AoS Bloodletters of Khorne Tactics

The Bloodletters of Khorne are the core troop units for the Khorne Daemon Army. In this post we will look at the Bloodletters and tactics you can use in Age of Sigmar games.

General Bloodletters Tactics

As mentioned in the introduction Bloodletters are the core Khorne Daemon army, however you do not need to have a full Khorne army to field Bloodletters is Age of Sigmar games. Bloodletters work well with any Chaos Grand Army army.

Bloodltter’s Weapons

Bloodletters are purely close combat units. As such they have no shooting weapons, instead they have close combat great swords. As usual their great swords have one attack,average chance of hitting, and +1 rend. The rend will help when attacking units with tougher armour.

Special Ability – Decapitating Blow

To improve the Khorne Bloodletters character and monster killing ability, any hit rolls of 6 or more (after any modifiers), those hits become mortal wounds.


AoS Daemon Cohort of Tzeentch Tactics

Warhammer Chaos Lord with Wings

Daemon Cohort of Tzeentch Tactics

Warhammer Chaos Lord with Wings

A Chaos Prince makes for a great Cohort of Tzeentch leader.

The Daemon Prince ErfAn stepped out of the mist and on to solid ground. Sniffing the air ErfAn thought to himself “Yes this will be a good place to wave mischief for the Lord of Fate”. Letting out a blood curdling cry he called forth the Daemon Cohort of Tzeentch. In reply Tzeentch Daemons came flooding through from the mists behind him. “Yes the presence of Tzeentch is strong here. We will cause much mischief!”

The Daemon Cohort of Tzeentch is a Force Organization for Tzeentch in Age of Sigmar games. In this post we will have a look at the tactics you can use when playing a Cohort of Tzeentch organization.

You can find the rules for the Daemon Cohort of Tzeentch in the Age of Sigmar app available for Apple and Android devices. If you have an Apple or Android device I highly recommend installing this free app!

What units make up a Daemon Cohort of Tzeentch?

The Cohort of Tzeentch consists of heroes, troop units and fast units. Together they make up a useful core force that can be used in a Chaos Grand Alliance army.

Possible units for the Cohort Organization are:

What abilities do the Daemon Cohort of Tzeentch have?

In addition to the abilities that individual units have on their warscrolls, The Cohorts of Tzeentch units get two further abilities. Note that other Tzeentch units on the table that are not specifically with the Cohort do not get these abilities.

The Great Sorcerer’s Boon

The power of Tzeentch is washing over the Cohort during the game. This allows each ‘Wizards’ unit in the Cohort to cast one extra spell in your hero phase. This means that most units will be casting two spells a turn.

Note that the Boon does not grant extra unbinding attempts Tis means most units will only be able to attempt one unbinding per enemies hero phase.

The Vagaries of Fate

‘Just when you thought it was safe to get back in the water….’

The trickster Tzeentch strikes again! Just as the last model from the Cohort is removed you get a chance to set the whole organization back on the table again! Ok, there is only a 1 in 6 (16.666%) chance that this will happen, but the despair that this will cause in your opponent if it does happen will be priceless.

How to use the Cohort of Tzeentch in a battle

The Cohort of Tzeentch can be used as stand alone army or as a core or sub-set of a larger force. If you do use a Cohort of Tzeentch within a larger force make sure that your opponent can easily distinguish the Cohort units from other units in your army.

Regardless of the composition of your army, the main strength of the Cohort formation is magic. At least 5 unit from this force organization can cast spells, and each of these get to cast an extra spell in each of your hero phases. That is a lot of spells! As most spells have an 18″ range there is no need to rush on to hand to hand combat. For this reason I would recommend holding back as long as possible.

So what spells should you weave? Well if you have none cohort assault units, beef them up with Mystic Shield spells and send them in to the enemy. Otherwise summoning other Daemon units is always popular ( OK not popular with your opponents, but that’s the point!). If you are running a Cohort of Tzeentch as a stand alone army, blast the enemy forces with Arcane Bolts and the Herald’s Tzeentch’s Firestorm spell. The idea is to ‘soften up’ the enemy before they can get in assault with you. Once the enemy units have been decimated, use the Screamers and clean up!


AoS Daemon Prince Tactics

Warhammer Chaos Lord with Wings

AoS Daemon Prince Tactics

Daemon Princes come in different configurations. Some with wings, some with axes and some with swords.

By default Daemon Princes are not aligned to any one god of chaos. There is an option to select a chaos god for your Daemon Prince at the start of the game. On the whole no one option is better than another. The choice to keep your Daemon Prince undivided of to follow one of the chaos gods will depend more on your style of play and the story line than the Daemon Princes abilities.

Wings and Flying

If you have a chance to model your Daemon Prince, I highly recommend adding wings. Wings allows you to move at 12″ a turn and have the fly special rule too.


The Daemon Prince can be aligned to on of the four gods of chaos, or choose to be unaligned. Your choice will determine what special rules the Daemon Prince has. You may want to select a chaos god ( or no god ) based on the special rule you get, or you may want to choose a god based on some special rule that other models have.

Unaligned Chaos Special Ability – Cursed Soul-Eater

The cursed Soul-Eater special rule allows the Daemon Prince to heal wounds on it’s self if it kills some one that turn. By kill you need to take the last wound if the model had several wounds. So the tactic here would be to have other units whittle down characters wounds so that the Daemon Prince can finish them off. Also note that you only repair one wond or one D3 roll per turn, no matter how many characters the Daemon Prince kills. With this in mind you may want to spread out your kills if you can!!

Khorne Special Ability – Veins of liquid fire

Khorne Daemon Princes get +1 to the hit rolls. This is always useful specially as they have 7 attacks. Not much in the way of tactics here. Get in to assault, and kill stuff!

Nurgle Special Ability – Bloated with Disease

Nurgle Daemon Princes get a 3+ save instead of the usual 4+. This is useful because you get the benefit on on the way in to combat from missile weapons ( but not Mortal Wounds ). Because the Nurgle Daemon Prince can soak up damage you could hide more vulnerable units behind him.

Slaanesh Special Ability – Impossibly Quick

This special rule allows the Slaanesh Daemon Prince to pile in out of order, if you are in the right place at the right time. The trick here then is to be in the right time. Use the Slaanesh Daemon Prince as a support  unit for your other assault units. This does mean that the Daemon Prince needs to keep up with the other units. Watch the movement speeds.

Tzeentch Special Ability – Nimbus of Magical Lights

In my mind the Tzeentch special rule is the most powerful of the lot. However I am very pro Tzeentch anyway. The reason that I think that upgrading the Daemon Prince to a wizard is so good is that it gives him ranged Mortal Wound Arcane Bolt tacks, or you can toughen up your saves, or a unit near by, or you could summon up other daemons. What’s more you can do this while zipping around the table at 12″ a turn ( with wings ). The Tzeentch Daemon Prince is truly a great all-round fighter!


AoS Chaos Tactics

Warhammer Chaos Lord with Wings

Chaos forces are everywhere in Age of Sigmar. AoS Chaos units can be split in to two main groups. The first are mortals, usually human, that have turned to chaos. The second group consists of Daemons, stuff of pure chaos pulled in to physical realm.

All the Chaos units have warscrolls. These warscrolls are (usually) one page documents that have all the rules for that unit. You can download the warscrolls for older units on the Games Workshop site, or by installing the Age of Sigmar app on an Apple or Android device. However if you play Chaos armies regularly you will want easy access to the warscrolls. For easy reading Games Workshop have released a Grand Alliance Chaos book.with all the warscrolls for the Chaos Alliance.

The Four Gods Of Chaos

The first thing that you need to be aware of when playing AoS Chaos is that there is not one chaos army, but five. That is one for each of the four gods of chaos and one for those that are not aligned to any single chaos god. The four Chaos gods are Khorne, Nurgle, Tzeentch and Slaanesh.

Each of the four chaos gods have specific characteristics that get passed on to the units that follow them. The Khorne units are blood thirsty, but have no magic. Nurgle units tend to be tough but slow. Tzeentch units are soaked with magic but are weak in close combat. The Slaanesh units are sleek and fast but are vulnerable to counter attacks.

Chaos and Skaven

Age of Sigmar Chaos Skaven Skeyer Arch-Warlock EngineerThe Skaven Rat god has joined the Parthenon of Chaos gods and the Chaos Grand alliance now also includes the Skaven rat folk.

AoS Chaos and the General’s Handbook

If you have the Age of Sigmar General’s Handbook on page 160 there are new rules that you can add on if you are playing a Chaos only army ( i.e. an army where every unit has the Chaos keyword).

Chaos Battle Trait

AoS Chaos Skaven Warp Lightning Cannon Battery

Heroes supporting Artillery massively benefits from +1 to hit bonuses!

The first bonus you get if you have a Chaos army and using the General’s handbook rules is a battle trait. This is and extra rule that affects your whole army (for the better). With this trait , for each unit within 8″ of your General ( regardless to if he/she/it is a Hero), or any of your Hero models you roll a dice. If you roll a 6 then that unit gets +1 to hit in that phase. This means that it affects the shooting and combat phases. Also remember that Heroes are always within 8″ of themselves!

When using this Battle Trait during the game try to have multiple Heroes on the table and space them out to cover as many of your units as possible. This Trait also means that having multiple smaller units makes more sense that a few larger ones. This is because you roll for each unit. If you have more units, you will have more rolls, and there is a greater chance of rolling a 6!

Allegiance Chaos Command Traits

As well as the Battle Trait, in a Chaos only army you can give your General an additional Command Trait) from the 6 listed. This is different from any Command Abilities that he may have. Command Abilities are used in the Command Phase. Command Traits are ‘always on’.

As mentioned, there are 6 command traits to choose from. You need to pick one, and you need to do it before the game starts.  You can roll a dice to select an ability, but why add an extra element of risk? The best plan is to see what forces your opponent will field and choose the ability that will aid you the best!

Artifacts of Chaos

The last category of bonuses you can have with a Chaos Alliance are the artifacts of power.


AoS Daemon Tactics

Warhammer AoS Tzeench Herald on Burning Chariot

Daemons are the stuff of chaos made physical. If you like to play the bad guy fielding awesome monsters then I imagine the AoS Daemon army may be the army for you!

Because Daemon are magic made manifest they can often be conjured up by chaos wizards. Different require different casting values. The more useful a unit is the easier it is to conjurer up.

May of the models in the Chaos Daemon army can be used in the Warhammer 40k and Warhammer 8th edition games too. If you play several different games then you can use the same models in all three games.

Daemons of Chaos Undivided

Warhammer Chaos Daemon Soul Grinder found in WH40k, 8th ed, and Age of SigmarThere are a number of units that are not aligned with any of the four chaos gods by default.

Daemons of Tzeentch

AoS Herald of Tzeench. A major magic user in the Age of Sigmar gamesTzeentch is the chaos god that excels in magic. As such you will find the highest concentration of daemon magic users here. Be careful though, magic users are rarely good in hand to hand combat. This means that you will want to team your Tzeentch units up with ones that can handle a fight like Khorne or mortal chaos units.

Get Familiar with Your Familiars

In the Warriors of Chaos section you will find an entry on ‘Familiars’ . Familiars do not have either the Mortal or Daemon key phrase, but for Chaos Wizards, including most of the Tzeentch units, Familiars are very useful. If you have a familiar within 6″ of a Chaos Wizard when he attempts to cast a spell, or attempts to unbind a spell, then you can add 1 to your roll score. Again Familiars are highly recommended! Do what you can to get one near your wizards.

There are no Familiar models available from Games Workshop at the moment so you will have to create your own. I created 3 using the blue horror models left over from a Herald of Tzeentch on Burning Chariot box. Lone Pink Horrors make good familiars too. Just let your opponent know what they are.

Tzeentch Units

Tzeentch Force Organizations

Daemons of Khorne

Khorne is the Blood god. Nothing pleases him more than to see the carnage of battle. It follows then that the followers of Khorne, including the Daemons of Khorne are the most blood thirsty of the Chaos armies.

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Daemons of Nurgle

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