AoS Chaos Scaven Skryre Warlock Engineer and Arch-Warlock 

Age of Sigmar Chaos Skaven Skryre Warlock Engineer

In the Skryre Skaven army the Warlocks are part engineer and part wizard. Warlock Engineer Tactics The Warlock Engineers have two main uses. The first is using their Warlock Pistol they can offer some covering fire as your clanrats some cover as they engage with the enemy, the other is as a wizard casting and unbinding spells. The Warlock Engineer does have a melee weapon, but he is far more useful behind the front line than he is in combat. The Warlock Pistol is a one attack 9″ ranged weapon with the usual 3+,4+ to hit and wound (33.33% chance of wounding). So don’t depend on it wounding. However if it does wound then the -1 rend and D3 wounds will bite. Skaven Skryre Warlock Engineer Magic The Skaven Warlock Engineer can dispel one enemy spell if they are in range during the enemy command phase. This means that they are a useful addition to any units that are going wizard hunting. The Skaven Warlock Engineer can cast the usual Mystic Shield and Arcane Bolt spells.  If you are new to Age of Sigma battles I highly recommend that you get use to these spells as they will pop up…

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Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

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AoS Chaos Spawn Tactics

Warhammer 40k, and Age of Sigmar Chaos Spawn.

Chaos Spawn where humans that have been so warped by the forces that thwy are more animal than human. This warping also leads to the destruction of rational thought. This means that a couple of key abilities (movement and number of attacks), are random, and as you may have read elsewhere, I see randomness as the enemy of good tactics. You can get Chaos Spawn in two different ways. The first is to have the Chaos Spawn as part of the starting army list as usual. The second is if a model (friend or foe) is warped bymagic are mishap and changed in to a Chaos Spawn. General Chaos Spawn Tactics Chaos Spawn are a bit of a wild card with random movement distance and number of attacks. If tou have some good rolls then they can cause a lot.of damage, however with a coupe of poor rolls your plans will fall apart! The randomness that cause you so much hartache also is the Chaos Spawns strength. This is because although you don’t know quite what the Chaos Spawn will do, neither will your opponant! The difference is that you are the controling player so you can make best use…

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AoS Chaos Warhound Tactics

Age of Sigmar Chaos Warhounds

Chaos Warhounds are an often overlooked simple but very effective unit. As dawn rose we faced the black armour shield wall of the Chaos Warriors. We expected them to march straight towards us at which point we would  spring the trap and wipe them out. However just as they moved off a great howling came from behind the chaos lines and packs of black snarling hounds leaped through the lines towards us. Whith a shout of dispair our general realized that the hounds would spring the trap early and block the route of our cavelry to come to our aid. With that the Chaos Warroirs crashed in to our lines. Withiout support we where out numbered and out classed. The luck ones turned and fled the field, many where not so lucky. General Warhound Tactics The main strength of the warhounds is their speed. Moving at 10″ a turn and run 6“ and not D6“ With this speed they can keep up with cavelry units and drive a wedge between enemy units which makes for move bit sized targets for your other units. Remember that enemy units can not come closer than 3“ except when assaulting. Warhound Weapons This is…

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AoS Chaos Daemon Tzeentch Lord of Change

The Tzeentch Lord of Change is the post potent of the Tzeentch Daemon Lords. However the Lord of Change skills is not in close combat, but through the the manipulation of magic. Tzeentch Lord of Change General Tactics The Lord of Change makes for a natural general if you are fielding a Tzeentch army. His command ability ‘Beacon of Sorcery’ means that Tzeentch Daemon Wizards in the area ( including himself) can cast and dispel spells easier with a +1 bonus. This bonus can be used in conjunction with other bonuses like familiars and Arcane Ruins. Think about this for a moment. Spell casting on 2d6 means that the lowest roll is 2, plus 1 for a familiar,  plus 1 for arcane ruins, plus 1 for the Lord of Change’s skills, means that the Tzeentch wizards will automatically pass difficulty 5 spells and difficulty 10 spells will pass most of the time. The Lord of Change can fly too. This gives him a 10″ move. You can use this range to cast the Lord of Change’s influences where it is needed most, and gives him a good chance to run away if he is threatened by larger forces. Tzeentch Lord…

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AoS Chaos Everchosen Archaon on Dorghar

AoS Chaos Everchosen Archaon on Dorghar

Also buy: Discount Archeon Models from Wayland Games “It was hidiouse! Truely hidiouse! Out of the darken clouds this creature if true evil dived down apon us, and riding this hell creature named Dorghar was Archaeon himself! Archaeon did not waver, he struck for the General and his retenue. A roar rippled through the Chaos ranks, and the Chaos Heroes where energised with an unholy fevor. Even befor the cry had died down Archaeon was smashing though the Silver Helms ranks. There was an Archmage on a Dragon. We thougt that it would be more than a match for Archaeon, but with a swipe of his sword the dragon’s head was lost, and with a snap of jaws Droghar took the mage. I swear Draghars head glowed! I’m just glad Archaeon is on our side! Now pass that meade.” General Tactics for Archaeon Archaon’s warscroll comes with half s page of special rules. My top tip is to make sure that you know them all. The best way to do this is to set up a few models and roll the dice to see what happens! Archaon and Dorghar’s Weapons and Armour Archaon only has 1 weapon, The Slayer ok…

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AoS Soul Grinder Tactics

Warhammer Chaos Daemon Soul Grinder found in WH40k, 8th ed, and Age of Sigmar

AoS Soul Grinder Tactics The AoS Soul Grinder is a model that was created for the Warhammer 40k Chaos Daemon army but has been imported in to the Warhammer 8th edition and Age of Sigmar games. The Soul Grinder is quite a monster. It has 16 wounds, a bravery score of 10 and an arsenal of missile and melee weapons. It is fast too. Unwounded the Soul Grinder can move 12″ plus the usual D6 inch run if you want to too. On top of this the Soul Grinder gets a special rule with one of it’s melee weapons you get a 1 in 6 chance to cause 6 mortal wounds to a Hero or Monster that you are in close combat with. You will want to be sure that fielding the Soul Grinder will not disrupt the balance of the game. It’s one thing to use a powerful model to win a battle, but if the games are too one sided you will find that no one will want to play with you! So what is the best roll for the Soul Grinder? Well it looks like an army in one model. There is a lot to be said…

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AoS Gargant Tactics

Age of Sigmar Giant Gargant

How to use Gargants in Age of Sigmar Games Gargants or ‘Aleguzzlers’ are Giants. All giants are monsters too. Gargants appear in several armies so if you play Chaos, Orcs, Ogors, then they can be a flexible addition to your model collection. Chaos Gargants do not have the ‘Chaos’ keyword, however it is quite reasonable to have a Chaos Gargant as part of a Chaos army. Gargants are monsters but they are not invulnerable. Like most monsters they start dropping in speed and hitting power as they take on wounds. You only have to take.2 wounds before the giant starts slowing down. Also buy: Discount AoS Giants from Wayland Games Special Rule – Drunken Swagger I am glad to see that the unstable nature of giants has made the transition from Warhammer 8th edition to Age of Sigmar. In AoS this is captured in the ‘Drunken ‘Swagger’ special rule. Basically on the roll of a double when charging the giant falls over. This could potentially squash friendly units near by. The cure fir this is to give the giant a wide birth before you let them charge in! Special Rule – Stuff’Em In Me Bag This is a great rule…

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AoS Herald of Tzeentch Tactics

Warhammer AoS Tzeench Herald on Burning Chariot

General AoS Herald of Tzeentch Tactics Azan the Arcane and Herald of Tzeentch gazed over the green skin horde menacingly. “You will know the power of Tzeentch today and kneel before your new god!” With that Azan bellowed his incantation and a host of Tzeentch daemons materialised in response to his call! The Herald of Tzeentch is a Daemon, Hero, Wizard. He has access to the two basic spells and his own ‘Blue Fire of Tzeentch’ too.His close combat skills are not great, but he does get a shooting attack using ‘Magical Flames’. The other main feature is that the Herald of Tzeentch is riding a Disc of Tzeentch. This means that he has great speed and the fly special rule. This in turn means that you can zip him around the gaming table offering magical support where ever you need it. The Herald of Tzeentch Model Games Workshop have recently recreated the Herald of Tzeentch model, and I have to say that they have done an excellent job! The detail of the new model is stunning and makes for a worthy figure head for a daemon army. When building the model there are areas that are visible but hard…

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AoS Gaunt Summoner of Tzeentch Tactics

AoS Herald of Tzeench. A major magic user in the Age of Sigmar games

In this post we will have a look at Gaunt Summoner of Tzeentch and how to use him in the Age of Sigmar games. A Gaunt Summoner of Tzeentch is a figure head character for the Tzeentch Chaos Daemons army. You can find his stats in the Chaos Everchosen section. This is not a named character so it could be reasonable to have several Gaunt Summoners in your army. Also buy: Gaunt Summoner of Tzeentch from Wayland Games Building a Gaunt Summoner of Tzeentch The Gaunt Summoner is a great figurehead model to lead a Chaos Daemon army. It’s not only a great model but has some useful powers too. However if you try to build the model and then paint it you will find that there are sections that you can see but not reach with a paintbrush. The best option is to build the Gaunt figure and disc separately, paint each section and then glue the two sections together. How a Gaunt Summoner of Tzeentch Summons Re-enforcements The main special rule that a Gaunt Summoner has is that they can summon up extra units of Daemons to enter the fight. They can do this in two ways. The…

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