Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

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AoS Chaos Daemon Tzeentch Lord of Change

The Tzeentch Lord of Change is the post potent of the Tzeentch Daemon Lords. However the Lord of Change skills is not in close combat, but through the the manipulation of magic. Tzeentch Lord of Change General Tactics The Lord of Change makes for a natural general if you are fielding a Tzeentch army. His command ability ‘Beacon of Sorcery’ means that Tzeentch Daemon Wizards in the area ( including himself) can cast and dispel spells easier with a +1 bonus. This bonus can be used in conjunction with other bonuses like familiars and Arcane Ruins. Think about this for a moment. Spell casting on 2d6 means that the lowest roll is 2, plus 1 for a familiar,  plus 1 for arcane ruins, plus 1 for the Lord of Change’s skills, means that the Tzeentch wizards will automatically pass difficulty 5 spells and difficulty 10 spells will pass most of the time. The Lord of Change can fly too. This gives him a 10″ move. You can use this range to cast the Lord of Change’s influences where it is needed most, and gives him a good chance to run away if he is threatened by larger forces. Tzeentch Lord…

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AoS Chaos Everchosen Archaon on Dorghar

AoS Chaos Everchosen Archaon on Dorghar

Also buy: Discount Archeon Models from Wayland Games “It was hidiouse! Truely hidiouse! Out of the darken clouds this creature if true evil dived down apon us, and riding this hell creature named Dorghar was Archaeon himself! Archaeon did not waver, he struck for the General and his retenue. A roar rippled through the Chaos ranks, and the Chaos Heroes where energised with an unholy fevor. Even befor the cry had died down Archaeon was smashing though the Silver Helms ranks. There was an Archmage on a Dragon. We thougt that it would be more than a match for Archaeon, but with a swipe of his sword the dragon’s head was lost, and with a snap of jaws Droghar took the mage. I swear Draghars head glowed! I’m just glad Archaeon is on our side! Now pass that meade.” General Tactics for Archaeon Archaon’s warscroll comes with half s page of special rules. My top tip is to make sure that you know them all. The best way to do this is to set up a few models and roll the dice to see what happens! Archaon and Dorghar’s Weapons and Armour Archaon only has 1 weapon, The Slayer ok…

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AoS Herald of Tzeentch Tactics

Warhammer AoS Tzeench Herald on Burning Chariot

General AoS Herald of Tzeentch Tactics Azan the Arcane and Herald of Tzeentch gazed over the green skin horde menacingly. “You will know the power of Tzeentch today and kneel before your new god!” With that Azan bellowed his incantation and a host of Tzeentch daemons materialised in response to his call! The Herald of Tzeentch is a Daemon, Hero, Wizard. He has access to the two basic spells and his own ‘Blue Fire of Tzeentch’ too.His close combat skills are not great, but he does get a shooting attack using ‘Magical Flames’. The other main feature is that the Herald of Tzeentch is riding a Disc of Tzeentch. This means that he has great speed and the fly special rule. This in turn means that you can zip him around the gaming table offering magical support where ever you need it. The Herald of Tzeentch Model Games Workshop have recently recreated the Herald of Tzeentch model, and I have to say that they have done an excellent job! The detail of the new model is stunning and makes for a worthy figure head for a daemon army. When building the model there are areas that are visible but hard…

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AoS Gaunt Summoner of Tzeentch Tactics

AoS Herald of Tzeench. A major magic user in the Age of Sigmar games

In this post we will have a look at Gaunt Summoner of Tzeentch and how to use him in the Age of Sigmar games. A Gaunt Summoner of Tzeentch is a figure head character for the Tzeentch Chaos Daemons army. You can find his stats in the Chaos Everchosen section. This is not a named character so it could be reasonable to have several Gaunt Summoners in your army. Also buy: Gaunt Summoner of Tzeentch from Wayland Games Building a Gaunt Summoner of Tzeentch The Gaunt Summoner is a great figurehead model to lead a Chaos Daemon army. It’s not only a great model but has some useful powers too. However if you try to build the model and then paint it you will find that there are sections that you can see but not reach with a paintbrush. The best option is to build the Gaunt figure and disc separately, paint each section and then glue the two sections together. How a Gaunt Summoner of Tzeentch Summons Re-enforcements The main special rule that a Gaunt Summoner has is that they can summon up extra units of Daemons to enter the fight. They can do this in two ways. The…

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AoS Screamers of Tzeentch Tactics

Warhammer Age of Sigmar Chaos Screamers of Tzeentch

General Screamers of Tzeentch The Screamers of Tzeentch are the fast flanking units of the Tzeentch army. They are designed to swoop around the flanks and attack the weak spots in the enemy army. Screamers of Tzeentch come in small units ( usually ). This means that you will need to pick your targets carefully. If you take on too large a unit then they will just walk over, or squash your Screamers. The Screamers of Tzeentch Profile The Screamer are fast. They can move around the table at 16″ a turn and can fly over obstacles. This is 3 times faster than most foot troops, so if you are in a tight spot you should be able to fly away. Screamers have a Bravery score of 10. This should mean that they hang around during the battleshock phase. Having 3 wounds per model helps too. Just be careful of the 5+ save. Keep in cover when you can to increase the Screamers survivability. The Screamers of Tzeentch Abilities The Screamers of Tzeentch has a ‘Sky Sharks’ special rule. This rule gives the Screamers D3 damage for each unsaved wound against Monsters. This gives the Screamers a mission – ‘Kill…

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AoS Pink Horrors, Blue Horrors, Brimstone Horrors of Tzeentch Tactics

Warhanner Age of Sigmar Chaos Tzeentch Pink Horrors

AoS Pink Horrors of Tzeentch The Pink Horrors of Tzeentch are the food solders of the Tzeentch. As you would expect from any Tzeentch unit they are not great at hand to hand combat but they do have some sneaky tricks up their sleeves. Pink Horrors Skills Pink Horrors are fairly average where it comes to speed, wounds (1), and saves (5+). Pink Horrors do have a high bravery score (10), so they should not be running away too often! Magical Flames The Pink Horrors main weapon is a shooting attack called Magic Flames. Magic Flames has an 18″ range. This means that you can stand back and if possible keep a close combat unit between the Pink Horrors and the enemy. When you do unleash the Magical flames they can be devastating. They have an 4+, 4+, (25%) chance of wounding, and cause 1 wound each, but you do get 10 to 20 shots per unit. The Pink Horrors have an additional special rule that if there are 20+ of them then they all hit on 3+. Units of 20+ are large numbers for small games, but for larger games it’s well worth considering. Pink Horrors and Magic The…

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AoS Chaos Tzeentch Blue Scribes of Tzeentch Tactics

The Blue Scribes of Tzeentch are one of those trick options that you can add to your army that shows that Tzeentch is not only the god of lies and deceit, but is also a prankster!  In this section we will look at how to use Blue Scribes in a Age of Sigmar game and the tactics you can use. “Oooh”, “arrr!” as the scribes watched the brilliant green firework show emitted from the Orruk Shaman’s eyes “I want that one!” P’tarix shouted with glee as he furiously scribbled on a new page. “Let me have a go!” Xirat’p exclaimed looking over his twins shoulder. All of a sudden another florescent green firework display emitted from Xirat’p fingers catching the Orruk Shaman and a couple of other Orruk units by complete surprise. General Blue Scribes of Tzeentch Tactics The Blue Scribes of Tzeentch is a model with two blue horrors on a disk of Tzeentch. They can fly, they are Daemon Horror Heroes, and they are Wizards. It is easiest to start with what not to do with Blue Scribes, and that is close combat. Do not get in a fight with these guys if you can help it! What…

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AoS Daemon Cohort of Tzeentch Tactics

Warhammer Chaos Lord with Wings

Daemon Cohort of Tzeentch Tactics The Daemon Prince ErfAn stepped out of the mist and on to solid ground. Sniffing the air ErfAn thought to himself “Yes this will be a good place to wave mischief for the Lord of Fate”. Letting out a blood curdling cry he called forth the Daemon Cohort of Tzeentch. In reply Tzeentch Daemons came flooding through from the mists behind him. “Yes the presence of Tzeentch is strong here. We will cause much mischief!” The Daemon Cohort of Tzeentch is a Force Organization for Tzeentch in Age of Sigmar games. In this post we will have a look at the tactics you can use when playing a Cohort of Tzeentch organization. You can find the rules for the Daemon Cohort of Tzeentch in the Age of Sigmar app available for Apple and Android devices. If you have an Apple or Android device I highly recommend installing this free app! What units make up a Daemon Cohort of Tzeentch? The Cohort of Tzeentch consists of heroes, troop units and fast units. Together they make up a useful core force that can be used in a Chaos Grand Alliance army. Possible units for the Cohort Organization…

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