Forget your Wolfs! Forget your Spiders! Squig Hopping is where the fun is! Oh yes and forget about using a weapon too. You may get the odd jab in with your slitta knife, but usually you will be hanging on to your Squig Hopper for grim life and letting it do all the damage! Squig Hoppers are the cavalry of the Moonclan Grots. They are fast, moving at an average of 7″ in the movement phase. But beware, the movement distance is random. While most cavelry units rely on the rider to cause damage with the horse’s hoves just adding a bonus attack, but with the Squig Hoppers it’s Squig that causes most dammage. However this does’nt effect in game tactics. So Squigs get 2 attacks normally with each with 33.33% chance of wounding, so 2 wounds for every 3 Squigs attacking before saves. Squig Hoppers Ability – Boing! Boing! Boing! More fun with Squig Hoppers come with the Boing Boing Boing Special Ability. This rule gives the Squig Hoppers 4 attacks in the first round of combat if you roll a double for the charge distance. So no bonus if you get assaulted, or if you stay it combat….