Chaos Space Marine Tactics Updated

Having spent a good few weeks updating the Tyranid Tactics and adding new and improved Tyranid Pics on the website it is now time to update the Chaos Space Marine Tactics for the 7th Edition of Warhammer 40000. At the moment the Chaos Space Marine Pages are short of decent pics. With this in mind I have a marathon painting session in progress painting Chaos Space Marines that you will be able to see soon!

Tags:
Categories:

40k Supplementary Rules

From time to time Games Workshop release supplementary rules for Warhammer 40000. You do not need these rules to play 40k, but if you have been playing a while they add some alternatives to the game to keep it interesting. Also see: Warhammer 40k Kill Teams. Kill Teams is a skirmish game using the full Warhammer 40k rules with a small  200 points force. It’s great if you are short on time or want to try out a new squad type. Also see: Warhammer 40k Cities of Death. Cities of Death is an add-on to the full Warhammer 40k rules that adds extra rules and scenarios for fighting in cities and built up battlegrounds. Also see: Warhammer 40k Planet Strike. Planet Strike adds rules to simulate the first few days of land fall when an invading force tries to get a foot hold on a new planet. These games can be really brutal and are some time over on 2 rounds. Be prepared to add plenty of house rules here. Also see: Warhammer 40k Spearhead. This is a great rules expansion for tread heads and tanks fanatics. 40k Spearhead adds rules for full tank formations and tank on Tank battles….

Read More on 40k Supplementary Rules »

Tags:
Category:

Chaos Space Marine Heavy Support Tactics

The Chaos Space Marine army us configured to work better as a close combat army. However this does not have to be true. And even if you are playing a close combat army, having some heavy fire power to clear the route in is always useful. Most heavy support options have big guns so they do not have to get so close to the enemy to do dammage. Unlike most other armies the Chaos Heavy support nomally have some close combat ability too. This means that the Chaos Space Marine Heavy Support can move up the table during the game giving troops some close support fire power, or leave them sitting on objectives knowing that if one of the opponent squads turn up to take the objective then you don’t have to give it up without a fight! Chaos Havoc Space Marine Tactics Havocs are regular Chaos Space Marines that have a special fondness for heavy and special weapons. Unlike the Imperial Space Marine Heavy Weapon squads the Chaos Space Marine Havocs can be configured to have either a heavy weapon role or a close support role by arming the Chaos Havocs with special weapons. Remembrr that all Havocs have…

Read More on Chaos Space Marine Heavy Support Tactics »

Tags:
Category:

Chaos Space Marine Fast Attack Tactics

The 2012 Chaos Space Marine Codex has added a few new options to the Fast Attack section. This means that you have plenty of choices. This is good as the Chaos army does tend to like fighting close up, and the faster you can get there the better! The Fast Attack units are getting more important with the 7th Edition of the 40k rules. The Maelstrom of War missions and the tactical objectives are forcing armies to move around the table a whole lot more during the game. This means that the army with fast, hard hitting units will prevail over gun line armies that ruled the roost in the 5th and 6th edition of Warhammer 40k. If you have not considered adding fast units to your army before, then now is the time to start! Chaos Bikers The Chaos Space Marine Bikers are very similar to their Imperial Space Marine brethren. By that I mean that they are small unit that can move around the game table quickly if they have the space to move. Two Chaos Bikers can take special weapons. This means that the Chaos Space Marine Bikers are useful to attack weak spots in your opponents lines and disrupt…

Read More on Chaos Space Marine Fast Attack Tactics »

Tags:
Category:

Chaos Space Marine Troop Tactics

Troops are the hart and life blood of an army. The main way that this manifests in Warhammer 40k is that usually only troop units can capture and control objectives. This means that you have to have enough troop units at the end of the game to control the objectives, or else all you hard work is in vain! The Chaos Space Marine army has 2 troop choices as standard, the Chaos Space Marine units and the Chaos Cultists. These 2 options are often expanded to include one of the Elite unit types depending on the HQ choice that you pick. Chaos Space Marines The Chaos Space Marines are the Chaos corrupted version of the Imperial Space Marine. This means that if you are familiar with the standard Space Marines then you will be able to adapt to the Chaos Space Marines quickly. Know no Fear? Oh yes they do! The main difference that you will come across if you are moving across from the Imperial Space Marines to the Chaos Space Marines is that you loose the ‘ And they know no Fear’ special rule. In practical terms this may mean that you will need to take more pinning…

Read More on Chaos Space Marine Troop Tactics »

Tags:
Category:

Chaos Space Marine Elite Tactics

There is no doubt about it, with the Chaos Space Marine army you do have a good selection of Elite choices to choose from. It is very easy to max out the Elite spots on your army list. But be careful, it is the Troop choices that win the games and not the Elite units. The solution to this a careful selection of your HQ choice as the right HQ selection can make selective Elite units available as Troop units too. Chaos Chosen Space Marine Tactics The Chosen Chaos Space Marines are similar to the Codex Space Marine Veteran Squads. They can come in relatively small squads of 5 Chosen Marines and if you upgrade one of the Chosen Marines to a Chosen Champion, then all 5 Chosen Marines can be given special weapons. Arming a 5 man Chosen Chaos Space Marine squad with special Weapons means that you have a very hard hitting but expensive unit. This means that you need to have a plan for your Chosen Marines. If you can do this when you are building your army list, please all the better! Chaos Possessed Space Marine Tactics Possessed Chaos Space Marines are Chosen Chaos Space Marines…

Read More on Chaos Space Marine Elite Tactics »

Tags:
Category:

Chaos Space Marine HQ Tactics

The Chaos Space Marine Army benefits from having a strong leader, and the Chaos army list has a number to choose from. Be careful here though, many of these HQ choices can cost a packet in points. You will want to make sure that you do no spend more that 25% of your points on HQ choices, otherwise you may find that you do not have enough points left for an army to back up your hero. Named HQ Characters The Chaos Marine army has a number of special characters that you can choose from. Be careful of the points cost for these characters. One man alone will not win the game for you, specially when they can not claim objectives. Abaddon The Despoiler Abaddon The Despoiler is the most powerful of the Chaos Space Marine special characters, and has the highest points cost. Abaddon is a one man army, but he costs more than the points you pay for a Chaos Land Raider. This means that for every turn that Abaddon is not doing something then you have a sizeable section of your army redundant. This in turn means that you will need to get Abaddon on to the…

Read More on Chaos Space Marine HQ Tactics »

Tags:
Category:

Fallen Dark Angel Cypher Tactics

There was one obvious omission from the 2013 Dark Angel Codex and the 2013 Chaos Space Marine Codex, and that was the character called Cypher. Cypher is considered to be one of the most wanted of the fallen Dark Angels that disappeared in to the warp during the fall of Caliban. Since then the whole of the Dark Angel army and their successor chapters have been obsessed with capturing or killing Cypher. The last time we saw any Warhammer 40k rules for Cypher was in the 1999 Chaos Space Marine Codex. However the Games Workshop servitors have been busy and created the ‘Dataslate: Cypher‘ e-book that is available on the Black Library web site and available for most e-readers. The Dataslate e-book is about 200 pages long (depending on the read text size) and covers a good deal of background background on Cypher and the rules needed to play him in a Warhammer 40000 game or a Warhammer Apocalypse game. In addition to the background material and the rules, the Dataslate e-book also contains 6 new battle missions based on Cypher. If you are looking for a compatible ebook reader, I can recommend the Caliber Ebook Reader. It’s so good…

Read More on Fallen Dark Angel Cypher Tactics »

Tags:
Category:

Dark Vengeance Missions

Warhammer 40k Dark Vengeance Box set

In this section we will have a look at the missions found in the Dark Vengeance box set and how to win them. Also buy: Discount Warhammer $0k Dark Vengeance Starter Box Set Mission One: Rampage The Rampage mission is more about control than overt destruction. The mission overview and battle tactics paragraph at the end of the mission notes cover this elegantly. One main feature of this mission is that you have a good idea about how your opponent is going to act. This means that you can plan your actions a few steps ahead. With this in mind, let’s have a look at how we can use the Helbrute’s actions in our favour. The Movement Phase The Helbrute will move, and later shoot at the nearest unit. As the mission tactic section suggest you are advised to make sure that this is your cheapest, most expendable unit. For the Chaos army this will be the Cultists ( please note that in all real word cults and religions this is the case too. The leadership care about the Cultists right up to the point where they are threatened, and then the Cultists become expendable). As the Chosen weapons are…

Read More on Dark Vengeance Missions »

Tags:
Category:

40k Tank Tactics

In this article we will have a look at tank tactics in Warhammer 40000. Adding a tank or two to your army makes a big difference. As always, don’t over do it. Tanks that are not supported by friendly infantry are vulnerable to enemy infantry. Tank are most useful when there is less scenery, their weapons tend to be longer ranged and line of sight is needed. Also see: Spearhead add-on Rules. Also buy: Discount WH40k Rulebooks from Wayland Games Weapon Choice Tanks often have several weapon choices. Sometimes this is the choice of the main weapon, often it is the choice of secondary weapons. This choice will have to be made at the time you build the tank. Think carefully when building your model, and think about ways to leave the weapon choice as flexible as possible. For example, can you fix the weapons on by Blutac, clips, or magnets so you can swap the weapons as needed? Also while you are thinking about what weapons to add to your tank, have a think about where they are placed too. Some tanks can have the guns forward or further back. As the range of the weapons are measured from…

Read More on 40k Tank Tactics »

Tags:
Category: