AoS Free Mission Battleplan Madcap Mushroom Dash

Age of Sigma Night Goblin Squig HoppersLegend had it that one day a year under the iron mountains there was a cavern where the most sort after mushrooms bloomed. Listing after these mushrooms where the Dwarfs of the iron mountains and the local night goblin warband. The thing is is that the mushrooms sprang up randomly around the cavern and then exploded in a cloud of spores very quickly. Anyone wanting to harvest the mushrooms had only minutes from the mushrooms blooming before they where gone.

This mission baattleplan attempts to recreate the mayhem of the manic mushroom picking.

Battleplan Setup and Rules

Warhammer Fantasy Dwarf Thunderers

Warhammer Fantasy Dwarf Thunderers

To represent the random appearance and disappearance of the mushrooms, I suggest using a simplified version of the mission objectives found in Warhammer 40,000 7th edition.

  • After you have set up the scenery, and before you select sides, take turns to place 6 markers on the table. These markers should be numbered 1 to 6.They should be no closer than 12″ from the table edge, and no closer then 6″ from another objective marker.

Once the objectives have been laid down choose table sides using the rules in the Age of Sigmar rule sheet.

Battleplan Objectives

To represent the mushroom collection the players need to get a unit to where the mushrooms have popped up and collect them before enemy units squash them under their boots.

  • At the beginning of each player’s turn, at the beginning of the command phase, roll a dice. If the player controls the marker matching the dice roll they get 1 victory point.
  • To control an objective marker you must have a unit touching the objective marker and no enemy units can be touching it ( uncontested ).

The player with the most victory points after 6 turns wins.

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AoS House Rules

Warhammer Age of Sigmar

The rules that come with Age of Sigmar are designed to be simple and expendable. House Rules are extensions that a group of players have agreed to add before setting up. In this section I offer some AoS house rules that you may want to try.

AoS Objectives

Objectives where added to Warhammer 40k 7th edition and it made the game much more playable and tactical. Here is a simple objective system you can add to a Age of Sigmar game.

  1. After you have set up the scenery, and before you select sides, take turns to place 6 markers on the table.  These markers should be numbered 1 to 6.They should be no closer than 12″ from the table edge, and no closer then 6″ from another objective marker.
  2. At the beginning of each player’s turn, at the beginning of the command phase, roll a dice. If the player controls the marker matching the dice roll they get 1 victory point. The player with the most victory points at the end of the game wins.
  3. To control an objective marker you must have a unit touching the objective marker and no enemy units can be touching it ( uncontested ).

Make Your Own Characters

With Age of Sigmar creating your own characters or unit is super easy. You may want to do this to match a story line that you have created, or because you have models not from Games Workshop that your opponent does not mind you using, but not have a battle scroll.

The easiest way to do this is to pick a similar character or unit and say that ‘my model is like this other one with these differences’. Be sure not to make your character or unit is not over powerful. If you do it will not break the Age of Sigmar game, but it may mean that fewer people will want to take you on.

Balancing Games without Points

One issue that player have when starting to play Age of Sigmar games is that the units do not have points costs. This means that it is difficult to know if you have been beaten because you did not play well or if your army was too weak to start with. In this YouTube video from ‘Kingdom of Geekdom‘ an alternative deployment system is suggested as AoS house rules that may add balance to pointless battles:

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