General Eldar Elite Tactics
It is said that the Eldar army rely on is elite choices. Expect to max out your elite options in every game.
Eldar Striking Scorpion Tactics
The Eldar Striking Scorpions not not have the ‘fleet’ special rule. This makes them slightly slower than the other Eldar troop choices. However what they loose in speed they make up for in toughness.
Eldar Striking Scorpions trade off speed against better armour saves and +1S in close combat. To this effect the Eldar Striking Scorpion do not have the fleet of foot special rule.
The extra strength and toughness means that the Striking Scorpions are better equipped to tackle larger creatures that have relatively thin armour. The Tyranid monstrous creatures spring to mind.
Striking Scorpions Exarch
Of all the Eldar Aspect Warriors, none rely on the skills of the Exarch as much as the Striking Scorpions do. You need to think of the Exarch the hub of the unit. The Striking Scorpions Exarch has a number of wargear items and a couple of Exarch powers too.
Strength and Weapons
The Striking Scorpions Exarch can keep with the shuriken pistol and chainsword that the other Striking Scorpions get, but upgrading to one of the Exarch special weapons options makes sense.
Scorpion Claw and Biting Blade
This is the more expensive option points wise. The Striking Scorpions Exarch Scorpions Claw gives the Exarch a power fist. This does mean that the Exarch will be striking last, but the power fists do give the squad the ability to tack on larger targets. The Biting Blade give the Exarch increased strength for each successful hit. This means that the more attacks the Exarch has, the more useful it becomes. So it follows that if you can arrange
Eldar Fire Dragon Tactics
The Eldar Fire Dragons are armed with Firepikes. These are S8 AP1 Melta weapons. These are short ranged, but very useful against Tanks and extra tough opponents.
Eldar Wraithguard Tactics
Space Marines have Terminators, Orks have ‘evy armour, the Imperial Guard have Orgyns, and the Eldar have the Wraithguard. So what we are looking at are slower tougher Eldar, with heavy hitting short ranged weapons.
Because of the Wraithguard‘s slower spead, and shorter range weapons, they are well suited to be loaded in to the back of a Waveserpant troop transporter.
Howling Banshee Tactics
The Eldar Howling Banshees are close assault specialists. This means that you want them fighting hand to hand as much as possible. It also means that if they get caught in the open in front of big guns , they will be pulverized.
The Eldar Howling Banshees are armed with power swords. These ignore armour saves so they work best against opponents with tough normal armour, eg. Space Marines and Sisters of Battle in power armour. Terminators will be forced to do 5+ invulnerable saves instead of their 2+ saves.
The Eldar Howling Banshees can do well against some Monstrous Creatures because they don’t often get invulnerable saves. What the Monstrous Creatures to get is extra toughness. So against a T6 Carnifex they need a 6 to wound, but ignore the 3+ or 2+ saves. Be aware that they can not wound a T7 or higher creature like a T8 Eldar Wraithlord.
The Eldar Howling Banshees ware the Banshee Masks. This allows them to strike firs almost all the time. You will need this advantage because the Banshees do not cope with counter attacks well. Their T3 and 4+Sv will not even stand up to a squad of Imperial Guard let alone tougher opponents like Space Marines or Orks!
Fleet of Foot
The Eldar Howling Banshees get the ‘Fleet of Foot’ special rule. This will allow to run and assault in the same turn. You will need to decide if you want to run or fire your Shrunken pistols when entering an assault. Running will allow more Banshees to get in to assault, where as the Shrunken pistols may whittle down your opponents, leaving less to kill.