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Why Play Warhammer Orcs and Goblins?The Orcs and Goblin army is a fun army to play, but more that this is that you actually three armies for the price of one. These are an Orc only army, a Goblin only army, and an army that comprises of a mix of the two. And all three of these armies have a different style of play. Playing a Warhammer Orc only ArmyOrcs are big and brutal. This means that fielding an army purely of Orcs means that you will end up with a few squads of quite heavy hitters. Be aware that the are not invulnerable. Slamming a unit of Goblins in to a similar sized unit of Chaos Warriors will end up with a mess, for you. However they will do a lot of damage to most rank and file units. Adding units of Big'uns and Black Orcs do make an army with punch. Playing a Warhammer Goblin only ArmyGoblins are weedy. On their own they will not put up much of a fight with anyone. However they are cheap. Goblins make a great horde army whose numbers will absorbed any the damage bigger foe can cause, and then win the combat with overpowering numbers. Goblins also come with a number of unique, and fun to use units. These include Doom Divers that a great at taking out Giants, Squig hoppers that are fast and can take down units of Ogres if they can flank them, Wolf riders and spider riders that can harass the enemies rear units. Mind you, adding one or two of your own Giants wont hurt either. Playing a Warhammer Army with both Orcs and GoblinsHaving a mix of both Orcs and Goblins is defiantly the most flexible option. As flexibility is one of the cornerstones of tactics, then this is usually the option to go with. The usual tactics is to use the Goblins to slow down the enemy and then move the Orcs in to the flanks, But slamming the Orcs in to units and flanking with goblins works quite nicely too. Orc and Goblin Special RulesOrcs and Goblins have a handful of special rules. It will be well worth reading them and getting to know them. For those who know the 2006 Army book, you will see that the Waaagh special rule has moved to the individual Lord and heroes, rather than being a army wide rule. AnimosityThis is the main Orc and Goblin special rule, and the rule that make the Orcs and Goblins quite random in their actions. For those that knew the 2006 Army book may breath a sigh of relief that the Orc and Goblins are only subject to random events 1 in 6 times, half as often as they use to. ChoppasThe Orcs (but not the Goblins) get hand weapons called Choppa's. These give the Orcs an added advantage on the first on the first round of combat. As the advantage is only on the first round, if you can orchestrate it so that you have a convincing win in the first round, you will gain yourself a major advantage. The Orc and Goblin Army
Orc and Goblin
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