Wh40k Update News – Phychic Powers!

Soul Steal Spell

Games Workshop have released details of the new Warhammer 40k psychic phase, and as expected they are looking a lot like Age of Sigmar psychic rules : https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/ The similarities to Age of Sigmar magic are: A set number of psychic castings per model 2D6 to cast Everyone knows one or two basic psychic powers, probably plus a signature psychic power. What we don’t know is if there will be a psychic phase, or if the psychic phase will be rolled in to  a command phase like Age of Sigmar. Personally I think that the Age of Sigmar combined command and psychic phase is working very well and I hope that this has been brought over to the new WH40k! Smite is Right! Smite is the power that all the psykers will know, and it does look like Arcane Bolt with 18″ range and an extra kick if you roll 10+. It is probable that 18″ will be the standard distance for psychic powers and dispels / deny the witch. If 18″ is the standard distance then it will be awfully close. Standard weapons range is 24″ and I don’t see that changing. Also 18″ is on the edge of…

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WH40k Update Official News Released

Warhammer 40k Dark Vengeance Box set

We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier! Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too. However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right! Here is the latest post on the changes due in the next version: Warhammer 40,000 News from AdeptiCon From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000. The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free…

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Great 4 Handed game highlights armies strengths and weaknesess

On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau. Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex. In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there. As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos. My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player…

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Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

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Small Screen Site Changes

Wargame Tactics

I have been tweaking the website design recently as it seems that most of you ( 60% ) are using smart phones to read these pages. The improvements you may notice is that the search result images are now under the headlines so that the results fit better on these smaller screens. The right column content still drops under the main content so you can access the search features and menus. All these changes have been tested on larger screens so that the 39% of you using desktops and 1% using tables still get a great looking site!

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WH40k Genestealer Cults are Back!

Genestealer Cult Acolytes

Yes the original Tyranid army ‘Genetealer Cults’ are back and they are bigger and sneakier than ever. As the vanguard of the Tyranid collective, Genestealers hide on floating space hulks and stowing away on unsuspecting commercial scavenging space craft. When these salvage ships land on a populated planet the Genestealers slip off the space craft and slip in to the dark recesses of the spaceport. From these dark recesses the Genestealers hypnotize those at the lower edges of society, infecting them with the Genestealer DNA. The of spring of these thralls are the Hybrids that become the core of the insurgent army that will disrupt the defence forces just as the Tyranid main force arrives. I have added a new Genestealer Cults Tactic page with loads of hints and tips. Also see: Genestealer Cult Tactics Also buy: Discount Genestealer Cults from Wayland Games  

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Age of Sigmar Generals Handbook – How it changes the game

The Generals Handbook has been out for a month at the time of writing and it has added new ways of playing Age of Sigmar, some of these are very familiar to veteran players! Pitched Battles The most important introduction, or reintroduction, of the ‘pitched battle’ point based games. Assigning points to units, and having a maximum points limit for a battle has been the best way of being sure that if you win or loose, that it is because of  your skills and not because the models on the table are hopelessly out matched. Just a note at this point to say that no points system is perfect. You will always get players that say certain units are under or over priced as far as point goes. They usually be the players that jeer st other players for playing ‘cheesy unbalanced’ armies. Don’t listen to them.  Points are there to give the best level playing field as possible. In the Generals Handbook Games Workshop have kept the rules as simple as possible. Building on the four pages of original rules, the General Handbook adds another four pages, plus a few tables listing the current units and their points costs….

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Age of Sigmar Rulebook Commeth

Age of Sigmar General’s Handbook Pre-Release Overview So Age of Sigmar has been out for about a year now and here comes the rule book and the first army book. The Age of Sigmar rule book is to be called “The Generals Handbook”, and advanced copies can be sewn at your local Games Workshop shop. They are available for pre-order in shops and mail order suppliers like Wayland Games. The Black Library also has a ‘sample’ e-book that you can download. The sample is mainly the introduction that explains what Games Workshop are trying to achieve. Just a note about the sample download. It comes as a eBook EPL v3 file. On most of the ebook readers that I tried on my Android device the background images for the page texture was displayed separately from the text, even on eReaders that say they read v3 files. However, after some searching I found that the ‘Kobo’ eReader did render the pages properly. You need to click on the menu item and import the documents on the device. It is worth the effort though. Once you have the sample properly rendered it does look as  good as the printed publications Games Workshop…

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AoS Stormcast Eternal Liberator Tactics

Warhammer Age of Sigmar Stormcast Liberators. Picture copyright Games Workshop

In this post we will have a look at the Liberators from the Stormcast Eternal Age of Sigmar army and how to use them in Age of Sigmar games. Liberators are the core warriors of the human forces for good found in the Realm Gates wars starter box set. The basic tactics used for the Liberator are nice and simple, engage the enemy as soon as possible or form a wall of warriors that stops your opponent getting to where they want to get them. Stormcast special rule – Lay low the Tyrants This special rule allows you to add 1 to the hit rolls when you attack a model with 5 wounds or more. This gives the Stormcast a role, specially if your are fielding Stormcast Liberators with other human forces. Have your regular forces defending or claiming objectives, and have your Liberators going for the big guys! Stormcast Eternal Liberator Weapons The Liberators can be armed with either hammer/sword and shield, two hammers/ swords, or some big two handed hammers/ swords. I group hammers and swords together because 3 to hit and 4 to wound weapons have exactly the same chance to wound as weapons that have 4…

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