Dark Angel Space Marine Tactics
The Dark Angels are a dark and forbidding
Chapter on the Emporium. They have a terrible secret that they absolutely must hide until the chapter can be
purified. A result of this the Dark Angels display traits not seen in other chapters. The first trait is that
they are very antisocial. They will not work with other chapters or Imperial Agents if at all possible. The
Second is their legendary stubbornness.
When you face a Dark Angel force you know that they will fight to the last man. This army is perfect for the
more calculating clinical player. Because of this the Dark Angels are considered as boring by the more flamboyant
players. Do not be put off by this, if you keep an even head then you will win more games than all the other
chapters put together.
Codex Overview
Do not expect many favors from the Codex. Almost all of the Dark Angel units are 5 to 10 points more expensive
that their Standard Codex bretheren. Now for the difference you do get the Dark Angels legandry subbornness, but
this does not streatch to the extra points cost for the Rhino's, Dreanoughts and other tanks.
Legendary Stubbornness
Please not that in this section when I
write about stubbornness I am not referring to the special rule, I am referring to the 'sticking around when
the going gets tough' personality.
Dark Angel Space Marines have always been famous for their stubbornness. In the 2007 Codex this characteristic
has moved away from the Veteran Sergeants and now rests with the HQ and Terminator units. Now these units have the
'Fearless' special rule. Stubbornness can be partly passed on to Tactical Marines by the use of banners and Company
Master 'Rites of Battle' special rule.
The bonus of this stubbornness is that the Dark Angels will fight to the last man. This means that the Dark
Angel Space Marine will kill more of the enemy other model than the other Space Marine Chapters will.
Company Masters 'Rites of Battle'
With a stubborn army you can have much more faith that your troops will fight to the last man. This not
only makes it easier to plan, but also means that each marine is worth more than they first appear.
The Dark Angel Army gains this stubbornness through the Company Masters 'Rites of Battle'. This gives all the
Dark Angels leadership 10 while the Company Master is on the board. Leadership 10 means that there is only 1 in 12
chance of failing a leadership test.
Chaplin's 'Sacraed Banner'
The next most popular method of adding
stubbornness to the Dark Angle army is by adding a Sacred Banner. This makes all units with at least one model
in 12" fearless. This means that you don't even have to make a test in the first place!
Cypher - The one that got away!
The Dark Angels have a dark secret.
> Also See Dark Angels background
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