Great 4 Handed game highlights armies strengths and weaknesess

On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau.

Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex.

In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there.

As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos.

My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player I was surprised my how HQ heavy and troop unit light his force was. It did not bode well as my force was fast and light but a bit short of solid troop and heavy support units. This brought up the first learning point, where possible, in a two handed game, check with your team mates what they are bringing to the battle or you could end up with a mismatched force.


It was great fun testing out my Chaos Tzeentch Daemons in a WH40k game, even though it was not a winning outcome! Many thanks to Richard, Lee and Mark for the battle.


Dark Angels vs Orks Battle Report

5 man Dark Angel Squad with Assault Waepons

Battle Report – Orks vs Dark Angels

7th Edition 40k, with the 2015 Dark Angel Codex.

The two armies glared at each other on over the city ruins. The once fabulous city sited at the crossroads of profitable trade routes now lays at the front line of the Ork expansion and the refuge of humanity. Holding this front line The Dark Angels stand alone.

Today I had the chance to face my old nemesis Ork Boss Hogan in his bunker where he had created a splendid 6 x 4 city terrain war gaming table. We came with 2k armies and decided to play the Maelstrom of War scenario. The roll off selected the ‘Contact Lost’ Mission.

Richard had his newly formed speed freak army with a mighty custom built articulated battle wagon. There was a Mad Max theme running through the whole army and this just was the crowning glory. Also in the Orky line up was a second battle wagon, several wartrukks, a Nob Bike mob, and some buggies.

For myself I brought a newly painted Dark Angel army made main from the Dark Vengeance box set painted in pre- heresy colours. To this core force I had added a unit of two Dreadnoughts, two Lascannon welding Predators, two more 5 Marine squads, an extra 3 man bike squad, and a Nephlim jet fighter.

During the placement of the objectives I noticed that they where slightly offset to the Northern long edge of the table. As luck would have it I rolled high for first set-up and choose that side of the board. Splitting my forces in two meant that there where two objectives That I could reach at the end of the first turn, and possibly a third objective that a bike squad could reach.

Richard failed to claim the initiative and I went first.

From then on the battle was pretty much decided. I claimed three objectives at the end of the first turn. Deep Strike Terminators landed on a fourth objective in the 2nd turn thanks to the Ravenwing homer’s, and my General and Librarian climbed a tesseract to claim a fifth undefended fifth objective.

Richards Orks did a valiant job of mauling the Dark Angels and retook an objective of the Ravenwing bikes and holding back supporting Dreadnoughts Preditors and Tactical Marines. However with the overwhelming numbers of objectives held and the stubbornness of the 5 man Dark Angel squads refusing to relinquish the objectives until the last man fell meant that  I racked up points faster than he could.

Over all I was impressed with the Dark Angel stubbornness and the improved BS2 overwatch. I was going to field a Dark Angel Demi Company with a BS3 overwatch but it does not allow for the amount of heavy support choices that I expect that I would have needed.

All in all a good game and a lesson on keeping your eyes on the mission objectives from the start!