Dark Angels vs Orks Battle Report

5 man Dark Angel Squad with Assault Waepons

Battle Report – Orks vs Dark Angels 7th Edition 40k, with the 2015 Dark Angel Codex. The two armies glared at each other on over the city ruins. The once fabulous city sited at the crossroads of profitable trade routes now lays at the front line of the Ork expansion and the refuge of humanity. Holding this front line The Dark Angels stand alone. Today I had the chance to face my old nemesis Ork Boss Hogan in his bunker where he had created a splendid 6 x 4 city terrain war gaming table. We came with 2k armies and decided to play the Maelstrom of War scenario. The roll off selected the ‘Contact Lost’ Mission. Richard had his newly formed speed freak army with a mighty custom built articulated battle wagon. There was a Mad Max theme running through the whole army and this just was the crowning glory. Also in the Orky line up was a second battle wagon, several wartrukks, a Nob Bike mob, and some buggies. For myself I brought a newly painted Dark Angel army made main from the Dark Vengeance box set painted in pre- heresy colours. To this core force I had added…

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Dark Angels Codex 2015 Released

Pre-heresy Dark Angel Space Marine

Ok, here we go again! The 2015 release of Codex Dark Angels is out and I will be updating the Wargame Tactics Dark Angels Tactics web pages, starting with the Dark Angels HQ Tactics as these have received the most changes, including the promotion of Azrael from the HQ section to being one of the ‘Lords of War‘. Other changes are that a number of Forations have been added to the codex. The formations are now where youcan find the Deathwin and Ravenwing armies, plus a number of other interesting formations, each with thier own special rules!      

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Dark Angel Lords of War

The 2015 Dark Angel Codex introduces the new Lords of War category and Azrael has been promoted from the HQ section to be the only Dark Angel Lords of War choice. In the Warhammer 7th edition rules you can see Lords of War referred to on page 119. On page 122 you can see how the Lords of War fit in to the Combined Arms / Battle Forged army list. Azrael, Supreme Grand Master Tactics Azrael is the most senior Dark Angel leader. Because of this he is the most expensive character available, and has the most special rules. Unlike most Chapter Masters Azrael‘s special rules are as much about empowering the unit he is in as it is about giving Azrael more punch. This is quite different from the other Space Marine Chapter Masters and Special characters. Azrael’s Wargear Azrael has some wargear. His Combi-Bolter, Plasma Gun is master crafted so the one shot plasma gun a better chance of hitting and not over heating. Azrael‘s Power Sword is S6 AP3. This means that you should be able to slice through standard Space Marine and Chaos Marine power armour, bur it will bounce off Terminator armour. Azrael has Artificer armour that gives a 2+ save and…

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Chaos Space Marine Tactics Updated

Having spent a good few weeks updating the Tyranid Tactics and adding new and improved Tyranid Pics on the website it is now time to update the Chaos Space Marine Tactics for the 7th Edition of Warhammer 40000. At the moment the Chaos Space Marine Pages are short of decent pics. With this in mind I have a marathon painting session in progress painting Chaos Space Marines that you will be able to see soon!

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Tyranid Sporocyst Tactics

The Tyranid Sporocyst in a new addition to the Warhammer 40000 Tyranid army. Its rules can be found in White Dwarf weekly no. 41. You can download this from the Black Library site ( for £2.49 ) here. General Tyranid Sporocyst Tactics The Tyranid Sporocyst’s rules are not well written, leaving some big holes it the rules that you maybe able to exploit, or need to agree house rules with your opponent before battle commences. These rule holes come from the fact that the Tyranid Sporocyst is half Monstrous creature  and half fortification. For example the rule for firing the weaponry is written as if the Sporocyst is a fortification with automated weapons. However the creature is listed as a Heavy Support Monstrous Creature. This means that when the rules say: “Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight” We are expecting that each weapon has a different firing arch. However as Monstrous Creature have 360 degree fire arch for all their weapons, so all the weapons  should be shooting at the same target. I highly recommend that you agree with our opponent if the weapons  have a fire arch…

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Tyranid Tyrannocyte Tactics

At last! The Tyranids have some kind of transport, or in this case a Drop-pod option. This gives the Tyranids a chance to get up the gaming table quickly! General Tyannocyte Tactics Tyrannocyte are like Drop-Pods. They come in using the Deep Strike rules, but the scatter distance is reduced to ensure that they land safely, like the Space Marine Drop Pod does. This means that you will not have to roll against the Deep-Strike mishap table. Be aware though that scattering may land you i a space where your brood or Monstrous Creature can not disembark. If you land in a confined area your cargo may be destroyed on arrival! So Tactic One – Choose your landing zone carefully! Once the Tyranid Tyrannocyte has landed and unloaded it’s cargo it’s usefulness does not stop there. Armed with 5 Tyranid shooting weapons the Tyrannocyte can move around firing at any enemy units it can sence. The firing of the weapons is not totally under your control as the Tyrannocyte uses a special ‘instinctive fire’ rule that it shares with the Tyranid Sporecyst creature. What is the best Tyranid for the Tyrannocyte to carry? This does depend on the mission, the…

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40k Kill Team Tactics

WH40k Tyranid Genestealer Brood Brothers

There are times when you just want a quick game of Warhammer 40k, or you want to try out a new unit or army. Kill Teams are a spin on the Warhammer 40k rules that have been published to adapt the 40000 game for smaller quicker games. The Kill Team rules seem to be based on those war movies that have a small band of commandos that need to complete a mission against impossible odds. I specifically think of the ‘Dirty Dozen’ films, but the more recent ‘The Expendables’ films fit this mould too. Kill Team games are great if you want a game that should only take an hour to play, or if you want to try out a new army, or even trying out a new unit type for an army that you have been playing a while. The Kill Team Rules are found on the Games Workshop Black Library website. The rules come as an e-book If you are looking for a compatible e-book reader, I can recommend the Caliber E-book Reader for Windows computers. It’s so good I even donated some funds to the project! For Android devices the ‘ Cool Reader ‘ app works well. You…

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