Category Archives: Warhammer 40k

All the articles on this website that feature Warhammer 40k

Warhammer 40000 8th Edition nearly here!

Warhammer 40k 8th edition Dark Imperium Rookbook

The much anticipated new 8th edition of Warhammer 40000 rules are about to be released. some have managed to get copies early and there are videos on YouTube showing the box set, main rules, and additional Index Books (army codexes). At is stands, the new rules look to be everything that Games Workshop have promised. The basic rules are going to be free. This will help new players get in to the game with the fewest obstacles. For more advanced players there will be an advanced rule book and ‘index’ books with the unit by unit rules for existing models. As I write the new box set ( which includes the advanced rules), the Advanced Rule Book and the Index books have been made available for pre-order. Following a moth or two of solid marketing I expect that early orders for these items will be strong and if you want to ensure that you get them on release day, or soon after ( if you are mail ordering), then I highly recommend that you place an advanced order. You can order the new box set and rule books through your local Games Workshop store, or through the Games Workshop website,…

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Loads More WH40k Pre-release Updates

Games Workshop Community Pages have not been holding back with Pre-release drip feed updates on the new Warhammer 40k version. In the last few weeks we have had updates about all the different turn phases, and so far, I like what I see! Since my last article on the new Warhammer 40k release we have had articles on the shooting phase; assault phase, vehicles and monsters, moral and break tests, amongst others.  Now we are getting updates about how GW see the new rules affecting the different existing armies starting with the armies that are seen to benefit most from the new rules. Shooting Phase After the Movement and Psychic phase article was released the next article covered shooting. On the expectation that these articles are released in some semblance of order, I expect that there will be a separate psychic phase after themovement phase and it will not be handled in a command phase like Age of Sigma (boo!). The shooting phase has changed a bit moving closer to what we see in Age of Sigma. The main feature is that the members of a unit can choose different targets.  This means that heavy weapons will be more useful…

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WH40k (7th Ed) Imperial Agents Tactics 

Over the years Games Workshop have created a number of auxiliary Imperial Forces that are not quite big enough to warrant their own Codex, but are too fun to play to drop completely. These include The Sisters of Battle, Assassins, The Legion of the Dammed, and Inquisition, amongst others. Recently Games Workshop have done the right thing by bringing all these factions in to one Codex, Codex: Imperial Agents. If you have been collecting Warhammer models for a while, or you have one of the boxed games that have these units in, you will want this updated Codex with the latest rules and updates. Imperial Agents General Tactics The Imperial Agents are not designed as a stand alone army. This does not mean that you cannot use them on their own. It’s just how they are designed, so let’s have a look at this first. Imperial Agent Factions Cult Mechanicus: Mechanics with optional labotomised heavy weapons. Aeronautical Imperialis: Fire power on the wing and good for fast troop transportation too. Adeptus Astra Telepathica: Imperial Psykers that come singularly or as brotherhood of psychers. Adepta Sororitas: Guard in Power Armour, or low point Marines? Make of them what you will. They…

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WH40k Chaos Space Marine Black Legion Tactics

If you have been playing Chaos Space Marines for a while and you are looking to add a bit more character to your army then you may be interested in the Black Legion Black Legion Codex Supplement that adds extra rules for the Chaos Space Marines that follow Abaddon the Despoiler and the Sons of Horus (a Chaos Space Marine army and not some Heavy Metal pop group!). The rule for the Black Legion come from the Codex Supplement: Black Legion. You can buy this from the Black Libaray to download, or from online stores like Element Games. You will need the full Codex Space Marines to use this supplement, so make sure you have a copy of that first, or easy access to a copy! What’s in the Codex Supplement? In the Black Legion supplement you get : Black Legion special rules. Chaos Space Marine Artifacts for the Black Legion. Black Legion Warlord Traits 7 Black Legion formations 8 Black Legion themed Missions Black Legion Tactical Objectives Chaos Artifacts of the Black Legion The Black Legion supplement comes with rules and points for 6 Black Legion artifacts. You do not need to limit yourself to these artifacts if you…

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Great 4 Handed game highlights armies strengths and weaknesess

On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau. Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex. In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there. As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos. My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player…

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WH40k Genestealer Cults are Back!

Genestealer Cult Acolytes

Yes the original Tyranid army ‘Genetealer Cults’ are back and they are bigger and sneakier than ever. As the vanguard of the Tyranid collective, Genestealers hide on floating space hulks and stowing away on unsuspecting commercial scavenging space craft. When these salvage ships land on a populated planet the Genestealers slip off the space craft and slip in to the dark recesses of the spaceport. From these dark recesses the Genestealers hypnotize those at the lower edges of society, infecting them with the Genestealer DNA. The of spring of these thralls are the Hybrids that become the core of the insurgent army that will disrupt the defence forces just as the Tyranid main force arrives. I have added a new Genestealer Cults Tactic page with loads of hints and tips. Also see: Genestealer Cult Tactics Also buy: Discount Genestealer Cults from Wayland Games  

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Tyranid Genestealer Cults Tactics

Warhammer 40k Genestealer Magus Psyker

The Boys are back in town! Tyranid Genestealer Cults are back! If you know me you may know that I started playing Warhammer 40k with the original Space Hulk boxed game in the mists of history so the re-appearance of Genestealer Cults brings a sense of joy. Anyway, on with the important bit, the Genestealer Cult Tactics! As always, these notes are written with the expectation that you have access to the Codex: Genestealer Cults book and the main WH40k rules. Also buy: Discount Codex: Genestealer Cults from Wayland Games Also buy: Discount Warhammer 40k rule books from Wayland Games What are Genestealer Cults? Before the Tyranids existed as a WH40k army Games Workshop released a board game based on 40k ( as they do from time to time ) called ‘Space Hulk’. The first variant of Space Hulk had two expansion sets. One called ‘Deathwing’ ( introducing the Dark Angel first company ) and one called ‘ Genestealer ‘ that introduced Genestealer Cults to the 40k universe. Warhammer.Wikia has a detailed page on the history the of Space Hulk game. Over time this army sported off the Tyranid army that has mainly superseded them. Now with a new boxed…

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Chaos Daemon Tactics

Warhammer Chaos Lord with Wings

The Chaos Daemon army is not quite like other armies in the Warhammer 40k universe. This is because the Chaos Daemon army was designed for the Warhammer Fantasy game ( now replaced by Age of Sigmar  ) and ported across to 40k. The Chaos Daemon army plays quite differently to other 40k armies. This is mainly due to the numerous special rules. The addition of these rules also make the army difficult to play. I would suggest that the Daemon army is not a good one for beginners, but a great one for advanced payers that fancy a challenge! General Chaos Daemon Tactics Often the best was to use the Chaos Daemon army is to use it as an attachment to a Warhammer Chaos Marine army. What the Chaos Daemon units bring to the Chaos Marine is psychic powers, monstrous creatures and close combat units. The number of deep striking units are useful for snatching objectives or take out key enemy units. Chaos Daemons come in five flavours one for each of the chaos gods and one faction for those that do not follow a specific chaos god, or follow all of them equally. Chaos Daemon Special Rules The Chaos…

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Dark Angel Demi-squad Complete

5 man Dark Angel Squad with Assault Waepons

Just finished stripping, remodelling, and repainting the last core unit to create a new Dark Angel Demi-squad for the Angels of Redemption formation. The last unit I needed was an Assault Squad, but as I did not really want an Assault Squad in this formation I went with a very minimal unit with just 5 men and no Jet-packs or dedicated transport. As a result I have a 80 point unit armed mostly with bolt pistols. I will probably play this unit as a reserves unit, keeping them at the back of the army until I know where the opponent will strike hardest, and then move them forward to bolster that section. As the Angels of Redemption can now be deployed as a demi squad they will get the Dark Angel Demi-squad special rules and fire at BS3 on Overwatch. With a 50% hit rate when my units are assaulted most players think twice before launching assaults! Also see: Space Marine Dark Angel Tactics Also buy: Discount Dark Angel Space Marines from Element Games

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Space Marine Formations

In the 2015 Space Marine Codex there are 10 different formations that you can add in to your army list. No you will not be able to add all the formations in to each game, the formations will cost more points than the game limit will allow. If you play a super massive Apocalypse game then you may be able to, but that is what Apocalypse games are all about! Are Space Marine Formations worth it? Formations usually add some special rules that can give you a gaming advantage. The cost of this is that the formations normally have a formation structure and often other restrictions too. So is it worth jigging your army list around to accommodate formations? I believe that if the changes are in line with your game plan, then you may find that slipping the formations in to the army list. However the special rules usually do not give such a big advantage to warrant making major game plan change Space Marine Battle Demi-Company Tactics The Space Marine Demi-Company is a fairly strict formation of mainly troop based designed to be a core army. The advantage of this formation is that it is easier to claim…

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