Games Workshop kills Warhammer Fantasy and releases Warhammer Age of Sigmar!

The King is Dead! Long Live the King! Yes, Games Workshop have pulled the plug on Warhammer 8th Edition as we know it. In it’s place comes the much more simplified Warhammer Age Of Sigmar. What is more, to kick off this new war game Games Workshop are giving the first edition of the rules away free! And what if you do not like the new rules? Well the 8th edition of Warhammer Fantasy still exists, and you can still get the rule books and army books from independent stockists. However the old rules will not be available forever so if this is what you want to do, stock up on the army books and cards now while they are still available. > Also buy: 8th Edition Warhammer Rules from Wayland Games So what’s happening here? As for this site the Warhammer Fantasy web pages will still be up for a while yet, but the updates on those pages will be slowing down. In the meantime I will be adding Warhammer age of Sigmar Tactics on the website too, just as fast as I get to grips with the new rules!

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Warhammer Fantasy Skaven Tactics

Warhammer Fantasy Skaven Tactics In this section we will look at the Skaven Warhammer Fantasy army and the Skaven tactics. The Skaven are the rat people of the underworld. What they loose in size, they more that make up in numbers, and formidable warpstone weapons. To get the most out of these pages you will need to have, or have access to the Warhammer Fantasy 8th Edition Rule Book, and the 2009 Skaven Army Book. General Skaven Tactics The Skaven tactics are about quantity over quality. When you face enemies like the high elves you will see that you will have many more models on the table, however you will also see that the stats lines of your opponents are greater than the Skaven ones. The fact that the Skaven army is a swarm army, you will expect that a number of your models will be lost during the game. This means that you will need to focus on the outcome of the game and not get too attached to individual models. The usual Skaven tactics is to swarm your appoint with numbers. This does not mean that this is the only tactic open to you. The Skaven army has some big weapons…

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Warhammer Fantasy Dwarf Hero Tactics

In addition to the Lords Dwarf heroes are a good way to bolster the army. Be careful not to over spend points on your heroes, you will need plenty of points for your core troops. Thane If you can not afford the points for a Dwarf Lord, or you have filled all your Lord slots, then the Dwarf Thane is a good option. Runesmith Master Engineer Dragon Slayer

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Warhammer Fantasy Dwarf Lord Tactics

The Dwarf Lords are the most battle hardened of the Dwarfs. Dwarf Lords can also have the most magic items. In this section we will have a look at the Dwarf Lords and the Warhammer Dwarf Lord Tactics. As armies go there are not many Dwark Lord choices. Only 3. The Dwarf lord, The Runelord, and the Daemon Slayer. There are no named lords to choose from. This means that both you and most of your opponents will be very familiar with the choices. The options that you have to mix it up to allow for some surprises is the magic items. Dwarf Lords have access to quite an array of magic items as these are mondaine items with a combitation of up to three runes. As there are a number of runes to choose from, your opponent will not know what they are facing until the first blow lands. As the magic runes are your only chance for a surprise, you may want to earmark extra points to pay for these runes. This is contrary to my usual advice of being cautious about spending too many points on your Lords. Dwarf Lord Dwarfs Lords are good options an your…

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Warhammer Fantasy Dwarf Tactics

Warhammer Fantasy Dwarf Lord

Dwarfs are the miners of the Warhammer underworld. They are tough, stubborn, and have no magic. In This Section we will be looking at the Fantasy Dwarf army and their tactics. In many ways the Dwarf army is a good choice for beginners. Their uncomplicated tactics make it easy for beginners to the game. In this section we will have a look at the Warhammer Fantasy Dwarf Tactics that cover the whole army. General Dwarf Tactics The Dwarf army has a few well used tactics. Be aware that although these tactics are effective, your opponent will be expecting them. Slow Dwarfs are slower than most armies. This means that you will not be able to rush around the table. You will need to get to enemy to come to you. Dwarfs are slow, but they are purposeful. Dwarfs are never march blocked. This means when the forces get bunched up, the dwarfs may end up being faster than other armies! Runes, Not Magic Dwarfs do not have magic in the normal way. This means that you will not have a magic phase. What Warhammer Dwarfs do get instead are Runes. These are magical markings that can be engraved on weapons,…

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Warhammer Fantasy High Elf Tactics

In this section we will look at the High Elves, and the High Elf tactics. The High Elves are an organised elegant army, defiantly not for someone who likes grunge. You will need the main Warhammer rule book and the High Elf army book to play this army. These pages are a companion to these books and not a replacement. Special Rules The High Elf army only has two army wide special rules. They will be easy to remember. Valour of Ages This is a special rule that benefits the High Elves when they are fighting Dark Elves. Depending on how often you are fighting Dark Elves, the benefit of this rule will vary. Speed of Asuryan High Elfs get a special ‘Always goes first’ special rule. This is special because the always always go first. By this I mean that they get to stike first in combat regardless of the weapons they carry, or if the opponent has a ‘always go first ‘ weapon. General High Elf Tactics High Elves do not have much in the way of War machines. In fact they only have one choice, the Repeater Bolt Thrower. To make up for this you will have…

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Warhammer Fantasy Empire Tactics

The Empire is the world of men in the Warhammer 8th Edition Fantasy world. In this section we will investigate the armies of the empire and Empire Tactics. Why play a Empire army? So what are the key points of an Empire Army? There are several strong reasons to play Empire, they are the arm where you have the broadest range of options. You can have an army of many troops, or you can have a Brittonian mounted Army, or a magic heavy army, the options are huge! The empire army has the look and feel of the European middle ages, with the odd fantasy item thrown in, wizards, dragons, and steam tanks. Empire Lord Tactics The Lords selection of an army is where you can find the biggest toughest warriors for your army. And to be honest, with the Empire army, having a hero that packs a punch is really useful. Named Lords The Empire army has a number of named Lords that you could field. These lords have extra special rules that the standard Lord choices do not have. To beware! These extra rules come with a cost, and if you do not know or use the special rules…

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8th Ed Fantasy Battles Close Combat Tactics

Orc / Orruk Shaman and Bor Boyz

Mastering the close combat phase in Warhammer 8th edition Fantasy Battles can be seen in 3 phases. The first phase is to learn the basic mechanics of the close combat phase. The rule book does a very good job of leading you through the close combat rules, so I recommend that you read and practice this as a first step. The second phase of becoming a master of close combat in Warhammer 8th edition, is to become a master of how to assault different army formations to get the best results. The third and last phase is knowing how to arrange your units to avoid all the pitfalls that you have discovered as you where mastering how to assault your opponents formations. For this reason I will be concentrating on the second phase of mastering the close combat phase here. Also buy: Discount Warhammer Fantasy Battles Miniatures from Element Games Start at the End This may seem odd. But once you have mastered the basics of the close combat phase, the best way to formulate strategies to use in the close combat phase, is to start with how you would like the combat to conclude and then work backwards planning…

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General Warhammer Fantasy Tactics

AoS Chaos Lord on Daemonic Mount

 In this section we will look at the tactics that apply to all the Warhammer 8th Edition Fantasy armies! Leadership Leadership is very important in Warhammer Fantasy. The main source of leadership will be from your Lords and Heroes. Keep these characters near the center of your army. This is specially true if you are fielding an army that generally has a low leadership score. Movement and Placement The next most important skill is manoeuvring your forces so they are in the right place at the right time. Magic Tactics Magic is a major part of the Warhammer Fantasy Armies battles. One thing to be aware of, is that there is a lot more magic dice in the 2010 rules. Now you get 2D6 magic dice per turn. This means that you could have anywhere between 2 and 12 magic dice, with an average of 7. The Role of Magic Users The magicians have three roles, they can cast spells that protect or enhance your forces, they can cast spells that damage the enemy forces, and they can dispel your opponents spells. How many dice? More dice you roll the higher you chances are of you rolling a miscast. Also…

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