In Warhammer 40k Characters are an important part of the army. Not only they are they usually better fighters, but they usually have a better leadership too. The leadership score is important to keep the foot troops from running away.
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Characters and Independent Characters
Characters in Warhammer 40k come in two broad types. Characters are usually regular troops that have been upgraded to a Sergeant, veteran sergeant, or what ever the equivalent is in a none-imperial army. In most cases characters have access to more equipment. This equipment comes at an additional points cost, so make sure that you make use of the equipment that you purchase.
The other type of character is an Independent Character. These are usually found in the HQ section of the army list. Independent characters often have much better stats than the regular troops and they usually have extra special rules too. When you pick a special character for your army it is a good idea to make sure that you know the special rules. If this is the first time you have used this character you may want to write notes on the army list, or take some queue cards to the game to remind yourself of the characters special rules.
You can find the rules for characters on page 100 of the 40k Rulebook.
Psykers and Psychic Powers
Psykers have been given a boost in the 6th edition of 40k. Now they are allowed to choose from a number of psychic classes from the rule book, or use powers listed in their own Codexes.
Deny the Witch
The ‘Deny the Witch’ rules have been improved so the you can have a chance to cancel any psychic power use,, and not just powers that affect your units. However if you have a unit that has a psyker in it, you do get bonuses that make psychic attacks easier to repel. This means that adding a psyker in your high value units, like HQ units, does make a lot of sense!