“It was hidiouse! Truely hidiouse! Out of the darken clouds this creature if true evil dived down apon us, and riding this hell creature named Dorghar was Archaeon himself!
Archaeon did not waver, he struck for the General and his retenue. A roar rippled through the Chaos ranks, and the Chaos Heroes where energised with an unholy fevor.
Even befor the cry had died down Archaeon was smashing though the Silver Helms ranks. There was an Archmage on a Dragon. We thougt that it would be more than a match for Archaeon, but with a swipe of his sword the dragon’s head was lost, and with a snap of jaws Droghar took the mage. I swear Draghars head glowed!
I’m just glad Archaeon is on our side! Now pass that meade.”
General Tactics for Archaeon
Archaon’s warscroll comes with half s page of special rules. My top tip is to make sure that you know them all. The best way to do this is to set up a few models and roll the dice to see what happens!
Archaon and Dorghar’s Weapons and Armour
Archaon only has 1 weapon, The Slayer ok Kings, however it is a moster killing weapon. With 4 attacks hitting on 2+ and wounding on 3+, you should be getting 2 wounds in each combat turn with 3 Damage with each unsaved wounds Archaon can mess up enemy units without assistance. However The Slayer does have another trick. If you focuson killing just the one Hero or Monster, and you roll two or more 6’s to wound, the target is slain instantly. They don’t even get a save of any type.
The Daemon Dorghar has a number of attacks using his claws, tail, and three snarling, gnashing heads. At best this gives Dorghar 20 attacks per combat round.