Warhammer 40000 (WH40k) is the futuristic version of popular Warhammer science fiction table top wargame. Between the two core Games Workshop games (Age of Sigmar being the other) Warhammer 40k is probably best developed. With WH40k you have rule books and army books ( codexes) that have developed over many years and a huge repository of background material..
In this section we will have a look at the tactics for the Games Workshop Warhammer 40000 table top wargame. Please remember these pages do not replace the game rules. You will need to buy (or have access to) a copy of the Warhammer 40k Rulebook to play the game. The official introduction to the game can be found at http://www.games-workshop.com
Uplate! Warhammer 40000 8th edition Comming Imminently!
Games Workshop are releasing the 8th edition of the Warhammer 40K rules. This release will be a major change. The changes will be so big that most of the existing tactics will need to be reviewed and re-witten. For the players staying with the (very solid) 7th edition rules, I will be moving these pages to the ‘other wargames’ section.
I have written this site aimed at those who have played a couple of times and own a copy of the rules and want to advance their skills. If you do not have a copy of the Warhammer 40000 Rulebook them buy one. It’s a must have item to play the game.
Some Of the 7th Edition Tactics You Can Find Here
I have slit this site in to a section with General WH40k tactics that apply to most armies, and then sections for each 40k army with specific tactics for those armies.
- General Warhammer 40k 7th edition tactics
- Space Marine Tactics
- Dark Angel Tactics
- Imperial Guard Tactics
- Eldar Tactics
- Chaos Marine Tactics
- Tyranid Tactics
- Warhammer Supplementary Rules