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Dark Angel Elite Tactics

Warhammer 40k Dark Angel Deathwing Terminator squadIn this section we will be looking at the Dark Angel Elite Choices available to the Space Marine Dark Angel army, and their tactics.

The Dark Angel Elite section adds some specialists to the Dark Angel army list.

Like most Elite army list option, you do not get many slots available for Elite choices, and they tend to be pricey in points. This means that the more you know about our opposition, the you will be able to tailor this section of the army list.

Dark Angel Deathwing Terminator Squad

If you want a stubborn Troop choice then the Dark Angel Deathwing Terminators show how its done! They are fearless, have are Ld9, and they have the Terminator Armour that is the toughest none-HQ armour available!

They do come with a high cost. At 43 points each basic, you could almost get three Dark Angel Tactical Space Marines or three and a third Dark Angel Scouts for the points.

Dark Angel Special Rules

The Dark Angel Deathwing Terminators special rules are different from the Codex Terminators.

Fearless

The Deathwing Terminators have the 'Fearless' special rule. No not worry about passing moral checks, they do it automatically! It does not matter how many screaming Orks they face, or if the HQ is on the table or not, these models will fight to the last man.

Because the Deathwing Terminators Fight to the last man means that they are very good at holding up advancing assault squads. This should give you time to counter strike or clear a killing ground if the Terminators don't finish the job on their own.

Deathwing Assault

Unlike Standard Space Marine Terminators, The Dark Angel Deathwing Terminators have the option to enter the battle using the 'Deep Strike' special rules. This can be combined with the Raven Wing teleport homers to make devastating surgical assaults on key objectives.

> Also seen: Warhammer 40k Sneeky Tactics


Mixed Weapons

This is not a special rule pre-say but with Dark Angel Deathwing Terminators there are no distinctions between close combat Space Marine Terminators and tactical Space Marine Terminator squads. You can make any squad one or the other or a mixture of both by choosing the weapons they take. This means that you can have a a squad with Assault Cannons, Chain Fists, Lightning Claws and Thunder Hammers. This makes you choices very flexible. As usual keep your opponent in mind when designing your army list. If you are unsure, keep the squad flexible with some close combat weapons and some heavy tank busting weapons.

Dark Angel Dreadnought Tactics

Warhammer 40k Dark Angel Space Marine DreadnoughtDark Angel Dreadnoughts are expensive, about 20 points more than other Space Marine chapters for the basic configuration.

 

 

 

Dark Angel Techmarine Tactics

Warhammer 40k Space Marine Tech Marine

If you take one or more vehicles (tanks) then you may have the same number of Techmarines in your army. The Dark Angel Techmarines are different from the 'Codex' Techmarines in several ways.

More Points

The Dark Angel Techmarine basic points cost 75 points, the Codex Space Marine Techmarine costs 50 points. This reflects several improvements on the normal Space Marine Techmarine. It is up you to wether the improvements are worth the points.

Two Wounds Two Attacks

The Dark Angel Techmarine has a extra wound and attack over the Codex Space Marine Techmarine.

Blessing of the Ommissiah

Dark Angel Techmarines are not as good at repairing Tanks as their Codex counter parts. Dark Angel Techmarines need a 6 to repair where as the Codex Space Marine Techmarines only need a 5+. Also the Dark Angel Techmarine Servo Harness gives you a re-roll (2 in 6 chance = 33.3%) where as the Codex Space Marine Techmarine's Servo Harness adds 1 on to the dice roll (3 in 6 chance = 50%).

Dont use a Elite Slot

As noted in the introduction, the Dark Angel Techmarines do not use up an Elite slot even though they are elite troops. This means that you can have three elite choices and extra Techmarines on top. You do have to have none-dedicated Vehicles in you army to have Techmarines. The rules are unclear as to if a Dreadnought counts as a vehicle. If it doesn't I can not understand the rule that you can have one Techmarine for each vehicle in the Elite section as there are no other choices. This might have to be decided by house rules!

Note Just to add to the mix, no vehicles are dedicated any more as transport can be used for any friendly squad. Decide on house rules again!

Dark Angel Company Veterans Squad Tactics

Dark Angel Company Veteran Squads are slightly souped up Dark Angel Tactical Marines that have access to more special weapons. This means that the Dark Angel Veterans Squad is a very flexible option. They can be configured as Shootie squad or as an assault squad, or as a special job squad.

DArk Angel Scout Squad Tactics

Warhammer 40k Space Marine Scout SquadThe Dark Angel Scout Squads are better that the standard Space Marine scouts as they have 1 better Weapon Skill and Ballistic Skill. This makes them equal to the basic Dark Angel Tactical Squad Space Marine in everything but armour. They still benefit from the Infiltrate ans 'Move through Cover' special rules and they still cost 80 points basic!
The lighter armour does mean that they do benifit from being in cover much more than the Dark Angel Tactical Marines so when you are settting up, or selecting your objectives, is a good idea to keep this in mind.