WH40k Update Official News Released

Warhammer 40k Dark Vengeance Box set

We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier!

Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too.

However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right!

Here is the latest post on the changes due in the next version:

Warhammer 40,000 News from AdeptiCon

From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000.

The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free play version of Age of Sigmar makes it very easy for new players or occasional players who have a handful of nice looking models to get in to gaming with little effort and no extra cash expenditure. This has had the effect of drawing new players in to the game. Some of these new gamers will stick with the game and become more competition later. Warhammer 40000 has had less difficulty drawing new players, however a lower entry point will be a bonus to adding new blood to the game.

Another success from Age of Sigmar that seems to be coming to 40k is the war scroll idea, where all the points and rules for a unit can be found on one page (weapon special abilities, movement rates, etc). This is not massively new to 40k, the newest codexes have been redesigned so that upgrade points costs are on the fact sheets instead of having to search two section at the same time while building your army lists (upgrade options in one section, points costs for the upgrades elsewhere). From the GW post it looks like any unit special rules will be joining them on the unit fact sheet. This should slim down or remove the Special Rules section of the rule book, and thereby halving the rulebook size!

Moral check changes where mentioned in the Games Workshop post too. These proposed rules look exactly like the Age of Sigmar Moral tests. I didn’t think that there was anything up with the current Moral tests, but one system that covers both games will make it easier if you are swapping from one genre to the other!

All told, I suspect that the new rules are being heavily play tested in GW towers, and any rumoured changes still have time to change again, however this is one player who is waiting for the new release with expectation!

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Great 4 Handed game highlights armies strengths and weaknesess

On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau.

Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex.

In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there.

As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos.

My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player I was surprised my how HQ heavy and troop unit light his force was. It did not bode well as my force was fast and light but a bit short of solid troop and heavy support units. This brought up the first learning point, where possible, in a two handed game, check with your team mates what they are bringing to the battle or you could end up with a mismatched force.

 

It was great fun testing out my Chaos Tzeentch Daemons in a WH40k game, even though it was not a winning outcome! Many thanks to Richard, Lee and Mark for the battle.

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Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released.

With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer.

 

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Small Screen Site Changes

Wargame Tactics

I have been tweaking the website design recently as it seems that most of you ( 60% ) are using smart phones to read these pages. The improvements you may notice is that the search result images are now under the headlines so that the results fit better on these smaller screens. The right column content still drops under the main content so you can access the search features and menus. All these changes have been tested on larger screens so that the 39% of you using desktops and 1% using tables still get a great looking site!

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WH40k Genestealer Cults are Back!

Genestealer Cult Acolytes

Yes the original Tyranid army ‘Genetealer Cults’ are back and they are bigger and sneakier than ever.

As the vanguard of the Tyranid collective, Genestealers hide on floating space hulks and stowing away on unsuspecting commercial scavenging space craft. When these salvage ships land on a populated planet the Genestealers slip off the space craft and slip in to the dark recesses of the spaceport. From these dark recesses the Genestealers hypnotize those at the lower edges of society, infecting them with the Genestealer DNA. The of spring of these thralls are the Hybrids that become the core of the insurgent army that will disrupt the defence forces just as the Tyranid main force arrives.

I have added a new Genestealer Cults Tactic page with loads of hints and tips.

 

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Age of Sigmar Generals Handbook – How it changes the game

Age of Sigmar Generals Handbook from Games Workshop.The Generals Handbook has been out for a month at the time of writing and it has added new ways of playing Age of Sigmar, some of these are very familiar to veteran players!

Pitched Battles

The most important introduction, or reintroduction, of the ‘pitched battle’ point based games.

Assigning points to units, and having a maximum points limit for a battle has been the best way of being sure that if you win or loose, that it is because of  your skills and not because the models on the table are hopelessly out matched.

Just a note at this point to say that no points system is perfect. You will always get players that say certain units are under or over priced as far as point goes. They usually be the players that jeer st other players for playing ‘cheesy unbalanced’ armies. Don’t listen to them.  Points are there to give the best level playing field as possible.

In the Generals Handbook Games Workshop have kept the rules as simple as possible. Building on the four pages of original rules, the General Handbook adds another four pages, plus a few tables listing the current units and their points costs.

> Also buy: Discount General’s Handbook from Wayland Games

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Age of Sigmar Rulebook Commeth

Age of Sigmar General’s Handbook Pre-Release Overview

Age of Sigmar Generals Hsndbook from Games Workshop.

Age of Sigmar Generals Handbook from Games Workshop.

So Age of Sigmar has been out for about a year now and here comes the rule book and the first army book.

The Age of Sigmar rule book is to be called “The Generals Handbook”, and advanced copies can be sewn at your local Games Workshop shop. They are available for pre-order in shops and mail order suppliers like Wayland Games. The Black Library also has a ‘sample’ e-book that you can download. The sample is mainly the introduction that explains what Games Workshop are trying to achieve.

Just a note about the sample download. It comes as a eBook EPL v3 file. On most of the ebook readers that I tried on my Android device the background images for the page texture was displayed separately from the text, even on eReaders that say they read v3 files. However, after some searching I found that the ‘Kobo’ eReader did render the pages properly. You need to click on the menu item and import the documents on the device. It is worth the effort though. Once you have the sample properly rendered it does look as  good as the printed publications Games Workshop release. I suspect that the final downloaded General’s Hanbdook will need the same treatment.

> Also buy: Discount General’s Handbook from Wayland Games

So What’s going to be in the General’s Handbook?

The key addition to the game is the touted ‘3 ways to play’. These 3 ways are casual pointless ‘Open Play’ games that are the basis for the current rules; point based ‘Matched Play’ games and there tables of units and points at the rear of the handbook; and story-line ‘Narrative’ based games where you re-create battles from history or from the Age of Sigmar books ( or any other source of inspiration) . The story-line section also covers map based games where a series battles are conducted over territories, with different territories give benefits like magic items or more forces.  

> Also buy: Discount General’s Handbook from Wayland Games

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AoS Stormcast Eternal Liberator Tactics

Warhammer Age of Sigmar Stormcast Liberators. Picture copyright Games Workshop

In this post we will have a look at the Liberators from the Stormcast Eternal Age of Sigmar army and how to use them in Age of Sigmar games. Liberators are the core warriors of the human forces for good found in the Realm Gates wars starter box set.

The basic tactics used for the Liberator are nice and simple, engage the enemy as soon as possible or form a wall of warriors that stops your opponent getting to where they want to get them.

Stormcast special rule – Lay low the Tyrants

This special rule allows you to add 1 to the hit rolls when you attack a model with 5 wounds or more. This gives the Stormcast a role, specially if your are fielding Stormcast Liberators with other human forces. Have your regular forces defending or claiming objectives, and have your Liberators going for the big guys!

Stormcast Eternal Liberator Weapons

The Liberators can be armed with either hammer/sword and shield, two hammers/ swords, or some big two handed hammers/ swords. I group hammers and swords together because 3 to hit and 4 to wound weapons have exactly the same chance to wound as weapons that have 4 to hit and 3 to wound ( 1/3rd of the time or 33.333% ).

Sword/Hammer and Shield

This is the normal configuration for a Liberator. It gives a good balance of attack and defence. The Liberator get a very useful 4+ save, so a full half normal wounds will be saved. The shield allows you to re-roll rolls of 1 too, so half of them will be saved too. Note that if you roll a 1 the 2nd time you have to keep it, You can not keep re-rolling 1’s! Also note that having some extra cover from trees and etc is still useful.

Paired Weapons

Having a pair of weapons means that you give up the extra save in favour of re-rolling 1’s to hit. It will make a small difference in the number of times you land a wound, An extra 8.33% to be precise, so don’t get too excited by it!

So, which should you choose, weapon and shield, or two weapons? Well as the performance is so close, just choose  which ever looks good for you! Or a mixture of both!

Stormcast Liberators and Great Weapons

One in 5 Liberators can carry a great two handed weapon. These warriors give up the extra saves you get from having a shield in favour of causing an extra point of damage and the ability to slice through / crush armour more easily. It game terms this is very useful. I would highly recommend taking these weapons when you can.

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New Age of Sigmar books bring life to the game

Warhammer Age of Sigmar

Warhammer Fantasy Empire GeneralThe Black Library have been busy releasing new Age of Sigmar books. This is making the game more interesting as new characters and races are brought in.

If you have not look at the Age of Sigmar books and ebooks, do! They make the whole game come more alive.

To start you off the Black Library has released the quick read ‘Vengeance Eternal’ as a free e-book. To get it you will need to create an account and then go to the Vengeance Eternal web page. Once you have you will be able to download the e-book from your Black Library account download area. As this e-book is a showcase for the chargeable short read series that follows it you can be sure that a lot of skill and effort has gone in to creating the story line that the next books will follow.

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New Menus

Wargame Tactics

Yes, Wargame Tactics has become so big that WordPress can not cope with the number of pages on the website. To fix this I have created separate menus for Warhammer 40k, 8th Edition, and Age of Sigmar. There is also a fourth main menu that holds links for other wargames and general links.

While creating the new menu structure I have had a chance to review and improve the fonts and animations that I use. I hope that the new styling will make it quicker and easier to navigate around the website both on the computer and using mobile devices.

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