40k Sneaky Tactics

“Ha! All the Boyz have turned up and those puny hummies hardly got a mods worth together!” “Look boss! There are some more of ‘um are sneaking in at the back! ” “That’s no bovver. They’re too far off to make a difference.” *Hang on boss, there are some more coming in from over there too! ” “Well let ‘um come. It’ll save us running to them.” “And there are more dropping down from the sky!” That’s it, I’m off! “ In this section we will look at the Warhammer 40k sneaky tactics. Sneaky tactics include Infiltration, Deep Strike, Reserves, and Outflanking. Also see: General Warhammer 40000 Tactics Why Be Sneaky?   There are several reasons that you want to be sneaky, but the all revolve around the desire to carry out a task without being killed! Examples of tasks you may want to perform are; getting close combat troops in to assault, getting demolition teams in to position, capturing an objective or strategic location, and getting out of trouble. Reserves Tactics The Reserves rule is a Mission Special Rule (page 94 of the Rulebook). Because it is a mission rule you may be able to use if in some…

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40k Close Assault Tactics

Close Assault is where the two armies clash in hand to hand fighting. In this section we will look at the tactics that can be applied in Close Combat. As with most of the Warhammer 40k game, the sooner you plan for an event the better it will turn out. Here is a plan of action. In the army list design phase, design your army to have the right size of assault squad or squads, with the best weapons for the job. In the game, split the enemy up so you attack small numbers troops with large squads. Make use of assault weapons as you assault. The assault weapon type will not slow you down, and may thin out the target unit. One exception to this would be if there is a danger that you take out all the target unit. If you do this, you have nothing to assault, and may be left stranded in the open. Assault in a formation that will give the best results. Have an exit plan. Where are the assault squads going if they with the assault? What Makes A Good Assault Squad? There are certain characteristics that make up a good assault squad….

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Warhammer 40k Missions

In this section we will have a look at the missions printed in the Warhammer 40k Rulebook. The Warhammer 40k Rulebook comes with 36 missions. There are 12 different mission types, and 3 different Deployment Maps. It is well worth studying the Warhammer 40k Rulebook missions. If you play at a Wargame convections then these are the mission you will be playing 95% of the time. These missions appear in the hard cover Warhammer 40k Rulebook, and the cut down 40k Rulebook that comes with the starter box set. The mission rule start at page 129. Also buy: Discount Warhammer 40000 Rule Book from Element Games. Also buy: Discount Warhammer 40000 Starter Box Set, including rule book  from Element Games The Deployment Maps There are three deployment maps in the rule book, The Dawn of War, Hammer and Anvil, and Vanguard. The Dawn of War that deploys along the long edge. This will give you the widest deployment area and the shortest maximum distance between deployed armies. Hammer and Anvil that deploys along the short table edge ( so no different if you are playing on a square table ). However is is possible for a defensive army to set up on…

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Dark Angel Tactics

In The Dark Angels are a dark and forbidding Chapter of the Emporium. They where the first chapter to be created and they have a terrible secret that they absolutely must hide. A result of this the Dark Angels display traits not seen in other chapters. The main one is their  legendary stubbornness. When you face a Dark Angel force you know that they will fight to the last man. This army is perfect for the more calculating clinical player. Because of this the Dark Angels are considered as boring by the more flamboyant players. Do not be put off by this, if you keep an even head then you will win more games than all the other chapters put together. The Dark Angel codex is the complete rules to use the Dark Angel Space Marine army. You need the main rule book, but it is not an add-on to the main Space Marine Codex as it has been in the past. If you are playing a Dark Angel Space Marine army on a regular basis I highly recommend getting the printed version of the Codex. It is far easier to zip back and forth through printed pages then it…

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Space Marine Heavy Support Tactics

The Space Marines have a selection of Heavy Support choices. Many of the tanks are found in this section. The Dark Angel Army has historically done very well as a heavy support heavy army as the stubbornness of the army works well with the stand and shoot nature of heavy weapons. This may be a tactic that you will want to consider. Devastator Squad Devastator Squads are squads of Tactical Space Marines that have specialised in the use of heavy weapons. You can have up to four heavy weapons in a squad. Cheapest Heavy Support Choice for Beginners If you are just starting to collect a Space Marine Army, or you are collecting on a budget, then the Devastator Squad is the cheapest option ( in cash terms). Weapon Choices The Devastator Squads can take a selection of heavy weapons. These can be four of the same weapon, or a mix of weapons. Devastators with no Heavy Weapons Yes you can have a devastator squad with no heavy weapons! This may be useful if the want to field more troops that the standard six troop choices will allow (also see command squads and assault squads with no back packs). In…

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Space Marine Fast Attack Tactics

Warhammer 40k Fars Attack Tactics

In this section we will look at the Space Marine Fast Attack choices The idea of the Fast Attack options is to get there fast! But get where? Attack Weak Spots The main advantage of fast attack squads, is that they can out run most other troops, and most vehicles. This means that Fast Attack squads are gear at attacking heavy weapon squads and sweeping behind tanks to hit their week points. Support your Front Line Troops By keeping your fast attack slight behind the front line troops, they are in a good position to counter attack. This works best when your tactics are holding a gun line. Hold Strategic Points Some times there is a strategic point in No-mans land that, if taken, will give the holder a great deal of leverage. Fast attack units are great at dashing forward to these strategic points, and holding them until heaver, slower, units can back them up. Bait Sometimes you have to waive a piece of bait if front of the enemy to get them to move in to a bigger trap. Fast attack units are great at this because they are high value units, that are often away from the…

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Space Marine Troop Tactics

In this section we will look at the Space Marine Troop choices and their tactics. With the Space Marine army it looks like you are short changed when it comes to troop choices. Most Space Marine Chapters have two Space Marine troop choices, the Tactical units, and the Scout units. Where as if you are taking a Black Templars army then this drops down two just one option, the Black Templars tactical unit. Is it a problem that there are so few options? In my mind there is not. The reason for this is that the Tactical Squad is tactical! Tactical means that they can adapt to just about any situation.  You can read all about the weapon options and the best way to tool up your squads to beat any foe! Space Marine Tactical Squad Tactics The Space Marine Tactical Squad is the basic troop of the Space Marine army. It is made up of 5 to 10 Space Marines. Ten Space Marines is the optimal number as this allows you to have heavy and special weapons in the squad, and allows you to use the ‘Combat Squads’ special rule. The 2015 Space Marine Codex has been released. For…

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Space Marine Elite Tactics

Space Marine Dreadnought Tactics

There are a great number of Space Marine Elite choices that you can pick from. This is not a major problem for an unbound army, but if you want to keep to a battle forged army list you will only have 3 Elite slots available to you. This means that in a battle forged army you will need to be decisive about your plans and which units will best fulfil those objectives. Space Marine Command Squads Having your hero out on his own presents a great target for your opponent. A better option is to buy a Command Squad for him. These are veteran space marines that have been detailed to be a bodyguard for your expensive HQ characters. Previously you could only get a Command Squad as an upgrade for an independent character, and once you did this the character ceased to be independent and had to stick with the command squad for the rest of the game. With the 2015 Space Marine Codex the Command Squad has become an Elite unit, which makes way for many more interesting options ( 3 Command Squads in a battle forged army?). Command squads Space Marines have a number of weapon and special…

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Space Marine HQ Tactics

Warhammer 40k Dark Angel Chaplain Asmodai

If you are creating a standard ‘Battle Forged’ army you will need a HQ squad. Even if you a creating an unordered army list then you will find that adding a HQ choice or two will add extra skills to your army that you will find very useful. In this section we will look at the Head Quarter choices available to the Space Marine army. It is highly recommended to have at least one Space Marine HQ unit for each game you play. There are very occasional times where you may come across low point scenarios where you do not need a HQ, but for the most part you can guarantee that you need one. As you will be needing a HQ unit for virtually every, it is highly recommended that you get to know the few HQ choices that you have available in detail. As usual you will need the Space marine Codex and a copy of the core rules. Also see: WH40k 7th Ed Character Tactics Also buy: Discount Space Marine Codex from Element Games Where are the command squads? Command Squads are now in the Elite units section. This does mean that your HQ  characters are not…

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Chaos Space Marine Tactics

Warhammer 40k Khorne Berzerker Chaos Space Marine

Spread Chaos and Mayhem across the Galaxy! The Chaos Space Marine Army are warped and twisted versions of the Imperial Space Marines. Seduced by favours and powers that the Chaos powers promise. In this section we will have a look at the Chaos Marine Army and the Chaos tactics. To make sense of these notes or to play a Chaos Space Marine you will need a copy of the main Warhammer 40k rules and a copy of the Chaos Space Marine Codex. The new 2012 Codex: Chaos Space Marines has been released, and these pages have been updated to reflect the new codes and the 7th Edition of the Warhammer 40000 Rule Book. General Chaos Space Marine Tactics The Chaos Space Marine has a number of options and special rules. With an army this complex it is a good idea to get some over all tactics. Chaos Space Marines and the 7th Edition The 7th edition of the Warhammer 40k rules have favoured the Chaos Space Marines. The Maelstrom of War missions are forcing the gun line armies to come out from behind their bunkers and give close combat armies like the Chaos Space Marines a chance. Another strong area that the Chaos Marines…

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