Warhammer Fantasy Dwarf Hero Tactics

In addition to the Lords Dwarf heroes are a good way to bolster the army. Be careful not to over spend points on your heroes, you will need plenty of points for your core troops.

Thane

Warhammer Fantasy Dwarf Lord

Warhammer Fantasy Dwarf Lord

If you can not afford the points for a Dwarf Lord, or you have filled all your Lord slots, then the Dwarf Thane is a good option.

Runesmith

Master Engineer

Dragon Slayer

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Warhammer Fantasy Dwarf Lord Tactics

The Dwarf Lords are the most battle hardened of the Dwarfs. Dwarf Lords can also have the most magic items. In this section we will have a look at the Dwarf Lords and the Warhammer Dwarf Lord Tactics.

As armies go there are not many Dwark Lord choices. Only 3. The Dwarf lord, The Runelord, and the Daemon Slayer. There are no named lords to choose from. This means that both you and most of your opponents will be very familiar with the choices.

The options that you have to mix it up to allow for some surprises is the magic items. Dwarf Lords have access to quite an array of magic items as these are mondaine items with a combitation of up to three runes. As there are a number of runes to choose from, your opponent will not know what they are facing until the first blow lands.

As the magic runes are your only chance for a surprise, you may want to earmark extra points to pay for these runes. This is contrary to my usual advice of being cautious about spending too many points on your Lords.

Dwarf Lord

Warhammer Fantasy Dwarf Lord

Warhammer Fantasy Dwarf Lord

Dwarfs Lords are good options an your army leader. With the right equipment that are a match for most opponents if they have to answer a challenge.

Dwarf Lord vs Black Orc Warboss

The Dwarf Lords are a near equal match with the Black Orc Warboss. The points cost is the same, but the Warboss has a point more strength, and a point more speed. The Dwarf Lord get a point more ballistic skill and leadership. As I do not think much to giving your best fighter a firearm instead of a big axe, this leaves you with a small advantage with the leadership.

Runelord

Dwarf don’t have magic, so they don’t have Magicians, they have rune smiths instead.

Rune Lords have another bonus. They come with two dispel dice.

Daemon Slayer

The Daemon Slayer is the toughest of the Slayer style Dwarfs. Ther are still loners though, so they can not join normal units.

The Daemon Slayers stats are very similar to the Dwarf Lords with a point better initiative, but 35 points cheaper.

Look out sir!

Daemon Slayers can still benifit from the ‘Look Out Sir’ rule even though they can not join a unit. This is at the lower 50% chance of survival. This means that it is a good idea to keep the Daemon Slayer near, and may be behind a squad so he can not be targeted as easily by ranged weapons.

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Warhammer Fantasy Dwarf Tactics

Warhammer Fantasy Dwarf Lord
Warhammer Fantasy Dwarf Lord

Warhammer Fantasy Dwarf Lord

Dwarfs are the miners of the Warhammer underworld. They are tough, stubborn, and have no magic. In This Section we will be looking at the Fantasy Dwarf army and their tactics.

In many ways the Dwarf army is a good choice for beginners. Their uncomplicated tactics make it easy for beginners to the game. In this section we will have a look at the Warhammer Fantasy Dwarf Tactics that cover the whole army.

General Dwarf Tactics

The Dwarf army has a few well used tactics. Be aware that although these tactics are effective, your opponent will be expecting them.

Slow

Dwarfs are slower than most armies. This means that you will not be able to rush around the table. You will need to get to enemy to come to you.

Dwarfs are slow, but they are purposeful. Dwarfs are never march blocked. This means when the forces get bunched up, the dwarfs may end up being faster than other armies!

Runes, Not Magic

Dwarfs do not have magic in the normal way. This means that you will not have a magic phase. What Warhammer Dwarfs do get instead are Runes. These are magical markings that can be engraved on weapons, armour and equipment to improve their qualities.

One advantage of Runes is that they can not be dispelled. This makes them very predictable, and remember that perdicability is the corner stone of tactics and strategy.

The trick to using runes is to remember that they do not affect the enemy directly, like a fire ball would, but they are used to enhance armour and weapons. An example would be to make a cannonball a flaming attack.

> Also see: Warhammer Fantasy Dwarf Lord Tactics
> Also see: Warhammer Fantasy Dwarf Hero Tactics
> Also see: Warhammer Fantasy Dwarf Core Units Tactics
> Also see: Warhammer Fantasy Dwarf Special Units Tactics
> Also see: Warhammer Fantasy Dwarf Rare Units Tactics

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Warhammer Dwarf Tactics Updated

Warhammer Fantasy Dwalf Warden King on Grudge Stone

Started adding framework for Warhammer Fantasy Dwarf tactics. The Warhammer Fantasy Dwarfs are slow but tough and backed up by loads of fire power. Can the Dwarfs take on the faster armies in the Warhammer game?

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