AoS Order Aelf Highborn Prince and Noble Tactics

Age of Sigmar Aelf Highborn Dragon Prince on foot

Princes and Nobles are the leaders of the Highborn and other noble factions of the Elf / Aelf armies. in this section we will have a look at the Highborn Princes, Draconis Dragon Nobles, and several named Aelf heroes. Why do we need a Hero? In Age of Sigmar games you do not need to have a leader leading your army. However Heroes are the best fighters, have special/magic items that are better at killing your foe, and usually have Command Abilities that are better that the standard Inspiring Presence command ability. Draconis and Highborn in one article? Yes, this is a house rule around our way. The different Highborn factions are too small so we treat Highborn and Draconis as the same keyword and interchangeable. After a bit of play testing this seems to work well. If you want to take on the same house rule , great! otherwise ignore any tactics that assume that this is the case. Aelf High Elf Prince on Griffon Tactics If you have the Warhammer Fantasy Battles 8th edition box set ( Islands of Blood ), or the Spire of Dawn box set then you will have a lf Prince on Griffon. The…

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AoS Order Aelf Swordmaster Tactics

Age os Sigmar Order Aelf Swordmasters of the Eldrich Council

The Swordmasters are the heavy armour heavy hitting foot solders of the Aelf army. Thier great swords hit often and cut deep. General Swordmaster Tactics Swordmasters are elite units this means that you will want them to take on the more difficult enemy units. The crunch is that the enemy will do thier best to avoid getting thier best units sliced by the Swordmasters and may try to tie them up will large cheap units. As the Swordmasters are on foot you will need to engineer situations where the Swordmasters get in to combat with the right targets. Swordmaster Weapons and Abilities The Aelf Swordmasters only has one weapon, a double handed sword, however they are experts using these swords. First off they have 2 attacks each wounding 44.44% per attack each. They also re-roll 1’s to hit  so will wound almost once per combat round per so there are 2 extra 1/6th chances of hitting at 44.44%. This means the total chance of hitting is 103.69% per Swordmaster (just over 1 chance of wounding each) befor saves. When saves are rolled the Greatswords get -1 rend too. Deflect Shots This is an unexpected bonus ability. In the enemies shooting…

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AoS Aelf Ellyrian Reavers Tactics

On this page we will look at the Aelf Ellyrian Ravers and the Elllyian Ravers Tactics. The Ellyrian Ravers are good all round units. They are fast , they have bows for ranged attacks, and they have spears for close assault. The down side is that they are not specialists in any one area. This means that the Ellyian Ravers make better support units rather than core units. Another use for the Ellyrian Ravers is to dash down the flanks to grab objectives or hit a weak rear area. Ellyrian Riders Strength and Weapons The Ellyrian Riders have an array of weapond that allows them to have a more tactical, all round role. The first weapon to get use to is the Reaver Bow. This gives the Ellyrian Riders a chance to take on units from a distance without getting in to combat. This is useful if the target unit is much bigger and one that will likely kill you off in combat. Think monsters, war machines, and big mobs. The reaver cavelry bow has a 16″ range. This means that you may just be in charge range of slower units (5″ move plus 12“ charge), but usually you will…

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