Chaos Space Marine Tactics

Warhammer 40k Khorne Berzerker Chaos Space Marine

In the age of the Great Heresy a full half measure of the Space Marine armies where corrupted by Chaos these corrupted Space Marines becomes the Heretic Astartes, or Chaos Space Marines! On this page we will have a look at the Chaos Space Marines and their tactics. Also see: Warhammer 40k 8th Edition Tactics Marks of Chaos There are four Gods of Chaos. Khorne who loves violence for its own sake. Tzeentch who loves to trick, lie and confound. Nurgle loves decay, rot, and purification. Slaanesh loves sensory excess, pleasures of the flesh, exquisite pain, drugs and rock and roll! Some Marines do not follow a single Chaos God, but Chaos in its raw form,. These Marines are said to follow Chaos Undivided. Each Chaos Space Marine Legion follows one of the four Chaos Gods or Chaos Undivided. If you want to mix and match units with different marks of Chaos then you will need to have multiple factions. Chaos Space Marine HQ Tactics Every army needs a leader and this is where you will find the Chaos Marine leaders. Chaos HQ tend to be better at close combat fighting. They also have abilities that empower the troops around…

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Missions and Mission Tactics

Warhammer 40k 8th edition Dark Imperium Rookbook

The core of Warhammer 40000 is the game mission. This is what gives you the details of what you need to do to win a specific specific game. You can create missions yourself, and Games Workshop will publish missions in future army Codex and rule extensions, however the missions that you are likely to be playing most often are the ones published in the rule book. If you get familiar with the rule book missions then you will win more games! In the 8th Edition rule book there are 5 different sections of missions starting at page 186. One thing you can not complain about is the lack of missions in this release! Each section of missions do get more complicated as you progress through the rules. If you are new to Warhammer 40k I recommend that you start with the ‘Only War’ missions on page 187 or the ‘War Without End’ missions on page 191. Only War Missions On page 187 you can find the Only War missions. At first look this page looks like there is just one mission, but on closer inspection there is a table where you roll to select one of three missions. Each of…

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Psychic Tactics

Soul Steal Spell

In Warhammer 40k there is no magic like you find in the Age of Sigma game. What you have instead psychic powers. Psychic powers can only be manifested by special individuals called psykers (duh!). All psykers can manifest a psychic power called smite. These note are written with the expectation that you have the Warhammer 40000 8th edition rule book, or you have regular access to one. Also buy: Discount Warhammer 40k from Element Games Smite All psykers get the Smite psychic power, so you need to get familiar with it. Even if you have no psykers you are likely to be on the receiving end of it. Smite has a psychic level of 5. This means that it is easy to cast. However the psyker needs to be within 18″ of the target, which is well within counter assault range. This short range means that your psykers will need some body guards. If you get the Smite power off then it causes D3 mortal wounds to the target enemy unit. Mortal wounds carry over, so this can, and often does, remove several models from the target unit. Deny The Witch The main use of psykers is to cause damage…

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WH40k 8th Edition Tactics

Warhammer 40k 8th edition Dark Imperium Rookbook

The new release of Warhammer 40000 is apon us! These tactics are written using the new 8th edition of the WH40k rules! Also see: Warhammer 40000 7th Edition Tactics What is Warhammer 40000? Warhammer 40000 is a table top wargame played with models, dice and rulers. It is set in a dark gothic version of the far future. In this future the human race has expanded to fill the galaxy, meeting several different races, most of whom want to kill them! However after this glorious expansion the human civilisation collapsed. In this game you join either the human race or one of the various alien races as humans try to rebuild society, mainly by beating everyone one else up! What is Warhammer 40k 8th edition? The first release of Warhammer 40000 in 1987 was called ‘Rouge Trader’ and this was a role playing game with a bit of skirmish table top fighting thrown in. In 1993 Games Workshop took the game and re-wrote it to be a fully fledged tabletop battle game called Warhammer 40000 2nd edition (WH40k 2nd edition), and when I started playing WH40k. This became an instant hit. On the back of this game Games Workshop sold…

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AoS Order Aelf Highborn Prince and Noble Tactics

Age of Sigmar Aelf Highborn Dragon Prince on foot

Princes and Nobles are the leaders of the Highborn and other noble factions of the Elf / Aelf armies. in this section we will have a look at the Highborn Princes, Draconis Dragon Nobles, and several named Aelf heroes. Why do we need a Hero? In Age of Sigmar games you do not need to have a leader leading your army. However Heroes are the best fighters, have special/magic items that are better at killing your foe, and usually have Command Abilities that are better that the standard Inspiring Presence command ability. Draconis and Highborn in one article? Yes, this is a house rule around our way. The different Highborn factions are too small so we treat Highborn and Draconis as the same keyword and interchangeable. After a bit of play testing this seems to work well. If you want to take on the same house rule , great! otherwise ignore any tactics that assume that this is the case. Aelf High Elf Prince on Griffon Tactics If you have the Warhammer Fantasy Battles 8th edition box set ( Islands of Blood ), or the Spire of Dawn box set then you will have a lf Prince on Griffon. The…

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AoS Order Collegiate Arcane Battlemage Tactics

Age of Sigmar Order Collegiate Arcane Battlemage Wizard Hero

Lord Barrek was in serious trouble. The Orruk Warlord in front of him was just too big and tough. He could feel the cracked bones burn as he desperately fought for his life. All of a sudden Barrek felt a surge of energy flood through his veins. A quick glance behind revealed Calif finishing one of his incantations. At the same time Barrek could feel bones in his body bind back together and flesh in the being made whole again. The Orruk Warlord was enraged with the trickery before him, his prey was becoming whole again. In a fit of anger the Warlord raised his mighty blade to smash the remaining life from Barrek. In doing so left the Warlord open for a second and Barrek took the opportunity, and his new found strength to peirce the Warlord where Barrek hoped his hart was and then twisted the blade for good measure. The Warlord let out a blood curdling cry to Gorkk. The closest Orruks turned to see their champion mortally impailed. They too echo the Warlord. Other Orruks turned to look and like a wave of sound the ripples of lamentation spread over the battlefield. As the howling became…

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AoS Destruction Ogor Gutbusters

Age of Sigmar Destruction Gutbuster Ogors

Ogor Gutbusters are not subtle. Coming from the frozen waste lands where only the biggest and toughest survive, Ogors Gutbusters come to grab supplies and smash and bash anything and everything that gets in their way! If you like to fight battles with monster creatures that win battles using brute force, then an Ogor Gutbusters army could be your thing! Also see; AoS Destruction Ogor Beastclaw Raiders Tactics Also buy: Discount Ogors from Element Games In 8th edition Warhammer Fantasy the Gutbusters where the Ogor Kingdom army. From a gamers point of view one great advantage of building a Ogor army is that you do not need many models to make a good sized force. It only takes 3 models to make a unit. Sure a unit of 12 works better, but compared to a unit of 30+ Orruks, that is still much easier to collect, carry and paint! Ogor Gutbuster Butcher Tactics Butchers are the wizards of the Ogor army. However that is not to say that Butchers are useless in a fight. Far from it! The Butchers are only slightly behind the Ogors Brute Tactics In the Age of Sigmar Destruction Gutbuster Ogors army, Ogors Brutes are the…

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AoS Destruction Ogor Beastclaw Raiders Tactics

Age of Sigmar Destruction Gutbuster Ogors

If you like the grunt of the Ogor Gutbusters, but want them mounted on the biggest, badest monsters you are likely to see, then the Ogor Beastclaw Raiders could be just up your street! Also see: AoS Destruction Ogor Gutbusters Tactics Also buy: Discount Ogors from Element Games Gutbusters where created with Age of Sigma in mind so it is no surprise that they have their own Battle Tome, and that they fit into the Age of Sigma game easily. Ogor Frostlord on Thundertusk Tactics The biggest, badest of the Ogor Beastclaw Raiders is the Frostlord.

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AoS Chaos Skaven Clan Moulder Tactics

AoS Chaos Skaven Skryre and Moulder Stormfeinds

Clan Moulder is the clan of  Skaven race that love to meddle in bio-genetics. By grafting body part from different creatures they create monsters that rival Frankenstine’s.  Clan Moulder also have an affinity with the smaller and more feral rat creatures that accompany the Skaven in to battle. Also see: Chaos Scaven General Tactics Also see: Chaos Skaven Stormfeinds Tactics General Clan Moulder Tactics It is possible, but rare to play a pure Clan Moulder army. If you do want to play a Clan Moulder only army then you will need a good number of Ratings Swarms and Giant Rats, herded by Pack Masters followed up with Rat Ogors, and a brood horror or two to tack on more difficult enemy units. A more usual way to play Clan Moulder is to use them as auxiliary units to a more inclusive Skaven army. A common example of this is adding Pack Masters and Rat Ogers to back up basic Skaven, adding mussel when needed. Clan Moulder Pack Master Tactics Pack Masters are the core of Clan Moulder. The junior Pack Masters are in charge of herding swams of Rat Swarms and Giant Rats. More senior Pack Masters get to herd…

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AoS Destruction Grot Gitmob Snotlings

AoS Destruction Snotlings show off to their Orruk kin.

Snotlings are are smaller Grots that run around in small mobs (all on one base). What they lack in size they make up for with noise. Grots are not short of small, cheap disruptive units. Snotlings are another unit that can take on this role. Snotlings have a 6″ ranged attack, and a close combat attacks. The ranged attack in only short so you may only get one shot before assaulting, or being assaulted. However if you sit your Snotlings on the sidelines as you Orruks take on the enemy and have the Snotlings fire in to the combat. Don’t get excited about the amount of damage the Snotlings will cause. The basic chance to wound is 5+,6+, or 1 in 18 (5.55%). Even if you are 6″ then the melee attacks only come down to 1 in 12 (8.33%) per attack. So with 5 melee attacks per base you get a 27.5% or 41.65% chance of wounding per base depending if there are any Orruks around. If you do wound there is no rend and 1 damage per unsaved wound! In summary Snotlings are not going to be game winners. You may want to add them to the army…

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