Category Archives: Warhammer Age of Sigmar

Age of Sigmar is the new Warhammer Fantasy Battles rules. In this section you can find all the articles relating to Warhammer Age of Sigmar and associated tactics.

AoS Chaos Scaven Skryre Warlock Engineer and Arch-Warlock 

Age of Sigmar Chaos Skaven Skryre Warlock Engineer

In the Skryre Skaven army the Warlocks are part engineer and part wizard. Warlock Engineer Tactics The Warlock Engineers have two main uses. The first is using their Warlock Pistol they can offer some covering fire as your clanrats some cover as they engage with the enemy, the other is as a wizard casting and unbinding spells. The Warlock Engineer does have a melee weapon, but he is far more useful behind the front line than he is in combat. The Warlock Pistol is a one attack 9″ ranged weapon with the usual 3+,4+ to hit and wound (33.33% chance of wounding). So don’t depend on it wounding. However if it does wound then the -1 rend and D3 wounds will bite. Skaven Skryre Warlock Engineer Magic The Skaven Warlock Engineer can dispel one enemy spell if they are in range during the enemy command phase. This means that they are a useful addition to any units that are going wizard hunting. The Skaven Warlock Engineer can cast the usual Mystic Shield and Arcane Bolt spells.  If you are new to Age of Sigma battles I highly recommend that you get use to these spells as they will pop up…

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AoS Destruction Grot Doomdiver Catapult

Twang, whoosh, “Wee!” the sounds of another moonclan grot launched towards the Chaos army.  You may have thought that the Grot war engine crew would have difficulty finding Grots to send on a one-way trip in to the enemy lines, but this was not the case. Around the war machine where a throng of willing Grots wanting to fly high over their Orruk overlords, even if it was just the once. Bubby was next in line to be hurled into oblivion. With his wing harness strapped on he flop landed in to the launch seat. The catapult groned under the weight but it held firm as the crew pulled back the bungie cord.All of a sudden the cord was released, Bubby felt himself catapulted forward at a tremendus rate just before blanking out. Bubby woke up, still in the air hurtling towards the enemy. “No one warned me of that” he thought, but as noone had come back from one of these trips, it was no surprise! “Oh bother, I have over shot the Barron and his Guard. I will just have to hit something else. Bubby set is eyes on a Chaos Giant right in his flight path. Gob…

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AoS Destruction Grot Moonclan Shaman

Moonclan Grot Shamans are wizards and mushroom lover. As they are goblins they are not strong on their own. The first rule of battling with Grot is that you need numbers! Strength and Weapons Ok, don’t think that you will put up much of a fight in combat. If you do hit with your Moon Staff then it will do D3 damage. The Moon Staff does have a 2″ reach. You can use this reach to make sure there is a line of Grots between your Shaman and the attackers. Moonclan Shaman Abilities Ok, so if they are not great in combat so why take them? For the magic of course! And Moonclan Shamans are quite good at magic too. They can cast one spell and dispel another spell a turn.However the Shaman can take a magic mushroom each Hero Phase. If he does there is a 5 in 6 chance that you can add 2 to your casting roll. You need to decide if you want to take the mushrooms and roll for their results before you roll to cast your spell. On the whole it is worth the risk. Moonclan Shaman Signature Spell: Curse of the Bad Moon…

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AoS Destruction Grot Mangeler Squigs

Where riding Wolfs is fun, and riding hopping squigs is an extreme sport, then charging around on Mangler Squigs is just totally insane! Mangler Squigs are enomouse cave squigs that take a number of the bravest or most stupid Night Goblins / Moonclan Grots prodding them in the right direction like a hurtelling commet. General Moonclan Mangeler Squigs Tactics Mangler Squigs Are monsters, and as monsters thier abilities reduce as they take wounds. This means that you will want to get your Mangler Squigs in to combat as soon as possible. This should not be a problem as they start with a 3D6″ move. This works out at 3″ to 18″ move with an average of 10.5″. All the Mangeler Squigs weapons are melee weapons, so there are no reasons to hang back. If you don’t pile in then you won’t get value for points. Another point is that in a Grot / Goblin only army you are a bit short on heavy hitting units. If you have a Mangler Squig it will stand out and be a target, but it also will be a bit hammer to crack some tough nuts. Just don’t get stuck fighting massed troop units…

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Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

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AoS Destruction Moonclan Grot Warboss

The Moonclan Grot Warboss is the meanest nastiest Grot around.  The thing is is that a mean nasty Grot still dosent amount to much. Grot Warbosses work best when backing up and surrounded by thier grot underlings. Grot Warboss Weapons The Grot Warboss is not the strongest fighter. He does have a few weapon options. Of all the options I would rscommend the Moon Prodder. This is the weapon that Skarsnik, Warlord of the Eight Peaks had. If you have the Night Goblins from the ‘Battle for Skulls Pass’ box set then the Night Goblin Warboss in that set was supposed to be Skarsnik, however the Squig on that model is far too small to be called a ‘Great Cave Squig’. So here is a ‘house rules’: Some Moonclan Warbosses have a Moon-prodder and junior squig. Melee Weapons Range Attacks To Hit To Wound Rend Damage Junior Squig 1″ 2 4 3 -1 1 Junior Squig Abilities: Junior Squigs have no special abilities. Grot Warboss Abilities The Grot Warboss comes wih a special rule that adds an extra chance of survivability. Dead Tricksy The ability of Grot Warbosses to dodge blows, or to place another grot in the way is…

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AoS Destruction Grot Squig Hoppers

Age of Sigma Night Goblin Squig Hoppers

Forget your Wolfs! Forget your Spiders! Squig Hopping is where the fun is! Oh yes and forget about using a weapon too. You may get the odd jab in with your slitta knife, but usually you will be hanging on to your Squig Hopper for grim life and letting it do all the damage! Squig Hoppers are the cavalry of the Moonclan Grots.  They are fast, moving at an average of 7″ in the movement phase. But beware, the movement distance is random. While most cavelry units rely on the rider to cause damage with the horse’s hoves just adding a bonus attack, but with the Squig Hoppers it’s Squig that causes most dammage. However this does’nt effect in game tactics. So Squigs get 2 attacks normally with each with 33.33% chance of wounding, so 2 wounds for every 3 Squigs attacking before saves. Squig Hoppers Ability – Boing! Boing! Boing! More fun with Squig Hoppers come with the Boing Boing Boing Special Ability. This rule gives the Squig Hoppers 4 attacks in the first round of combat if you roll a double for the charge distance. So no bonus if you get assaulted, or if you stay it combat….

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AoS Order Aelf Swordmaster Tactics

The Swordmasters are the heavy armour heavy hitting foot solders of the Aelf army. Thier great swords hit often and cut deep. General Swordmaster Tactics Swordmasters are elite units this means that you will want them to take on the more difficult enemy units. The crunch is that the enemy will do thier best to avoid getting thier best units sliced by the Swordmasters and may try to tie them up will large cheap units. As the Swordmasters are on foot you will need to engineer situations where the Swordmasters get in to combat with the right targets. Swordmaster Weapons and Abilities The Aelf only has one weapon, a double handed sword, however they are experts using these swords. First foff they have 2 attacks each wounding 44.44% per attack each. They also re-roll 1’s to hit  so will wound almost once per combat round per so there are 2 extra 1/6th chances of hitting at 44.44%. This means the total chance of hitting is 103.69% per swordmaster (just over 1 chance of wounding each) befor saves. When saves are rolled the Greatswords get -1 rend too. Deflect Shots This is an unexpected bonus ability. In the enemies shooting phase…

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AoS Chaos Spawn Tactics

Warhammer 40k, and Age of Sigmar Chaos Spawn.

Chaos Spawn where humans that have been so warped by the forces that thwy are more animal than human. This warping also leads to the destruction of rational thought. This means that a couple of key abilities (movement and number of attacks), are random, and as you may have read elsewhere, I see randomness as the enemy of good tactics. You can get Chaos Spawn in two different ways. The first is to have the Chaos Spawn as part of the starting army list as usual. The second is if a model (friend or foe) is warped bymagic are mishap and changed in to a Chaos Spawn. General Chaos Spawn Tactics Chaos Spawn are a bit of a wild card with random movement distance and number of attacks. If tou have some good rolls then they can cause a lot.of damage, however with a coupe of poor rolls your plans will fall apart! The randomness that cause you so much hartache also is the Chaos Spawns strength. This is because although you don’t know quite what the Chaos Spawn will do, neither will your opponant! The difference is that you are the controling player so you can make best use…

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AoS Order Free Peoples Freeguild General

The Freeguild General is a natural General to choose if you are fielding a Free Peoples army. He comes either on foot or on horse and can be armed in a number of ways. In the Warhammer Fantasy Battles game the Freeguild models made up the Empire army. If you have, or can get hold of some Warhammer Empire models then you will have the core of a Freeguild army. The first point at note is that the Freeguild General comes either on horse or on foot and the two play quite differently. General Freeguild General on Foot Tactic The Freeguild General on foot was the Battle Standard Bearer in the 8th edition Warhammer Fantasy Battles. The Freeguild General on foot is a great general to have supporting your rank and file units. He can be armed with a great weapon that will aid the troops if you are faced with a monstrous creature. The Freeguild General’s Command ability will be useful keeping the rank and file troopers in order. Another option is to arm the General on foot with a sword and war banner. This improves the battleshock rolls for all Free peoples units in 24″ range. 24″ is…

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