Dark Angel Elite Tactics
In this section we will be
looking at the Dark Angel Elite Choices available to the Space Marine Dark Angel
army, and their tactics.
The Dark Angel Elite section adds some specialists to the Dark Angel army list.
Like most Elite army list option, you do not get many slots available for Elite choices, and they tend to be
pricey in points. This means that the more you know about our opposition, the you will be able to tailor this
section of the army list.
Dark Angel Deathwing Terminator Squad
If you want a stubborn Troop choice then the Dark Angel Deathwing Terminators show how its done! They
are fearless, have are Ld9, and they have the Terminator Armour that is the toughest none-HQ armour
available!
They do come with a high cost. At 43 points each basic, you could almost get three Dark Angel Tactical Space
Marines or three and a third Dark Angel Scouts for the points.
Dark Angel Special Rules
The Dark Angel Deathwing Terminators special rules are different from the Codex Terminators.
Fearless
The Deathwing Terminators have the 'Fearless' special rule. No not worry about passing moral checks, they do it
automatically! It does not matter how many screaming Orks they face, or if the HQ is on the table or not, these
models will fight to the last man.
Because the Deathwing Terminators Fight to the last man means that they are very good at holding up advancing
assault squads. This should give you time to counter strike or clear a killing ground if the Terminators don't
finish the job on their own.
Deathwing Assault
Unlike Standard Space Marine Terminators, The Dark Angel Deathwing Terminators have the option
to enter the battle using the 'Deep Strike' special rules. This can be combined with the Raven Wing teleport homers
to make devastating surgical assaults on key objectives.
> Also seen: Warhammer 40k Sneeky Tactics
Mixed Weapons
This is not a special rule pre-say but with Dark Angel Deathwing Terminators there are no distinctions
between close combat Space Marine Terminators and tactical Space Marine Terminator squads. You
can make any squad one or the other or a mixture of both by choosing the weapons they take. This means that you can
have a a squad with Assault Cannons, Chain Fists, Lightning Claws and Thunder
Hammers. This makes you choices very flexible. As usual keep your opponent in mind when designing your army
list. If you are unsure, keep the squad flexible with some close combat weapons and some heavy tank busting
weapons.
Dark Angel Dreadnought Tactics
Dark Angel Dreadnoughts are
expensive, about 20 points more than other Space Marine chapters for the basic configuration.
Dark Angel Techmarine Tactics

If you take one or more vehicles (tanks) then you may have the same number of Techmarines in your army. The Dark
Angel Techmarines are different from the 'Codex' Techmarines in several ways.
More Points
The Dark Angel Techmarine basic points cost 75 points, the Codex Space Marine Techmarine costs
50 points. This reflects several improvements on the normal Space Marine Techmarine. It is up you to
wether the improvements are worth the points.
Two Wounds Two Attacks
The Dark Angel Techmarine has a extra wound and attack over the Codex Space Marine
Techmarine.
Blessing of the Ommissiah
Dark Angel Techmarines are not as good at repairing Tanks as their Codex counter parts. Dark Angel
Techmarines need a 6 to repair where as the Codex Space Marine Techmarines only need a 5+. Also the
Dark Angel Techmarine Servo Harness gives you a re-roll (2 in 6 chance = 33.3%) where as the
Codex Space Marine Techmarine's Servo Harness adds 1 on to the dice roll (3 in 6 chance = 50%).
Dont use a Elite Slot
As noted in the introduction, the Dark Angel Techmarines do not use up an Elite slot even though they are
elite troops. This means that you can have three elite choices and extra Techmarines on top. You do have to
have none-dedicated Vehicles in you army to have Techmarines. The rules are unclear as to if a Dreadnought counts
as a vehicle. If it doesn't I can not understand the rule that you can have one Techmarine for each vehicle in the
Elite section as there are no other choices. This might have to be decided by house rules!
Note Just to add to the mix, no vehicles are dedicated any more as transport can be used for any friendly
squad. Decide on house rules again!
Dark Angel Company Veterans Squad Tactics
Dark Angel Company Veteran Squads are slightly souped up Dark Angel Tactical Marines that have
access to more special weapons. This means that the Dark Angel Veterans Squad is a very flexible option.
They can be configured as Shootie squad or as an assault squad, or as a special job squad.
DArk Angel Scout Squad Tactics
 The Dark Angel Scout
Squads are better that the standard Space Marine scouts as they have 1 better Weapon Skill and
Ballistic Skill. This makes them equal to the basic Dark Angel Tactical Squad Space
Marine in everything but armour. They still benefit from the Infiltrate ans 'Move through Cover'
special rules and they still cost 80 points basic!
The lighter armour does mean that they do benifit from being in cover much more than the Dark Angel
Tactical Marines so when you are settting up, or selecting your objectives, is a good idea to keep this in
mind.
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