AoS Free Mission Battleplan Madcap Mushroom Dash

Legend had it that one day a year under the iron mountains there was a cavern where the most sort after mushrooms bloomed. Listing after these mushrooms where the Dwarfs of the iron mountains and the local night goblin warband. The thing is is that the mushrooms sprang up randomly around the cavern and then exploded in a cloud of spores very quickly. Anyone wanting to harvest the mushrooms had only minutes from the mushrooms blooming before they where gone. This mission baattleplan attempts to recreate the mayhem of the manic mushroom picking. Battleplan Setup and Rules To represent the random appearance and disappearance of the mushrooms, I suggest using a simplified version of the mission objectives found in Warhammer 40,000 7th edition. After you have set up the scenery, and before you select sides, take turns to place 6 markers on the table. These markers should be numbered 1 to 6.They should be no closer than 12″ from the table edge, and no closer then 6″ from another objective marker. Once the objectives have been laid down choose table sides using the rules in the Age of Sigmar rule sheet. Battleplan Objectives To represent the mushroom collection the players…

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AoS Duardin Thunderers & Duardin Quarrellers Tactics

Warhammer Fantasy Dwarf Thunderers

“Present, Aim, Fire!” Bormore shouted to his musketeers. Another clean volley ripped though the approaching daemon horde. Some where turning tail (or tails he thought) and running. “Load” he shouted, one more volley should do the trick, “Present, Aim, Fire!” “There they go lads!” A cheer went up from the ranks. “Don’t drop your guard yet, there’s more to come!” General Duardin Thunderers Tactics Thunderers are often the core of the Duardin army. Duardin are not fast so being able to knock out the enemy from a distance is an advantage. Thunderers can often be seen working in conjunction with Cannons. The main reason to take a unit of Thunderers is for their main weapon, the Duardin Handgun. This is a musket type weapon with 16″ range, regular ( 4+,3+) chance of hitting, and a very useful -1 rend. So where does this leave your tactics. Well I recommend getting your Thunderers somewhere that your enemy wants and form a gun line. When your opponents come for you shoot, and shoot again. Once the opposition has been thinned out enough have your Warriors close in and finish them off. General Duardin Quarrellers Tactics Quarrellers have all the same qualities that…

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AoS Duardin Miner Tactics

Age Of Sigmar Duardin Miners

General Duardin Miner Tactics In this section we will have a look at the Duardin Miners and Duardin Miner tactics. The Duardin army on the whole is quite slow. The main way to beat this is to get the enemy to come to you. The second option is to pop up behind the enemy lines and attack weak spots. The Miners allow you to pop up during any of your turns and just about anywhere on the battle table. Duardin Miner Strength and Weapons Duardin Miners are armed with pickaxes. These have a nice -1 rend, but other than that they are fairly basic. Where you can add a punch to your miners if if you add a Mining Cart. With a mining cart all the miners get a 6″ ranged attack too. These Blasting Charges hit as usual but get -2 rend. This means that they can be useful as close support troops. For example if you have a row of Duardin Warriors and a unit of Miners just behind the warriors, the Miners can throw blasting charges in to an assault during the shooting phase. Just remember to leave a small gap between each of the Warriors so…

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AoS Duardin Warden King Tactics

Age of Sigmar Warden King on Grudge Stone

Warden Kings are the heroes and the natural leaders of the Duardin army. Duardin Warden King Strength and Weapons The Warden King Rune Weapon carries a Rune Weapon. Armed with the Rune Weapon the Warden King makes a powerful close assault character, but not a super hero. This means that your Warden King will work better if he has a bodyguard of Duardin warriors around him. Armour and Special Rules. The Warden Kings 4+ save is good but not exceptional. His armour does nothing to stop mortal wounds either. As the Warden King only has 5 wounds you may want to keep him away from units that cause mortal wounds. Regular wounds are a much easier to deal with than mortal wounds, The Warden King’s Ancestor Shield allows you to re-roll failed saves. This should allow him to save twice as many saves than usual. Oath Stone The Warden King has an ‘Oath Stone’ special rule. This means that if the Warden King stays still for the turn Dispossessed Duardin near him can use the Warden Kings Bravery score that turn for battle Shock tests etc. The Oath Stone rule is a double edge sword. If you use it then…

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AoS Duardin Tactics

Warhanner Dwalf or AoS Duradin Warden King

Duardin are dwarfs, squat but sturdy. Many are miners, some are engineers, They are slower than most armies, but they can take damage and then dish it out themselves. In this section we will have a look at the Duardin and Duardin Tactics. Also buy: Discount Dwarfs from Wayland Games General Duardin Tactics Duardin are slow but tough. This means that if you need to capture objectives, don’t hesitate, run for the objective from your first turn. This may mean that you may reach the objective before the end of the battle and be the target for war machines, archers and all. Don’t be too bothered about this as the Duardin’s toughness should allow you to shrug this damage off. Duardin Disspossessed Duardin Warden Kings Runelord Unforged Duardin Miners Hammerers Ironbreakers Longbeards Warriors Quarrellers Thunderers The Gunline Strategy Duardin have a major advantage over most AoS armies and that they have easy access to hand guns and powerful war machines. These ranged weapons mean that you can form a defensive line and wait for the opposition to come to you, pelting them with lead, stone, and crossbow bolts as they approach. When it comes to Duardin warmachines having an engineer…

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