In this article we will have a look at the tactics we can use for Chaos Warriors and Chaos Knights in Age of Sigmar games.
General Chaos Warriors Tactics
The Chaos Warriors are the standard choice for rank and file troops for the chaos army. They tough with 2 wounds, have 2 attacks each and a good Bravery score.
Use the Chaos Warriors as the backbone of your army. They can defend objectives, or form the core of any advance. As usual you will want to ‘soften up’ any enemy units with some ranged fire before the Warriors pile in, and you may want some fast units to follow up any break troughs and etc.
Chaos Warrior Command Models
The horn blowers, standard bearers, and aspiring champion are collectively known as a command group. You do not have to have all of the command models in your unit, or any of them, but they do add useful benefits if you do!
All units of Chaos Warriors must have a leader. The leader is called and Aspiring Champion. The Aspiring Champion is better at wielding weapons so with a sword, he hits on 2+ normally, but still wounds on 4+. This may sound like a small difference, but if you roll some dice you will see that the chance of wounding goes down from 1 in 4 ( 25% ) to 5 in 12 ( 41.66% ). In other words, very useful!
You can have any number of Standard Bearers in a Chaos Warrior unit, but there are no benefits from having 2 or more standard bearers other than having spares in case one standard bearer dies!
Having a standard bearer in the units useful. It increases your bravery from 6 to 7. This means that you will need to loose three warriors per turn before you have to worry about loosing a Battleshock test This is useful as Chaos Warriors usually come in units of 10 so they do not get the +1 for units of 10 or more ( because at least 1 model must have died to need a test ).
Horn Blowers allow the unit of Warriors to move an extra inch when charging. This means that your minimum charge is now 3″. If you have ever failed a 3 inch charge by rolling double ones, you will know how useful this is!
Just like the standard bearers, you can have 2 or more horn blowers, however this does not give you any additional benefits.
Chaos Warriors Special Rules
The Chaos Warriors have a few special rules that you will want to remember ( or have a memo note to remind you ). I will go through the special rules in order of importance as I see them. If you just remember one rule, remember the first of these!
This special rule is amazing! You get to save against Mortal Wounds! That’s right, Warriors of Chaos get a chance to save against all those Arcane Bolts and other attacks that other units just have to sit there and take. The save is just 5+, but at least it’s something.
Legions of Chaos
This is a special rule that kicks in if you have 20 or more warriors in a unit. The usual number is 10 to a unit so you may only see this in very large games. If you do have a unit of 20+ then this rule lets you re-roll for some saves. Note that you can not re-roll Mortal Wound saves.
If you are daft enough to give up your shields in favour of a 2nd weapon, then this rule gives your warriors a small extra chance of hitting your opponents. If you get to choose, go for the shields!
Mark of Chaos
Adding a mark of chaos from one of the four chaos gods will not affect the unit of Warriors directly. However there may be other special rules in plat that benefit units of one of the gods. For example when you are playing in the realms of earth Nurgle units can get regeneration benefits. Keep an eye on the other special rules at play in the game.
AoS Chaos Knights Tactics
Chaos Knights are warriors of Chaos on War Steeds. As the rules are so similar I will write up their tactics here.
The basic stats for the Chaos Knights add one point of bravery, one extra wound, and an upgrade to 10″ move.
The knights have similar special rules to the Chaos Warriors. The Legions of Chaos special rule has been dropped and a new ‘terrifying Champions’ rule has been added. Chaos Knights with Chaos Glaves get a ‘Impaling Charge’ special rule too.