Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

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AoS Chaos Everchosen Archaon on Dorghar

AoS Chaos Everchosen Archaon on Dorghar

Also buy: Discount Archeon Models from Wayland Games “It was hidiouse! Truely hidiouse! Out of the darken clouds this creature if true evil dived down apon us, and riding this hell creature named Dorghar was Archaeon himself! Archaeon did not waver, he struck for the General and his retenue. A roar rippled through the Chaos ranks, and the Chaos Heroes where energised with an unholy fevor. Even befor the cry had died down Archaeon was smashing though the Silver Helms ranks. There was an Archmage on a Dragon. We thougt that it would be more than a match for Archaeon, but with a swipe of his sword the dragon’s head was lost, and with a snap of jaws Droghar took the mage. I swear Draghars head glowed! I’m just glad Archaeon is on our side! Now pass that meade.” General Tactics for Archaeon Archaon’s warscroll comes with half s page of special rules. My top tip is to make sure that you know them all. The best way to do this is to set up a few models and roll the dice to see what happens! Archaon and Dorghar’s Weapons and Armour Archaon only has 1 weapon, The Slayer ok…

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AoS Soul Grinder Tactics

Warhammer Chaos Daemon Soul Grinder found in WH40k, 8th ed, and Age of Sigmar

AoS Soul Grinder Tactics The AoS Soul Grinder is a model that was created for the Warhammer 40k Chaos Daemon army but has been imported in to the Warhammer 8th edition and Age of Sigmar games. The Soul Grinder is quite a monster. It has 16 wounds, a bravery score of 10 and an arsenal of missile and melee weapons. It is fast too. Unwounded the Soul Grinder can move 12″ plus the usual D6 inch run if you want to too. On top of this the Soul Grinder gets a special rule with one of it’s melee weapons you get a 1 in 6 chance to cause 6 mortal wounds to a Hero or Monster that you are in close combat with. You will want to be sure that fielding the Soul Grinder will not disrupt the balance of the game. It’s one thing to use a powerful model to win a battle, but if the games are too one sided you will find that no one will want to play with you! So what is the best roll for the Soul Grinder? Well it looks like an army in one model. There is a lot to be said…

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AoS Herald of Tzeentch Tactics

Warhammer AoS Tzeench Herald on Burning Chariot

General AoS Herald of Tzeentch Tactics Azan the Arcane and Herald of Tzeentch gazed over the green skin horde menacingly. “You will know the power of Tzeentch today and kneel before your new god!” With that Azan bellowed his incantation and a host of Tzeentch daemons materialised in response to his call! The Herald of Tzeentch is a Daemon, Hero, Wizard. He has access to the two basic spells and his own ‘Blue Fire of Tzeentch’ too.His close combat skills are not great, but he does get a shooting attack using ‘Magical Flames’. The other main feature is that the Herald of Tzeentch is riding a Disc of Tzeentch. This means that he has great speed and the fly special rule. This in turn means that you can zip him around the gaming table offering magical support where ever you need it. The Herald of Tzeentch Model Games Workshop have recently recreated the Herald of Tzeentch model, and I have to say that they have done an excellent job! The detail of the new model is stunning and makes for a worthy figure head for a daemon army. When building the model there are areas that are visible but hard…

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AoS Gaunt Summoner of Tzeentch Tactics

AoS Herald of Tzeench. A major magic user in the Age of Sigmar games

In this post we will have a look at Gaunt Summoner of Tzeentch and how to use him in the Age of Sigmar games. A Gaunt Summoner of Tzeentch is a figure head character for the Tzeentch Chaos Daemons army. You can find his stats in the Chaos Everchosen section. This is not a named character so it could be reasonable to have several Gaunt Summoners in your army. Also buy: Gaunt Summoner of Tzeentch from Wayland Games Building a Gaunt Summoner of Tzeentch The Gaunt Summoner is a great figurehead model to lead a Chaos Daemon army. It’s not only a great model but has some useful powers too. However if you try to build the model and then paint it you will find that there are sections that you can see but not reach with a paintbrush. The best option is to build the Gaunt figure and disc separately, paint each section and then glue the two sections together. How a Gaunt Summoner of Tzeentch Summons Re-enforcements The main special rule that a Gaunt Summoner has is that they can summon up extra units of Daemons to enter the fight. They can do this in two ways. The…

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AoS Daemons Flamers of Tzeentch Tactics

Warhammer Age of Sigmar Chaos Tzeentch Flamers of Tzeentch

Balnor looked over his trusty shield. “What form of abomination do we have now?” He asked himself. They looked like willow-the-wisps hopping and leaping around. They where too fast to catch, but the hand gunners to Balno’s left seemed to be picking them off slowly. Then all of a sudden the closest group of flames belched out more blue flames in his direction. “I hope this shield will stand up to this!” as the air around him ignited. In this post we will be looking at the Flamers of Tzeentch and their bigger brother, the Exalted Flamer of Tzeentch, and how to use them in Age if Sigmar games. General Flamer of Tzeentch Tactics The first point to understand about both the Flamers and Exalted Flamers is that they are not close combat units. Flamers work best 18″ away from the action where they can launch Billowing Warp-flame attacks. I like the Willow the Wisp nature of the Flames darting around the table sticking a pin in the rear of the enemy units and being a general pain. Obviously they can not win a battle on their own, you will need core troops to hold the front line, however they…

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Age of Sigmar Magic – How does it work?

How Does Age of Sigmar Magic Work? Magic in Age of Sigmar is both easy and powerful, so let’s see how it works! First off to use magic you will need a wizard in your army. There are magical items in the game, usually carried by heroes, but wizards are your best option. There’s no special magic phase in Age of Sigmar. It’s all done in the hero phase at the start of each turn. This means that your wizard can cast spells before your commander uses his command skills, after the command skills. If you have more than you can cast your magic between your command skills. Also if you have more than one wizard you can cast their skills in any order. As you can cast your magic in any order have a think about which spells will stop your opponent stopping your other spells later in the round. A fireball in the chest often does the job! To cast a spell you roll two dice ( usually, check the wizards special rules) and roll a number equal or higher than the casting value for the spell. This means that it is a good idea to know now…

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AoS Screamers of Tzeentch Tactics

Warhammer Age of Sigmar Chaos Screamers of Tzeentch

General Screamers of Tzeentch The Screamers of Tzeentch are the fast flanking units of the Tzeentch army. They are designed to swoop around the flanks and attack the weak spots in the enemy army. Screamers of Tzeentch come in small units ( usually ). This means that you will need to pick your targets carefully. If you take on too large a unit then they will just walk over, or squash your Screamers. The Screamers of Tzeentch Profile The Screamer are fast. They can move around the table at 16″ a turn and can fly over obstacles. This is 3 times faster than most foot troops, so if you are in a tight spot you should be able to fly away. Screamers have a Bravery score of 10. This should mean that they hang around during the battleshock phase. Having 3 wounds per model helps too. Just be careful of the 5+ save. Keep in cover when you can to increase the Screamers survivability. The Screamers of Tzeentch Abilities The Screamers of Tzeentch has a ‘Sky Sharks’ special rule. This rule gives the Screamers D3 damage for each unsaved wound against Monsters. This gives the Screamers a mission – ‘Kill…

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AoS Pink Horrors, Blue Horrors, Brimstone Horrors of Tzeentch Tactics

Warhanner Age of Sigmar Chaos Tzeentch Pink Horrors

AoS Pink Horrors of Tzeentch The Pink Horrors of Tzeentch are the food solders of the Tzeentch. As you would expect from any Tzeentch unit they are not great at hand to hand combat but they do have some sneaky tricks up their sleeves. Pink Horrors Skills Pink Horrors are fairly average where it comes to speed, wounds (1), and saves (5+). Pink Horrors do have a high bravery score (10), so they should not be running away too often! Magical Flames The Pink Horrors main weapon is a shooting attack called Magic Flames. Magic Flames has an 18″ range. This means that you can stand back and if possible keep a close combat unit between the Pink Horrors and the enemy. When you do unleash the Magical flames they can be devastating. They have an 4+, 4+, (25%) chance of wounding, and cause 1 wound each, but you do get 10 to 20 shots per unit. The Pink Horrors have an additional special rule that if there are 20+ of them then they all hit on 3+. Units of 20+ are large numbers for small games, but for larger games it’s well worth considering. Pink Horrors and Magic The…

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AoS Chaos Tzeentch Blue Scribes of Tzeentch Tactics

The Blue Scribes of Tzeentch are one of those trick options that you can add to your army that shows that Tzeentch is not only the god of lies and deceit, but is also a prankster!  In this section we will look at how to use Blue Scribes in a Age of Sigmar game and the tactics you can use. “Oooh”, “arrr!” as the scribes watched the brilliant green firework show emitted from the Orruk Shaman’s eyes “I want that one!” P’tarix shouted with glee as he furiously scribbled on a new page. “Let me have a go!” Xirat’p exclaimed looking over his twins shoulder. All of a sudden another florescent green firework display emitted from Xirat’p fingers catching the Orruk Shaman and a couple of other Orruk units by complete surprise. General Blue Scribes of Tzeentch Tactics The Blue Scribes of Tzeentch is a model with two blue horrors on a disk of Tzeentch. They can fly, they are Daemon Horror Heroes, and they are Wizards. It is easiest to start with what not to do with Blue Scribes, and that is close combat. Do not get in a fight with these guys if you can help it! What…

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