Category Archives: WH40k 7th Edition

7th edition tactics for the SIFI table top wargamming game Warhammer 40000

WH40k 7th Edition Tactics

Warhammer 40k Dark Vengeance Box set

Warhammer 40000 (WH40k) is the futuristic version of popular Warhammer science fiction table top wargame. Between the two core Games Workshop games (Age of Sigmar being the other) Warhammer 40k is probably best developed. With WH40k you have rule books and army books ( codexes) that have developed over many years and a huge repository of background material.. In this section we will have a look at the tactics for the Games Workshop Warhammer 40000 table top wargame. Please remember these pages do not replace the game rules. You will need to buy (or have access to) a copy of the Warhammer 40k Rulebook to play the game. The official introduction to the game can be found at http://www.games-workshop.com Uplate! Warhammer 40000 8th edition Comming Imminently! Games Workshop are releasing the 8th edition of the Warhammer 40K rules. This release will be a major change. The changes will be so big that most of the existing tactics will need to be reviewed and re-witten. For the players staying with the (very solid) 7th edition rules, I will be moving these pages to the ‘other wargames’ section. I have written this site aimed at those who have played a couple of times and…

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WH40k Chaos Space Marine Black Legion Tactics

If you have been playing Chaos Space Marines for a while and you are looking to add a bit more character to your army then you may be interested in the Black Legion Black Legion Codex Supplement that adds extra rules for the Chaos Space Marines that follow Abaddon the Despoiler and the Sons of Horus (a Chaos Space Marine army and not some Heavy Metal pop group!). The rule for the Black Legion come from the Codex Supplement: Black Legion. You can buy this from the Black Libaray to download, or from online stores like Element Games. You will need the full Codex Space Marines to use this supplement, so make sure you have a copy of that first, or easy access to a copy! What’s in the Codex Supplement? In the Black Legion supplement you get : Black Legion special rules. Chaos Space Marine Artifacts for the Black Legion. Black Legion Warlord Traits 7 Black Legion formations 8 Black Legion themed Missions Black Legion Tactical Objectives Chaos Artifacts of the Black Legion The Black Legion supplement comes with rules and points for 6 Black Legion artifacts. You do not need to limit yourself to these artifacts if you…

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Tyranid Genestealer Cults Tactics

Warhammer 40k Genestealer Magus Psyker

The Boys are back in town! Tyranid Genestealer Cults are back! If you know me you may know that I started playing Warhammer 40k with the original Space Hulk boxed game in the mists of history so the re-appearance of Genestealer Cults brings a sense of joy. Anyway, on with the important bit, the Genestealer Cult Tactics! As always, these notes are written with the expectation that you have access to the Codex: Genestealer Cults book and the main WH40k rules. Also buy: Discount Codex: Genestealer Cults from Wayland Games Also buy: Discount Warhammer 40k rule books from Wayland Games What are Genestealer Cults? Before the Tyranids existed as a WH40k army Games Workshop released a board game based on 40k ( as they do from time to time ) called ‘Space Hulk’. The first variant of Space Hulk had two expansion sets. One called ‘Deathwing’ ( introducing the Dark Angel first company ) and one called ‘ Genestealer ‘ that introduced Genestealer Cults to the 40k universe. Warhammer.Wikia has a detailed page on the history the of Space Hulk game. Over time this army sported off the Tyranid army that has mainly superseded them. Now with a new boxed…

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Chaos Daemon Tactics

Warhammer Chaos Lord with Wings

The Chaos Daemon army is not quite like other armies in the Warhammer 40k universe. This is because the Chaos Daemon army was designed for the Warhammer Fantasy game ( now replaced by Age of Sigmar  ) and ported across to 40k. The Chaos Daemon army plays quite differently to other 40k armies. This is mainly due to the numerous special rules. The addition of these rules also make the army difficult to play. I would suggest that the Daemon army is not a good one for beginners, but a great one for advanced payers that fancy a challenge! General Chaos Daemon Tactics Often the best was to use the Chaos Daemon army is to use it as an attachment to a Warhammer Chaos Marine army. What the Chaos Daemon units bring to the Chaos Marine is psychic powers, monstrous creatures and close combat units. The number of deep striking units are useful for snatching objectives or take out key enemy units. Chaos Daemons come in five flavours one for each of the chaos gods and one faction for those that do not follow a specific chaos god, or follow all of them equally. Chaos Daemon Special Rules The Chaos…

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Space Marine Formations

In the 2015 Space Marine Codex there are 10 different formations that you can add in to your army list. No you will not be able to add all the formations in to each game, the formations will cost more points than the game limit will allow. If you play a super massive Apocalypse game then you may be able to, but that is what Apocalypse games are all about! Are Space Marine Formations worth it? Formations usually add some special rules that can give you a gaming advantage. The cost of this is that the formations normally have a formation structure and often other restrictions too. So is it worth jigging your army list around to accommodate formations? I believe that if the changes are in line with your game plan, then you may find that slipping the formations in to the army list. However the special rules usually do not give such a big advantage to warrant making major game plan change Space Marine Battle Demi-Company Tactics The Space Marine Demi-Company is a fairly strict formation of mainly troop based designed to be a core army. The advantage of this formation is that it is easier to claim…

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Dark Angels Librarius Concave

Ezekiel and the Dark Angel Librarius Concave, it sounds like a 1960’s psychedelic pop group to me, and if you think the same you may not be far wrong! However the Dark Angel Librarius Concave is a Dark Angel formation found on the Games Workshop Black Library site. The ebook it’s self is a small publication that has the formations special rules and not much else. You could print it out on one side of A4 (letter sized) sheet of paper. The Dark Angel Librarius Concave Formation The Formation consists of Ezekiel and a small number of Dark Angel Librarians. This means that the formation will fit nicely along side a battle forged formation or a Demi company formation. And you may be able to do this in 1500 points with careful points cost planning. Fitting the Concave in to a 2k game should be easy. The Dark Angel Librarius Concave Special rules “On the other side of the Battlefield I could sense Brother Ezekiel and Brother Paul mind link to perform a psychic blast. Now it was the turn of Brother David and I to use our skills. Brother David was with Squad Delius a few feet in front…

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Dark Angel Lords of War

Warhammer 40k Dark Angel Chapter Master Azrael

The 2015 Dark Angel Codex introduces the new Lords of War category and Azrael has been promoted from the HQ section to be the only Dark Angel Lords of War choice. In the Warhammer 7th edition rules you can see Lords of War referred to on page 119. On page 122 you can see how the Lords of War fit in to the Combined Arms / Battle Forged army list. Azrael, Supreme Grand Master Tactics Azrael is the most senior Dark Angel leader. Because of this he is the most expensive character available, and has the most special rules. Unlike most Chapter Masters Azrael‘s special rules are as much about empowering the unit he is in as it is about giving Azrael more punch. This is quite different from the other Space Marine Chapter Masters and Special characters. Azrael’s Wargear Azrael has some wargear. His Combi-Bolter, Plasma Gun is master crafted so the one shot plasma gun a better chance of hitting and not over heating. Azrael‘s Power Sword is S6 AP3. This means that you should be able to slice through standard Space Marine and Chaos Marine power armour, bur it will bounce off Terminator armour. Azrael has Artificer armour that gives a 2+ save and…

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Tyranid Sporocyst Tactics

The Tyranid Sporocyst in a new addition to the Warhammer 40000 Tyranid army. Its rules can be found in White Dwarf weekly no. 41. You can download this from the Black Library site ( for £2.49 ) here. General Tyranid Sporocyst Tactics The Tyranid Sporocyst’s rules are not well written, leaving some big holes it the rules that you maybe able to exploit, or need to agree house rules with your opponent before battle commences. These rule holes come from the fact that the Tyranid Sporocyst is half Monstrous creature  and half fortification. For example the rule for firing the weaponry is written as if the Sporocyst is a fortification with automated weapons. However the creature is listed as a Heavy Support Monstrous Creature. This means that when the rules say: “Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight” We are expecting that each weapon has a different firing arch. However as Monstrous Creature have 360 degree fire arch for all their weapons, so all the weapons  should be shooting at the same target. I highly recommend that you agree with our opponent if the weapons  have a fire arch…

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Tyranid Tyrannocyte Tactics

At last! The Tyranids have some kind of transport, or in this case a Drop-pod option. This gives the Tyranids a chance to get up the gaming table quickly! General Tyannocyte Tactics Tyrannocyte are like Drop-Pods. They come in using the Deep Strike rules, but the scatter distance is reduced to ensure that they land safely, like the Space Marine Drop Pod does. This means that you will not have to roll against the Deep-Strike mishap table. Be aware though that scattering may land you i a space where your brood or Monstrous Creature can not disembark. If you land in a confined area your cargo may be destroyed on arrival! So Tactic One – Choose your landing zone carefully! Once the Tyranid Tyrannocyte has landed and unloaded it’s cargo it’s usefulness does not stop there. Armed with 5 Tyranid shooting weapons the Tyrannocyte can move around firing at any enemy units it can sence. The firing of the weapons is not totally under your control as the Tyrannocyte uses a special ‘instinctive fire’ rule that it shares with the Tyranid Sporecyst creature. What is the best Tyranid for the Tyrannocyte to carry? This does depend on the mission, the…

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40k Kill Team Tactics

WH40k Tyranid Genestealer Brood Brothers

There are times when you just want a quick game of Warhammer 40k, or you want to try out a new unit or army. Kill Teams are a spin on the Warhammer 40k rules that have been published to adapt the 40000 game for smaller quicker games. The Kill Team rules seem to be based on those war movies that have a small band of commandos that need to complete a mission against impossible odds. I specifically think of the ‘Dirty Dozen’ films, but the more recent ‘The Expendables’ films fit this mould too. Kill Team games are great if you want a game that should only take an hour to play, or if you want to try out a new army, or even trying out a new unit type for an army that you have been playing a while. The Kill Team Rules are found on the Games Workshop Black Library website. The rules come as an e-book If you are looking for a compatible e-book reader, I can recommend the Caliber E-book Reader for Windows computers. It’s so good I even donated some funds to the project! For Android devices the ‘ Cool Reader ‘ app works well. You…

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