AoS Order Aelf Highborn Prince and Noble Tactics

Age of Sigmar Aelf Highborn Dragon Prince on foot

The Highborn Prince and Nobles are the leaders of the Highborn and other noble factions of the Elf / Aelf armies. in this section we will have a look at the Highborn Princes, Draconis Dragon Nobles, and several named Aelf heroes.

Why do we need a Hero?

In Age of Sigmar games you do not need to have a leader leading your army. However Heroes are the best fighters, have special/magic items that are better at killing your foe, and usually have Command Abilities that are better that the standard Inspiring Presence command ability.

Draconis and Highborn in one article?

Yes, this is a house rule around our way. The different Highborn factions are too small so we treat Highborn and Draconis as the same keyword and interchangeable. After a bit of play testing this seems to work well. If you want to take on the same house rule , great! otherwise ignore any tactics that assume that this is the case.

Aelf High Elf Prince on Griffon Tactics

If you have the Warhammer Fantasy Battles 8th edition box set ( Islands of Blood ), or the Spire of Dawn box set then you will have a lf Prince on Griffon.

The Griffon that the Elf Prince rides makes this a Monster and a hero. However this is an Elfish monster, sleek, elegant, and cuts like a razor. The upside of this is that the Prince on a Griffon is fast. The downside is that they will take damage quickly if they are attacked.

Griffon movement

Un-wounded the Prince and Griffon can fly 16″ a turn. This is a huge reach, but beware, this speed means that it is very easy to be caught out in the open without support. However this speed means that you can fly from one part of the table to another, supporting different units in your army or sniping at targets of opportunity. Just think ahead before you make your move!

One last note about movement is that the Griffon has a special rule when it comes to assault, the “Predatory Leap”. This rule allows you to leap 6″ when piling in. This should allow you to strike first in many assaults. Which leads us to…..

Prince on Griffon Weapons

All the prince’s weapons are combat weapons. This means that there is little advantage in holding back. He has quite a number of attacks too. 13 attacks per combat round when he is un-wounded. Most of these attacks wound 33.33% of the time, but many have -1 rend! This large number of attacks and minimal rend makes the Prince a good tool for taking on packs or swarms of smaller creatures rather than taking on Monstrous Creatures, even then the Prince will work better with assistance.

Prince on Griffon Command Ability : Glittering Charge

The Prince on Griffon makes for a good general. As such he come with an signature Command Ability “Glittering Charge” if you have the Prince as your general, and you use this ability in your command phase then near by Highborn units can re-roll either, or both charge roll dice if they charge before your next command phase. Remember that the Prince is always within 16“ of himself!

Aelf Dragon Prince Tactics

Age of Sigmar Aelf Highborn Dragon Prince on footThe Aelf Prince came as a box set of with a Dragon Prince on horse and a Dragon Prince on foot, or BSB (battle standard bearer). Game Workshop have added rules for including these models in Age of Sigma games.

If you have the downloaded the first warscroll pdf’s this model was listed as an Aelf Highborn Prince.

The Dragon Noble can be on foot or on horseback.

Dragon Nobel on Foot

The Dragon Noble on foot is armed with either a Starblade sword or a Enchanted Polearm.

Dragon Nobel on Horse

When mounted on a horse can take a Starlance instead of the Starblade or Polearm. If you are building your Dragon Prince have a think about your playing style before you stick the model together.

The Starlance has a 2″ reach so you will be able to attack the enemy over the top of any front line troops. The Starlance does wound less often (33.33% chance of wounding) but does have the -1 rend and a certain 2 damage.

Placing your Dragon Prince on a horse gives the Prince double speed at 12“ in the moment phase. The horse also gets in to the fight in the combat phase dishing out 2 attacks each with 25% chance of wounding.

As your Dragon Prince on horseback is much faster than your foot troops you will need to be careful that you don’t leave your Prince undefended. If you have other mounted troops you may want to make that unit a bodyguard for the Dragon Prince.

Dragon Prince Command Ability : Might of the Dragon

If you use this ability then the selected unit can re-roll failed hits. Remember that you can select the Dragon Prince himself. The best unit to select would be one that you are expecting to do a good deal of shooting or combat attacks. Another way to use this command ability is to choose a war machine where hitting the target delivers a large amount of damage.




AoS Order Aelf Swordmaster Tactics

Age os Sigmar Order Aelf Swordmasters of the Eldrich Council

The Swordmasters are the heavy armour heavy hitting foot solders of the Aelf army. Thier great swords hit often and cut deep.

General Swordmaster Tactics

Swordmasters are elite units this means that you will want them to take on the more difficult enemy units. The crunch is that the enemy will do thier best to avoid getting thier best units sliced by the Swordmasters and may try to tie them up will large cheap units. As the Swordmasters are on foot you will need to engineer situations where the Swordmasters get in to combat with the right targets.

Swordmaster Weapons and Abilities

The Aelf Swordmasters only has one weapon, a double handed sword, however they are experts using these swords. First off they have 2 attacks each wounding 44.44% per attack each. They also re-roll 1’s to hit  so will wound almost once per combat round per so there are 2 extra 1/6th chances of hitting at 44.44%. This means the total chance of hitting is 103.69% per Swordmaster (just over 1 chance of wounding each) befor saves. When saves are rolled the Greatswords get -1 rend too.

Deflect Shots

This is an unexpected bonus ability. In the enemies shooting phase you can re-roll saves. This will not help is you do not get a save to re-roll, but can be useful when you do get a save.

Standard Bearer

The Aelf Swordmastrer’s Bravery is high at 7, and you get a bonus for being at 10 models, however this is increased by another 1 if you have a Standard Bearer. There is an interesting clause in the rules that says that if you are in 8″ from another Eldrich Council unit with a Standard Bearer then you get +2 bonus instead ( so you don’t get +3 bonus). However the other unit could be another unit of Aelf Swordmasters. Indeed at the time of writing the Swordmastters are the only Eldrich Council units that can take a Standard Bearer!

Swordmaster Hornblower

You can have one or more hornblowers in a Swordmaster unit. This will allow you to re-roll run or charge rolls of 1. This means that the average run and charge distance jumps from 7 to 8 and a bit. On top of this you almost eradicates those 3″ failed charges.


AoS Aelf Ellyrian Reavers Tactics

On this page we will look at the Aelf Ellyrian Ravers and the Elllyian Ravers Tactics.

The Ellyrian Ravers are good all round units. They are fast , they have bows for ranged attacks, and they have spears for close assault. The down side is that they are not specialists in any one area. This means that the Ellyian Ravers make better support units rather than core units.

Another use for the Ellyrian Ravers is to dash down the flanks to grab objectives or hit a weak rear area.

Ellyrian Riders Strength and Weapons

The Ellyrian Riders have an array of weapond that allows them to have a more tactical, all round role.

The first weapon to get use to is the Reaver Bow. This gives the Ellyrian Riders a chance to take on units from a distance without getting in to combat. This is useful if the target unit is much bigger and one that will likely kill you off in combat. Think monsters, war machines, and big mobs.

The reaver cavelry bow has a 16″ range. This means that you may just be in charge range of slower units (5″ move plus 12“ charge), but usually you will be safe at full range, if there is table space. Otherwise it would be.wise to keep some obsticals or front line troops between the Ellyrian Riders and heavy hitting enemy units.

The Reaver Bow will wound 25% or 1 in 4 times per shot before saves. This means that you should get 1 wound for every 2 riders if you are within 3″ of the enemy (ie. in close combat). However if you are not in combat each rider can make 3 attacks per shoting round so you can expect 1.5 wounds for 2 riders. Not a great number, but should nudge the ballance of power if used correctly.

The other weapons the Ellyrian Riders have is the Starwood Spear, and the horses attacks. The Starwood Spear is a 2″ melee weapon so you can reach over smaller models and still wound.

Where can I buy Aelf Ellyrian Riders?

Ellyrian Ravers came in the Warhammer Fantasy v8 box set Island of Blood box set so you can pick them up cheaply on eBay. At the moment (Feb 2017) Games Workshop have re-released these models in a box set called Spire of Dawn. This is likly to be a short ‘splash release’, so if you want one, get your order in quick!