Wh40k Update News – Phychic Powers!

Soul Steal Spell

Games Workshop have released details of the new Warhammer 40k psychic phase, and as expected they are looking a lot like Age of Sigmar psychic rules : https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/ The similarities to Age of Sigmar magic are: A set number of psychic castings per model 2D6 to cast Everyone knows one or two basic psychic powers, probably plus a signature psychic power. What we don’t know is if there will be a psychic phase, or if the psychic phase will be rolled in to  a command phase like Age of Sigmar. Personally I think that the Age of Sigmar combined command and psychic phase is working very well and I hope that this has been brought over to the new WH40k! Smite is Right! Smite is the power that all the psykers will know, and it does look like Arcane Bolt with 18″ range and an extra kick if you roll 10+. It is probable that 18″ will be the standard distance for psychic powers and dispels / deny the witch. If 18″ is the standard distance then it will be awfully close. Standard weapons range is 24″ and I don’t see that changing. Also 18″ is on the edge of…

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WH40k Update Official News Released

Warhammer 40k Dark Vengeance Box set

We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier! Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too. However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right! Here is the latest post on the changes due in the next version: Warhammer 40,000 News from AdeptiCon From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000. The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free…

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Dark Angels vs Orks Battle Report

5 man Dark Angel Squad with Assault Waepons

Battle Report – Orks vs Dark Angels 7th Edition 40k, with the 2015 Dark Angel Codex. The two armies glared at each other on over the city ruins. The once fabulous city sited at the crossroads of profitable trade routes now lays at the front line of the Ork expansion and the refuge of humanity. Holding this front line The Dark Angels stand alone. Today I had the chance to face my old nemesis Ork Boss Hogan in his bunker where he had created a splendid 6 x 4 city terrain war gaming table. We came with 2k armies and decided to play the Maelstrom of War scenario. The roll off selected the ‘Contact Lost’ Mission. Richard had his newly formed speed freak army with a mighty custom built articulated battle wagon. There was a Mad Max theme running through the whole army and this just was the crowning glory. Also in the Orky line up was a second battle wagon, several wartrukks, a Nob Bike mob, and some buggies. For myself I brought a newly painted Dark Angel army made main from the Dark Vengeance box set painted in pre- heresy colours. To this core force I had added…

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