AoS Destruction Grot Gitmob Snotlings

AoS Destruction Snotlings show off to their Orruk kin.

Snotlings are are smaller Grots that run around in small mobs (all on one base). What they lack in size they make up for with noise. Grots are not short of small, cheap disruptive units. Snotlings are another unit that can take on this role. Snotlings have a 6″ ranged attack, and a close combat attacks. The ranged attack in only short so you may only get one shot before assaulting, or being assaulted. However if you sit your Snotlings on the sidelines as you Orruks take on the enemy and have the Snotlings fire in to the combat. Don’t get excited about the amount of damage the Snotlings will cause. The basic chance to wound is 5+,6+, or 1 in 18 (5.55%). Even if you are 6″ then the melee attacks only come down to 1 in 12 (8.33%) per attack. So with 5 melee attacks per base you get a 27.5% or 41.65% chance of wounding per base depending if there are any Orruks around. If you do wound there is no rend and 1 damage per unsaved wound! In summary Snotlings are not going to be game winners. You may want to add them to the army…

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AoS Destruction Grot Doomdiver Catapult

Twang, whoosh, “Wee!” the sounds of another moonclan grot launched towards the Chaos army.  You may have thought that the Grot war engine crew would have difficulty finding Grots to send on a one-way trip in to the enemy lines, but this was not the case. Around the war machine where a throng of willing Grots wanting to fly high over their Orruk overlords, even if it was just the once. Bubby was next in line to be hurled into oblivion. With his wing harness strapped on he flop landed in to the launch seat. The catapult groned under the weight but it held firm as the crew pulled back the bungie cord.All of a sudden the cord was released, Bubby felt himself catapulted forward at a tremendus rate just before blanking out. Bubby woke up, still in the air hurtling towards the enemy. “No one warned me of that” he thought, but as noone had come back from one of these trips, it was no surprise! “Oh bother, I have over shot the Barron and his Guard. I will just have to hit something else. Bubby set is eyes on a Chaos Giant right in his flight path. Gob…

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AoS Destruction Grot Moonclan Shaman

Moonclan Grot Shamans are wizards and mushroom lover. As they are goblins they are not strong on their own. The first rule of battling with Grot is that you need numbers! Strength and Weapons Ok, don’t think that you will put up much of a fight in combat. If you do hit with your Moon Staff then it will do D3 damage. The Moon Staff does have a 2″ reach. You can use this reach to make sure there is a line of Grots between your Shaman and the attackers. Moonclan Shaman Abilities Ok, so if they are not great in combat so why take them? For the magic of course! And Moonclan Shamans are quite good at magic too. They can cast one spell and dispel another spell a turn.However the Shaman can take a magic mushroom each Hero Phase. If he does there is a 5 in 6 chance that you can add 2 to your casting roll. You need to decide if you want to take the mushrooms and roll for their results before you roll to cast your spell. On the whole it is worth the risk. Moonclan Shaman Signature Spell: Curse of the Bad Moon…

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AoS Destruction Moonclan Grot Warboss

The Moonclan Grot Warboss is the meanest nastiest Grot around.  The thing is is that a mean nasty Grot still dosent amount to much. Grot Warbosses work best when backing up and surrounded by thier grot underlings. Grot Warboss Weapons The Grot Warboss is not the strongest fighter. He does have a few weapon options. Of all the options I would rscommend the Moon Prodder. This is the weapon that Skarsnik, Warlord of the Eight Peaks had. If you have the Night Goblins from the ‘Battle for Skulls Pass’ box set then the Night Goblin Warboss in that set was supposed to be Skarsnik, however the Squig on that model is far too small to be called a ‘Great Cave Squig’. So here is a ‘house rules’: Some Moonclan Warbosses have a Moon-prodder and junior squig. Melee Weapons Range Attacks To Hit To Wound Rend Damage Junior Squig 1″ 2 4 3 -1 1 Junior Squig Abilities: Junior Squigs have no special abilities. Grot Warboss Abilities The Grot Warboss comes wih a special rule that adds an extra chance of survivability. Dead Tricksy The ability of Grot Warbosses to dodge blows, or to place another grot in the way is…

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AoS Destruction Moonclan Grot Squigs, Mangler Squigs, and Squig Hoppers

Age of Sigma Night Goblin Squig Hoppers

‘Squigs’ or Squiggly Beasts are fungus based life forms that the Moonclan Grots use as beasts of Burden and some time food. Squids come in all sizes and a variety of shapes, however they all tend to be bipedal with a mean attitude. In this article we will have a look at all the different Squids and how to use them in Age of Sigma games! AoS Destruction Moonclan Grot Cave Squigs and Squig Hurders Squigs are cheap harassing units that can use to disrupted your opponents manoeuvres and ability to catch objects. They are not strong or tough so don’t expect them to delay the enemy long, but a well placed speed bump can make all the difference! Oh for a Squig Hurder! Squigs have quite a bite causing D3 wounds with -1 rend, however they only hit on a 5+ wounding on 3+. This means that you wound 22.22% of the time, or just over 1 in 5 times. The way to improve this is to have a Squig Hurder. With a Squig Hurder within 5″ the chance of hitting comes down to 4+. This means that you will wound 33.33% of the time. That’s much better! The…

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AoS Orruk Black Orc Big Boss Tactics

Age of Sigmar Orruk Black Orc Big Boss

In Age of Sigmar Black Orcs are called Ironjawz. so Really this model should be the Ironjawz Big Boss, but as hew was left out of the Ironjawz army book we will keep to how he is known in the Age of Sigmar App, the call him the Black Orc Big Boss. Black Orcs and Ironjaws are bigger tougher cousins of the regular Orruks. Also they tend to have better weapons and armour. The Black Orc Big Boss is the biggest and badest of the mob that earned respect and following by beating up anyone that argued with him! Also see: AoS Orruk Ironjaws Tactics General Black Orc Big Boss Tactics There is nothing subtle about the Black Orc Big Boss. He is designed to get stuck in to the close combat wielding his Deff Choppa and lobbing of heads left right and centre. The Black Orc Big Boss can make a very acceptable general. If you do have him as your general then he works best in mob or two of Black Orcs and Ironjaws. However there are usually better options available as an Orruk General, so the main role for the Black Orc Boss is as a secondary…

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AoS Orc Ironjawz Orruk Ardboys Tactics

Warhammer AoS Orruk Ardboys / Bloack Orc weapon types

Ardboys are bigger tougher Orc that instead of leading their own mobs. These Ardboys mobs are usually hard enough to deal with any opposing elite units. If you wondered where the 8th edition Black Orcs went in Age of Sigmar, well you have found them! General Orruk Ardboys Tactics You may notice that Ardboys move an inch a turn less than Orruk Boys. This should mean that the Orruk boys get in to combat first. This is good. It means that the Orruk boys will act as a natural shield holding back the enemy rank and file troops while your Ardboys seek out bigger targets. Orruk Ardboys have 2 wounds an extra point of bravery and a 4+ save from the extra armour the Ardboys wear. Also see: Orruk Black Orc Big Boss Tactics Also see: Orruk and Arra Boys Tactics Also buy: Irongawz Orruk Ardboys from Wayland Games Orruk Ardboys Weapons Orruk Ardboys get a wider weapon choice than the first Black Orc warscroll offered. If you have not built your models yet have a look at the different 3weapon choices and think about how they match your style of play. None of the weapon options are massively better…

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AoS Orruk and Arrer Boyz Tactics

Age of Sigmar Orruk Orc Boys including boss, banner and drummer

Ere’ we go boyz! There’s the the pointy eared gits. Let’s run ‘um off and show’um who’s boss! A mob of boys gathered around. Orc Boyz are the rank and file troop unit for a Orruk army.  Orc Boyz come armed with a choppa (hatchet) and shield, two choppas, or a ‘Pigstikka’  spear and shield. If you have the old Orruk page with out the graphics, update your app. The new page also allows Orruk Arrer Boyz in the same unit. Orc Boyz are rough and tough, but with a quite average bravery score. To improve on this keep them in larger groups so that they will benefit from the +1 bravery every 10 models in a unit rule found in the main rules. Mobs of 20 to 40 are common. Orruk Boyz Weapons The main weapon of the Orc Boyz is the Choppa. This is a basic weapon so you only get one attack per Orc, you do get a +1 rend per hit though. If you arm your Orc Boyz with 2 choppas then you can re-roll 1’s to hit. Orcs normally hit on 4+. The re-rolls move the chance of hitting from 50% to 58.333%. This may…

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AoS Free Mission Battleplan Madcap Mushroom Dash

Legend had it that one day a year under the iron mountains there was a cavern where the most sort after mushrooms bloomed. Listing after these mushrooms where the Dwarfs of the iron mountains and the local night goblin warband. The thing is is that the mushrooms sprang up randomly around the cavern and then exploded in a cloud of spores very quickly. Anyone wanting to harvest the mushrooms had only minutes from the mushrooms blooming before they where gone. This mission baattleplan attempts to recreate the mayhem of the manic mushroom picking. Battleplan Setup and Rules To represent the random appearance and disappearance of the mushrooms, I suggest using a simplified version of the mission objectives found in Warhammer 40,000 7th edition. After you have set up the scenery, and before you select sides, take turns to place 6 markers on the table. These markers should be numbered 1 to 6.They should be no closer than 12″ from the table edge, and no closer then 6″ from another objective marker. Once the objectives have been laid down choose table sides using the rules in the Age of Sigmar rule sheet. Battleplan Objectives To represent the mushroom collection the players…

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AoS Orruk Great Shaman Tactics

Orc / Orruk Shaman and Bor Boyz

 AoS Orruk Great Shaman and Orc Great Shaman tactics in Age of Sigmar. AoS Orruk Great Shamans are the wizards of the Ork or Orruk army. They draw energy from frenzied Orruk Boys around them and focus it in to magic energy. Be warned though, Great Shaman magic can be unpredictable. If there’s too much wild energy the Great Shamans head may explode! ( don’t worry the head exploding bit did not get in to the Age of Sigmar rules ). Orruk Great Shaman Magic AoS Great Shamans can cast one spell in your hero phase. This spell could be one of the two basic spells in the main rules, or the Orurk Shamans own spell ‘Gaze of Mork’. Mork is one of the two Orruk gods. The other is Gork.Mork is the Orruk god of cunning, but knowing this does not help in the game. It’s just part of the back story. The Gaze of Mork spell can be very powerful, but a bit erratic. First off, it only has a cast value of 6 which is fairly easy to cast. The second bonus is that you can target up to 3 different enemy units ( you can not…

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