Eldar Heavy Support Tactics

In this section we will be looking at the Eldar Heavy Support choices and their tactics. General Eldar Heavy Support Tactics The light and fast Eldar troops are all well and good, but there is a need for some hitting force support too. This is where the heavy support choices come in. Support Weapon Battery Support weapon batteries are move or fire weapons. This means that you will want to set them up and not move them unless you have to. There are three weapon options, D-Cannon, Vibro Cannon and Shadow Weaver. D-Cannon The Eldar D-Cannon is possibly the most potent of the three weapon platforms, but it is limited by it’s 24″ range. You may have to sacrifice a turn or two of firing to get the battery in to position. If you have a free heavy support slot think about having two small batteries instead of one large one. This way you could move one and have the other firing in the same turn. Vibro Cannon The Eldar Vibro Cannon is a potent weapon. The more you have in a squad, the more likely you are to hit, ( 50% with one, 75% with two, 87.5% with three…

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Eldar Fast Attack Tactics

General Eldar Fast Attack Tactics In this section we will be looking at the Eldar Fast Attack options and their tactics. The fast attack options give the Eldar army the speed and flexibility to back up the specialist Elite units. Shining Spears These jet bike riders can flank the enemy army to spear weaker rear units like heavy weapon squads. Warp Spiders Swooping Hawks Viper Squadron The Eldar Vipers are like the Space Marine Land Speeder. The Eldar Viper can carry a selection of support weapons. The best use of a Viper is close support for your foot troops, specially the Guardians that may be attacking or needing to defend a strategic location. It is also very good at running hit and run sorties if an enemy taget becomes exposed.

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Eldar Troop Tactics

In this section we will be looking at the Eldar troop choices and their tactics. General Eldar Troop Tactics Even though the 40k Eldar are usually an Elite heavy army, you will still need 2 units of Troops. With this being the case, you are advised to know how best to use them. Eldar Guardian Tactics The Eldar Guardians are the units that keep the coherency of the Eldar army together. As such they are often over looked, but a critical section of the army. Guardians as Assault Support Units Guardians can be used in two main formations. Without a heavy weapon platform, the Eldar Guardians are Fleet of Foot troops with short range assault ballistic weapons. This means that they can move around the table providing close ranges fire support to an assaulting unit just before the Striking Scorpions, Howling Banshees, Warp Spiders dive in and finish off the remains of the squad. To echo what I have written in the General Eldar Tactics section, this tactic works best when they pick off isolated units, and finish them off before the enemy units has a change to counter assault. Also this form of Eldar Guardian units is best kept…

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Eldar Elite Tactics

General Eldar Elite Tactics  In this section we will look the Warhammer Eldar Elite choices and their tactics. It is said that the Eldar army rely on is elite choices. Expect to max out your elite options in every game. Eldar Striking Scorpion Tactics The Eldar Striking Scorpions not not have the ‘fleet’ special rule. This makes them slightly slower than the other Eldar troop choices. However what they loose in speed they make up for in toughness. Eldar Striking Scorpions trade off speed against better armour saves and +1S in close combat. To this effect the Eldar Striking Scorpion do not have the fleet of foot special rule. The extra strength and toughness means that the Striking Scorpions are better equipped to tackle larger creatures that have relatively thin armour. The Tyranid monstrous creatures spring to mind. Striking Scorpions Exarch Of all the Eldar Aspect Warriors, none rely on the skills of the Exarch as much as the Striking Scorpions do. You need to think of the Exarch the hub of the unit. The Striking Scorpions Exarch has a number of wargear items and a couple of Exarch powers too. Strength and Weapons The Striking Scorpions Exarch can keep…

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Eldar HQ Tactics

In this section we will look at the Eldar HQ choices and their tactics Autarch The Eldar Autarch is the warrior leader of the Eldar army. In the 2006 Codex Eldar we see the Eldar Autarch been upgraded from a squad leader to being a HQ choice. This means that for the first time you can have your Eldar army lead by a warrior and not a Farseer or Avatar. The Eldar Autarch, being a HQ character has access to a wide range of wargear. This because they are usually heads of the aspect warriors. However the Codex Eldar has been written in a way that allows potentially cheesy combinations. I for example you could have an Eldar Autarch with Swooping Hawk wings and Reaper Launcher, giving you a fast, BS6 heavy weapons platform. Farseer The Farseer is the psychic leader of the Eldar army. He is not much good in a fight, but he has a number of psychic powers that help your army. The best way to play a Farseer is to have towards the rear of the army. In this position he will be able to use his powers to increase the efficiency of any heavy support…

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Eldar Tactics

Warhammer 40k Eldar Wraith Lord

In this section we will look at the Warhammer 40k Eldar Army and their tactics. As usual, you will need a copy of the Eldar Codex to play the army successfully. I hight recommend getting a copy of the codex and reading it along side this guide. Warhammer 40k Eldar General Tactics The Warhammer Eldar army has a good selection of specialist troops, and fairly poor basic troops. With the Eldar army it is much more important to know as much about your opponents army list ahead of time than with other more general army’s. If you know your enemy before you make your army list, then you will be able to have their light specialist troops available. For example, if you know that you will be facing a tank heavy army, then you add more Fire Dragons to the list; if you are facing lots of power armour, then you add more Screaming Banishes that ignore armour saves and Dark Reapers with AP3 weapons. If you do not know the army that you will be facing, or you will have to face several different armies with the same list, then you will have to have several different specialist squads…

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