Dark Angel HQ Tactics

5 man Dark Angel Squad with Assault Waepons

In this section we will look at the tactics related to the Dark Angel HQ choices. To makes sense of these notes you will need the Warhammer 40k Rulebook and the Warhammer 40k Dark Angel Codex. Also Buy: Your 2015 Codex Dark Angels here! Named Dark Angel HQ Choices The Dark Angel Space Marine chapter has a number of named characters that have special rules. Be careful of special rule character. Their point values will have been increase to cover these special rule, so if you take these characters and do not use the special rules, then you will be throwing your points away. Azrael, Supreme Grand Master Tactics Where is Azrael’s Tactics? I hear you ask ( I don’t, but I can imagine it), well in the 2015 Dark Angel Codex Azrael has moved to the Dark Angel Lords of War section. Also see: Dark Angel Lords of War Tactics Belial, Master of Deathwing Tactics Belial is the master of the Deathwing, and as such his stats are nearly as good as Azrael’s ( 1 less wound ). He does have fewer special rules so the points cost is notably lower. This means that Belial can make a great…

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Dark Vengeance Missions

Warhammer 40k Dark Vengeance Box set

In this section we will have a look at the missions found in the Dark Vengeance box set and how to win them. Also buy: Discount Warhammer $0k Dark Vengeance Starter Box Set Mission One: Rampage The Rampage mission is more about control than overt destruction. The mission overview and battle tactics paragraph at the end of the mission notes cover this elegantly. One main feature of this mission is that you have a good idea about how your opponent is going to act. This means that you can plan your actions a few steps ahead. With this in mind, let’s have a look at how we can use the Helbrute’s actions in our favour. The Movement Phase The Helbrute will move, and later shoot at the nearest unit. As the mission tactic section suggest you are advised to make sure that this is your cheapest, most expendable unit. For the Chaos army this will be the Cultists ( please note that in all real word cults and religions this is the case too. The leadership care about the Cultists right up to the point where they are threatened, and then the Cultists become expendable). As the Chosen weapons are…

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40k Character Tactics

In Warhammer 40k Characters are an important part of the army. Not only they are they usually better fighters, but they usually have a better leadership too. The leadership score is important to keep the foot troops from running away. > Also buy: Warhammer 40,000 rulebook from Wayland Games Characters and Independent Characters Characters in Warhammer 40k come in two broad types. Characters are usually regular troops that have been upgraded to a Sergeant, veteran sergeant, or what ever the equivalent is in a none-imperial army. In most cases characters have access to more equipment.  This equipment comes at an additional points cost, so make sure that you make use of the equipment that you purchase. The other type of character is an Independent Character. These are usually found in the HQ section of the army list. Independent characters often have much better stats than the regular troops and they usually have extra special rules too. When you pick a special character for your army it is a good idea to make sure that you know the special rules. If this is the first time you have used this character you may want to write notes on the army list,…

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40k Monstrous Creature Tactics

Warhammer 40000 Eldar Waithlord

Monstrous Creatures are by definition monsters and that stride across the Warhammer 40k battle field crushing everything before them. But they are not invulnerable, There are many tank busting weapons out there that will blow a big hole in your big guys. Take Cover! Your Monstrous Creature will be a prize target in your army that will draw a lot of attention and in coming fire from your opponent. You can use this to your advantage by drawing fire away from smaller weaker specialist units that have a specific job to do ( Gain an objective, blow up a tank & etc ). However with this expected in coming fire you will want to place you monstrous creature in a location where it can move, but will have some cover that will keep it alive longer. Being big, there probably not be too many choices available. This in turn means that you may want to place your Monstrous Creature down first when you are setting up, so that you do not clutter up the best spots with smaller models that can be placed elsewhere or around the base of your Monstrous Creature. Special rules All monstrous Creatures have a number of special…

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40k Sneaky Tactics

“Ha! All the Boyz have turned up and those puny hummies hardly got a mods worth together!” “Look boss! There are some more of ‘um are sneaking in at the back! ” “That’s no bovver. They’re too far off to make a difference.” *Hang on boss, there are some more coming in from over there too! ” “Well let ‘um come. It’ll save us running to them.” “And there are more dropping down from the sky!” That’s it, I’m off! “ In this section we will look at the Warhammer 40k sneaky tactics. Sneaky tactics include Infiltration, Deep Strike, Reserves, and Outflanking. Also see: General Warhammer 40000 Tactics Why Be Sneaky?   There are several reasons that you want to be sneaky, but the all revolve around the desire to carry out a task without being killed! Examples of tasks you may want to perform are; getting close combat troops in to assault, getting demolition teams in to position, capturing an objective or strategic location, and getting out of trouble. Reserves Tactics The Reserves rule is a Mission Special Rule (page 94 of the Rulebook). Because it is a mission rule you may be able to use if in some…

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40k Close Assault Tactics

Close Assault is where the two armies clash in hand to hand fighting. In this section we will look at the tactics that can be applied in Close Combat. As with most of the Warhammer 40k game, the sooner you plan for an event the better it will turn out. Here is a plan of action. In the army list design phase, design your army to have the right size of assault squad or squads, with the best weapons for the job. In the game, split the enemy up so you attack small numbers troops with large squads. Make use of assault weapons as you assault. The assault weapon type will not slow you down, and may thin out the target unit. One exception to this would be if there is a danger that you take out all the target unit. If you do this, you have nothing to assault, and may be left stranded in the open. Assault in a formation that will give the best results. Have an exit plan. Where are the assault squads going if they with the assault? What Makes A Good Assault Squad? There are certain characteristics that make up a good assault squad….

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Warhammer 40k Missions

In this section we will have a look at the missions printed in the Warhammer 40k Rulebook. The Warhammer 40k Rulebook comes with 36 missions. There are 12 different mission types, and 3 different Deployment Maps. It is well worth studying the Warhammer 40k Rulebook missions. If you play at a Wargame convections then these are the mission you will be playing 95% of the time. These missions appear in the hard cover Warhammer 40k Rulebook, and the cut down 40k Rulebook that comes with the starter box set. The mission rule start at page 129. Also buy: Discount Warhammer 40000 Rule Book from Element Games. Also buy: Discount Warhammer 40000 Starter Box Set, including rule book  from Element Games The Deployment Maps There are three deployment maps in the rule book, The Dawn of War, Hammer and Anvil, and Vanguard. The Dawn of War that deploys along the long edge. This will give you the widest deployment area and the shortest maximum distance between deployed armies. Hammer and Anvil that deploys along the short table edge ( so no different if you are playing on a square table ). However is is possible for a defensive army to set up on…

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Dark Angel Tactics

In The Dark Angels are a dark and forbidding Chapter of the Emporium. They where the first chapter to be created and they have a terrible secret that they absolutely must hide. A result of this the Dark Angels display traits not seen in other chapters. The main one is their  legendary stubbornness. When you face a Dark Angel force you know that they will fight to the last man. This army is perfect for the more calculating clinical player. Because of this the Dark Angels are considered as boring by the more flamboyant players. Do not be put off by this, if you keep an even head then you will win more games than all the other chapters put together. The Dark Angel codex is the complete rules to use the Dark Angel Space Marine army. You need the main rule book, but it is not an add-on to the main Space Marine Codex as it has been in the past. If you are playing a Dark Angel Space Marine army on a regular basis I highly recommend getting the printed version of the Codex. It is far easier to zip back and forth through printed pages then it…

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Space Marine Heavy Support Tactics

The Space Marines have a selection of Heavy Support choices. Many of the tanks are found in this section. The Dark Angel Army has historically done very well as a heavy support heavy army as the stubbornness of the army works well with the stand and shoot nature of heavy weapons. This may be a tactic that you will want to consider. Devastator Squad Devastator Squads are squads of Tactical Space Marines that have specialised in the use of heavy weapons. You can have up to four heavy weapons in a squad. Cheapest Heavy Support Choice for Beginners If you are just starting to collect a Space Marine Army, or you are collecting on a budget, then the Devastator Squad is the cheapest option ( in cash terms). Weapon Choices The Devastator Squads can take a selection of heavy weapons. These can be four of the same weapon, or a mix of weapons. Devastators with no Heavy Weapons Yes you can have a devastator squad with no heavy weapons! This may be useful if the want to field more troops that the standard six troop choices will allow (also see command squads and assault squads with no back packs). In…

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Space Marine Fast Attack Tactics

Warhammer 40k Fars Attack Tactics

In this section we will look at the Space Marine Fast Attack choices The idea of the Fast Attack options is to get there fast! But get where? Attack Weak Spots The main advantage of fast attack squads, is that they can out run most other troops, and most vehicles. This means that Fast Attack squads are gear at attacking heavy weapon squads and sweeping behind tanks to hit their week points. Support your Front Line Troops By keeping your fast attack slight behind the front line troops, they are in a good position to counter attack. This works best when your tactics are holding a gun line. Hold Strategic Points Some times there is a strategic point in No-mans land that, if taken, will give the holder a great deal of leverage. Fast attack units are great at dashing forward to these strategic points, and holding them until heaver, slower, units can back them up. Bait Sometimes you have to waive a piece of bait if front of the enemy to get them to move in to a bigger trap. Fast attack units are great at this because they are high value units, that are often away from the…

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