Category Archives: Warhammer Age of Sigmar

Age of Sigmar is the new Warhammer Fantasy Battles rules. In this section you can find all the articles relating to Warhammer Age of Sigmar and associated tactics.

AoS Order Free Peoples Freeguild General

The Freeguild General is a natural General to choose if you are fielding a Free Peoples army. He comes either on foot or on horse and can be armed in a number of ways. In the Warhammer Fantasy Battles game the Freeguild models made up the Empire army. If you have, or can get hold of some Warhammer Empire models then you will have the core of a Freeguild army. The first point at note is that the Freeguild General comes either on horse or on foot and the two play quite differently. General Freeguild General on Foot Tactic The Freeguild General on foot was the Battle Standard Bearer in the 8th edition Warhammer Fantasy Battles. The Freeguild General on foot is a great general to have supporting your rank and file units. He can be armed with a great weapon that will aid the troops if you are faced with a monstrous creature. The Freeguild General’s Command ability will be useful keeping the rank and file troopers in order. Another option is to arm the General on foot with a sword and war banner. This improves the battleshock rolls for all Free peoples units in 24″ range. 24″ is…

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AoS Order Free Peoples Tactics

The Stormcast Eternal are not the only humans fighting to restore order in the Age of Sigmar realms. There are also the forces of Bretonnia and the also the Empire / Guilds. In this section we will have a look at the tactics for Free Peoples! The two Human forces have opposing styles of play. The Bretonnia army consists of Elite Knights backed up by low quality serfs and archers. The Empire and Guilds army usually consists of larger units of pike men and musketeers backed up with a few elite units of magic users and horsemen. To really mix things up have a think about fielding the best of each army to create really effective force! Forces of the Freeguilds The forces of the Freeguilds seem to be styled on the armies of the Renaissance Wars that raged through Italy between 1494 to 1559. The Freeguilds are models from the Warhammer Fantasy Battles where it was a well developed army. This means that you should be able to find units to fulfil most needs. Freeguild General on Griffon Freeguild General on Horse and Foot Demigryph Knights Freeguild Outriders Freeguild Pistolers Freeguild Greatswords Freeguild Guard Freeguild Handgunners Freeguild Crossbowmen Freeguild Archers…

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AoS Orruk Black Orc Big Boss Tactics

Age of Sigmar Orruk Black Orc Big Boss

In Age of Sigmar Black Orcs are called Ironjawz. so Really this model should be the Ironjawz Big Boss, but as hew was left out of the Ironjawz army book we will keep to how he is known in the Age of Sigmar App, the call him the Black Orc Big Boss. Black Orcs and Ironjaws are bigger tougher cousins of the regular Orruks. Also they tend to have better weapons and armour. The Black Orc Big Boss is the biggest and badest of the mob that earned respect and following by beating up anyone that argued with him! Also see: AoS Orruk Ironjaws Tactics General Black Orc Big Boss Tactics There is nothing subtle about the Black Orc Big Boss. He is designed to get stuck in to the close combat wielding his Deff Choppa and lobbing of heads left right and centre. The Black Orc Big Boss can make a very acceptable general. If you do have him as your general then he works best in mob or two of Black Orcs and Ironjaws. However there are usually better options available as an Orruk General, so the main role for the Black Orc Boss is as a secondary…

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AoS Order Aelf Shadowblades Assassin

A Games Workshop Mordheim model posing as a AoS Aelf Shadowblades Assassin

As the Daemon Prince swooped down on the Aelf Spearmen. Raising his mighty axe the Daemon Prince was surprised by a black cloaked Shadowblades Assassin leaping out and slashing him half a dozen times. “Oooh, they sting like paper cuts! “. But what the Daemon Prince really didn’t see coming was the black poison on the blade that would be his downfall. Assassins are delicate tools that need careful use and handling. The Aelf Shadowblades assassin are an example of this.  Used correctly they can strike down your opponents warlord and win the game, used with a heavy hand and they will be swept aside without a second thought. General Shadowblades Assassin Tactics With your assassin you will need to pick your target before the game starts, as you set up your units. This is because you need to pick which unit you are going to add your assassin to. It also helps if you are setting up your units second. Once you have picked your target you can place your assassin in a unit that will get him there. Remember that you do not have to place the model on the table, just mark down which unit he is…

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AoS Stormcast Eternals Tactics

Age of Sigmar Stormcast Eternal Lord-Celerant on Dragoth from http://taleofpainters.blogspot.co.uk/2016/07/showcase-stormcast-eternals-lord_23.html

These guys are creepy! OK so they are humanities, and all that in good in the world’s last chance, but when you read of a crazy magic user sucking the souls out of warriors to infuse bronzed effigies and bring them to life, I find it very creepy!  .. even if they are the good guys! So in games terms you are in charge with units of these humanoid living metal warriors. They tend to be above average abilities with better weapons, however you will find that you have less models on the table that other armies. This means that you will be siding quality over quantity. Also see: Lord-Celestant on Dragoth Tactics Also buy: Discount Stormcast Eternals from Wayland Games

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AoS Stormcast Eternal Lord-Celestant on Dragoth Tactics

Age of Sigmar Stormcast Eternal Lord-Celerant on Dragoth from http://taleofpainters.blogspot.co.uk/2016/07/showcase-stormcast-eternals-lord_23.html

The Lord-Celestant is a  major character in the Storm cast Eternal army. The Lord-Celestant is strong, highly skilled and well armed. With this model he rides a Dragoth. This gives him extra speed and more attacks. The Lord-Celestant on Dragoth is one of the models that are included in the Age of Sigma starter box so you can be sure that you will see a number of these models in Age of Sigma battles. This means that even if you do not play Stormcast Eternals you will need to know it’s strengths and weaknesses. So with that let’s look at… Lord-Celestant General Tactics The Lord-Celestant does not have any shooting weapons so he is best getting stuck in the fight. However without support your Lord-Celestant will be easy pray for any sizeable mob of enemy. This means that you will need to use him in coordination with other units. This is specially true if your Lord-Celestant is your general. This is because your Generals Abilities have a range limit and if he is out on his own then he will be less effective. Also be aware that the Lord-Celestant’s weapon has a big effect on the best way to use…

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AoS Chaos Warhound Tactics

Age of Sigmar Chaos Warhounds

Chaos Warhounds are an often overlooked simple but very effective unit. As dawn rose we faced the black armour shield wall of the Chaos Warriors. We expected them to march straight towards us at which point we would  spring the trap and wipe them out. However just as they moved off a great howling came from behind the chaos lines and packs of black snarling hounds leaped through the lines towards us. Whith a shout of dispair our general realized that the hounds would spring the trap early and block the route of our cavelry to come to our aid. With that the Chaos Warroirs crashed in to our lines. Withiout support we where out numbered and out classed. The luck ones turned and fled the field, many where not so lucky. General Warhound Tactics The main strength of the warhounds is their speed. Moving at 10″ a turn and run 6“ and not D6“ With this speed they can keep up with cavelry units and drive a wedge between enemy units which makes for move bit sized targets for your other units. Remember that enemy units can not come closer than 3“ except when assaulting. Warhound Weapons This is…

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AoS Orc Ironjawz Orruk Ardboys Tactics

Warhammer AoS Orruk Ardboys / Bloack Orc weapon types

Ardboys are bigger tougher Orc that instead of leading their own mobs. These Ardboys mobs are usually hard enough to deal with any opposing elite units. If you wondered where the 8th edition Black Orcs went in Age of Sigmar, well you have found them! General Orruk Ardboys Tactics You may notice that Ardboys move an inch a turn less than Orruk Boys. This should mean that the Orruk boys get in to combat first. This is good. It means that the Orruk boys will act as a natural shield holding back the enemy rank and file troops while your Ardboys seek out bigger targets. Orruk Ardboys have 2 wounds an extra point of bravery and a 4+ save from the extra armour the Ardboys wear. Also see: Orruk Black Orc Big Boss Tactics Also see: Orruk and Arra Boys Tactics Also buy: Irongawz Orruk Ardboys from Wayland Games Orruk Ardboys Weapons Orruk Ardboys get a wider weapon choice than the first Black Orc warscroll offered. If you have not built your models yet have a look at the different 3weapon choices and think about how they match your style of play. None of the weapon options are massively better…

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AoS Orruk and Arrer Boyz Tactics

Age of Sigmar Orruk Orc Boys including boss, banner and drummer

Ere’ we go boyz! There’s the the pointy eared gits. Let’s run ‘um off and show’um who’s boss! A mob of boys gathered around. Orc Boyz are the rank and file troop unit for a Orruk army.  Orc Boyz come armed with a choppa (hatchet) and shield, two choppas, or a ‘Pigstikka’  spear and shield. If you have the old Orruk page with out the graphics, update your app. The new page also allows Orruk Arrer Boyz in the same unit. Orc Boyz are rough and tough, but with a quite average bravery score. To improve on this keep them in larger groups so that they will benefit from the +1 bravery every 10 models in a unit rule found in the main rules. Mobs of 20 to 40 are common. Orruk Boyz Weapons The main weapon of the Orc Boyz is the Choppa. This is a basic weapon so you only get one attack per Orc, you do get a +1 rend per hit though. If you arm your Orc Boyz with 2 choppas then you can re-roll 1’s to hit. Orcs normally hit on 4+. The re-rolls move the chance of hitting from 50% to 58.333%. This may…

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AoS Chaos Daemon Tzeentch Lord of Change

The Tzeentch Lord of Change is the post potent of the Tzeentch Daemon Lords. However the Lord of Change skills is not in close combat, but through the the manipulation of magic. Tzeentch Lord of Change General Tactics The Lord of Change makes for a natural general if you are fielding a Tzeentch army. His command ability ‘Beacon of Sorcery’ means that Tzeentch Daemon Wizards in the area ( including himself) can cast and dispel spells easier with a +1 bonus. This bonus can be used in conjunction with other bonuses like familiars and Arcane Ruins. Think about this for a moment. Spell casting on 2d6 means that the lowest roll is 2, plus 1 for a familiar,  plus 1 for arcane ruins, plus 1 for the Lord of Change’s skills, means that the Tzeentch wizards will automatically pass difficulty 5 spells and difficulty 10 spells will pass most of the time. The Lord of Change can fly too. This gives him a 10″ move. You can use this range to cast the Lord of Change’s influences where it is needed most, and gives him a good chance to run away if he is threatened by larger forces. Tzeentch Lord…

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