Warhammer 40000 8th Edition nearly here!

Warhammer 40000 8th edition Dark Imperium Rookbook

The much anticipated new 8th edition of Warhammer 40000 rules are about to be released. some have managed to get copies early and there are videos on YouTube showing the box set, main rules, and additional Index Books (army codexes).

At is stands, the new rules look to be everything that Games Workshop have promised. The basic rules are going to be free. This will help new players get in to the game with the fewest obstacles. For more advanced players there will be an advanced rule book and ‘index’ books with the unit by unit rules for existing models.

As I write the new box set ( which includes the advanced rules), the Advanced Rule Book and the Index books have been made available for pre-order. Following a moth or two of solid marketing I expect that early orders for these items will be strong and if you want to ensure that you get them on release day, or soon after ( if you are mail ordering), then I highly recommend that you place an advanced order. You can order the new box set and rule books through your local Games Workshop store, or through the Games Workshop website, however if you want to buy them with a discount I would recommend buying them through a reputable online Games workshop stockiest like Element Games.

As you may expect, I will be getting my hands on the rules as soon as possible and update these pages with new tactics for the new game!

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Wh40k Update News – Phychic Powers!

Soul Steal Spell

Games Workshop have released details of the new Warhammer 40k psychic phase, and as expected they are looking a lot like Age of Sigmar psychic rules :

https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/

The similarities to Age of Sigmar magic are:

  • A set number of psychic castings per model
  • 2D6 to cast
  • Everyone knows one or two basic psychic powers, probably plus a signature psychic power.

What we don’t know is if there will be a psychic phase, or if the psychic phase will be rolled in to  a command phase like Age of Sigmar. Personally I think that the Age of Sigmar combined command and psychic phase is working very well and I hope that this has been brought over to the new WH40k!

Smite is Right!

Smite is the power that all the psykers will know, and it does look like Arcane Bolt with 18″ range and an extra kick if you roll 10+. It is probable that 18″ will be the standard distance for psychic powers and dispels / deny the witch. If 18″ is the standard distance then it will be awfully close. Standard weapons range is 24″ and I don’t see that changing. Also 18″ is on the edge of assault range. I suspect a 24″ range on psychic powers would work better.

There is mention of perils of the warp, but no mention of how you peril. I am thinking of a double 1 roll, but we will have to wait and see!

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WH40k Update Official News Released

Warhammer 40k Dark Vengeance Box set

We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier!

Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too.

However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right!

Here is the latest post on the changes due in the next version:

Warhammer 40,000 News from AdeptiCon

From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000.

The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free play version of Age of Sigmar makes it very easy for new players or occasional players who have a handful of nice looking models to get in to gaming with little effort and no extra cash expenditure. This has had the effect of drawing new players in to the game. Some of these new gamers will stick with the game and become more competition later. Warhammer 40000 has had less difficulty drawing new players, however a lower entry point will be a bonus to adding new blood to the game.

Another success from Age of Sigmar that seems to be coming to 40k is the war scroll idea, where all the points and rules for a unit can be found on one page (weapon special abilities, movement rates, etc). This is not massively new to 40k, the newest codexes have been redesigned so that upgrade points costs are on the fact sheets instead of having to search two section at the same time while building your army lists (upgrade options in one section, points costs for the upgrades elsewhere). From the GW post it looks like any unit special rules will be joining them on the unit fact sheet. This should slim down or remove the Special Rules section of the rule book, and thereby halving the rulebook size!

Moral check changes where mentioned in the Games Workshop post too. These proposed rules look exactly like the Age of Sigmar Moral tests. I didn’t think that there was anything up with the current Moral tests, but one system that covers both games will make it easier if you are swapping from one genre to the other!

All told, I suspect that the new rules are being heavily play tested in GW towers, and any rumoured changes still have time to change again, however this is one player who is waiting for the new release with expectation!

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Dark Angels vs Orks Battle Report

5 man Dark Angel Squad with Assault Waepons

Battle Report – Orks vs Dark Angels

7th Edition 40k, with the 2015 Dark Angel Codex.

The two armies glared at each other on over the city ruins. The once fabulous city sited at the crossroads of profitable trade routes now lays at the front line of the Ork expansion and the refuge of humanity. Holding this front line The Dark Angels stand alone.

Today I had the chance to face my old nemesis Ork Boss Hogan in his bunker where he had created a splendid 6 x 4 city terrain war gaming table. We came with 2k armies and decided to play the Maelstrom of War scenario. The roll off selected the ‘Contact Lost’ Mission.

Richard had his newly formed speed freak army with a mighty custom built articulated battle wagon. There was a Mad Max theme running through the whole army and this just was the crowning glory. Also in the Orky line up was a second battle wagon, several wartrukks, a Nob Bike mob, and some buggies.

For myself I brought a newly painted Dark Angel army made main from the Dark Vengeance box set painted in pre- heresy colours. To this core force I had added a unit of two Dreadnoughts, two Lascannon welding Predators, two more 5 Marine squads, an extra 3 man bike squad, and a Nephlim jet fighter.

During the placement of the objectives I noticed that they where slightly offset to the Northern long edge of the table. As luck would have it I rolled high for first set-up and choose that side of the board. Splitting my forces in two meant that there where two objectives That I could reach at the end of the first turn, and possibly a third objective that a bike squad could reach.

Richard failed to claim the initiative and I went first.

From then on the battle was pretty much decided. I claimed three objectives at the end of the first turn. Deep Strike Terminators landed on a fourth objective in the 2nd turn thanks to the Ravenwing homer’s, and my General and Librarian climbed a tesseract to claim a fifth undefended fifth objective.

Richards Orks did a valiant job of mauling the Dark Angels and retook an objective of the Ravenwing bikes and holding back supporting Dreadnoughts Preditors and Tactical Marines. However with the overwhelming numbers of objectives held and the stubbornness of the 5 man Dark Angel squads refusing to relinquish the objectives until the last man fell meant that  I racked up points faster than he could.

Over all I was impressed with the Dark Angel stubbornness and the improved BS2 overwatch. I was going to field a Dark Angel Demi Company with a BS3 overwatch but it does not allow for the amount of heavy support choices that I expect that I would have needed.

All in all a good game and a lesson on keeping your eyes on the mission objectives from the start!

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