WH40K Space Marines Wed, 01 Mar 2017 21:50:55 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 /wp-content/uploads/2014/11/cropped-40k-Space-Marine-150-32x32.jpg WH40K Space Marines 32 32 Great 4 Handed game highlights armies strengths and weaknesess /blog/2017/02/27/great-4-handed-game/ Mon, 27 Feb 2017 22:31:51 +0000 /?p=2936 On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau. Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex.  In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there.  As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos.  My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player...

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Space Marine Formations /wargame-tactics-top/warhammer-40k/space-marine-tactics/space-marine-formations/ /wargame-tactics-top/warhammer-40k/space-marine-tactics/space-marine-formations/#respond Fri, 21 Aug 2015 20:15:15 +0000 /?page_id=1325 In the 2015 Space Marine Codex there are 10 different formations that you can add in to your army list. No you will not be able to add all the formations in to each game, the formations will cost more points than the game limit will allow. If you play a super massive Apocalypse game then you may be able to, but that is what Apocalypse games are all about! Are Space Marine Formations worth it? Formations usually add some special rules that can give you a gaming advantage. The cost of this is that the formations normally have a formation structure and often other restrictions too. So is it worth jigging your army list around to accommodate formations? I believe that if the changes are in line with your game plan, then you may find that slipping the formations in to the army list. However the special rules usually do not give such a big advantage to warrant making major game plan change Space Marine Battle Demi-Company Tactics The Space Marine Demi-Company is a fairly strict formation of mainly troop based designed to be a core army. The advantage of this formation is that it is easier to claim...

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Dark Angels Librarius Concave /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angels-librarius-concave/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angels-librarius-concave/#respond Sat, 15 Aug 2015 17:36:49 +0000 /?page_id=1305 Ezekiel and the Dark Angel Librarius Concave, it sounds like a 1960’s psychedelic pop group to me, and if you think the same you may not be far wrong! However the Dark Angel Librarius Concave is a Dark Angel formation found on the Games Workshop Black Library site. The ebook it’s self is a small publication that has the formations special rules and not much else. You could print it out on one side of A4 (letter sized) sheet of paper. The Dark Angel Librarius Concave Formation The Formation consists of Ezekiel and a small number of Dark Angel Librarians. This means that the formation will fit nicely along side a battle forged formation or a Demi company formation. And you may be able to do this in 1500 points with careful points cost planning. Fitting the Concave in to a 2k game should be easy. The Dark Angel Librarius Concave Special rules “On the other side of the Battlefield I could sense Brother Ezekiel and Brother Paul mind link to perform a psychic blast. Now it was the turn of Brother David and I to use our skills. Brother David was with Squad Delius a few feet in front...

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Dark Angel Lords of War /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-lords-of-war/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-lords-of-war/#respond Thu, 09 Jul 2015 20:43:56 +0000 /?page_id=1215 The 2015 Dark Angel Codex introduces the new Lords of War category and Azrael has been promoted from the HQ section to be the only Dark Angel Lords of War choice. In the Warhammer 7th edition rules you can see Lords of War referred to on page 119. On page 122 you can see how the Lords of War fit in to the Combined Arms / Battle Forged army list. Azrael, Supreme Grand Master Tactics Azrael is the most senior Dark Angel leader. Because of this he is the most expensive character available, and has the most special rules. Unlike most Chapter Masters Azrael‘s special rules are as much about empowering the unit he is in as it is about giving Azrael more punch. This is quite different from the other Space Marine Chapter Masters and Special characters. Azrael’s Wargear Azrael has some wargear. His Combi-Bolter, Plasma Gun is master crafted so the one shot plasma gun a better chance of hitting and not over heating. Azrael‘s Power Sword is S6 AP3. This means that you should be able to slice through standard Space Marine and Chaos Marine power armour, bur it will bounce off Terminator armour. Azrael has Artificer armour that gives a 2+ save and...

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Space Marine HQ Tactics Updated. /blog/2015/06/23/space-marine-hq-tactics-updated/ /blog/2015/06/23/space-marine-hq-tactics-updated/#respond Tue, 23 Jun 2015 16:11:46 +0000 /?p=1174 Phew! Finished updating the Space Marine HQ Tactics. There’s no resting though with all the updates being released this summer, so I will be right on with updating the Space Marine Elite tactics over the next few days too!

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Fallen Dark Angel Cypher Tactics /wargame-tactics-top/warhammer-40k/dark-angel-tactics/fallen-dark-angel-cypher-tactics/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/fallen-dark-angel-cypher-tactics/#respond Fri, 21 Nov 2014 18:00:43 +0000 /?page_id=466 There was one obvious omission from the 2013 Dark Angel Codex and the 2013 Chaos Space Marine Codex, and that was the character called Cypher. Cypher is considered to be one of the most wanted of the fallen Dark Angels that disappeared in to the warp during the fall of Caliban. Since then the whole of the Dark Angel army and their successor chapters have been obsessed with capturing or killing Cypher. The last time we saw any Warhammer 40k rules for Cypher was in the 1999 Chaos Space Marine Codex. However the Games Workshop servitors have been busy and created the ‘Dataslate: Cypher‘ e-book that is available on the Black Library web site and available for most e-readers. The Dataslate e-book is about 200 pages long (depending on the read text size) and covers a good deal of background background on Cypher and the rules needed to play him in a Warhammer 40000 game or a Warhammer Apocalypse game. In addition to the background material and the rules, the Dataslate e-book also contains 6 new battle missions based on Cypher. If you are looking for a compatible ebook reader, I can recommend the Caliber Ebook Reader. It’s so good...

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Dark Angel Ravenwing Tactics /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-ravenwing-tactics/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-ravenwing-tactics/#respond Fri, 21 Nov 2014 17:54:27 +0000 /?page_id=462 The Ravenwing is the Dark Angel Chapter Bike section. In the 2012 Dark Angel Codex the Ravenwing section has been expanded so that you can field an army that is made purely from Ravenwing units. To Field a Ravenwing army you need to have either Azrael or Sammael heading up your army. If you have either of these characters in your HQ you can field Ravenwing Attack Squadrons as troop choices. Ravenwing General Tactics If you are wanting to play a Ravenwing army you are going to need to be very comfortable with using bikes and landspeeders in Warhammer 40k battles. Bikes have some definite differences to regular Space Marines and you are advised to try out some single player scenarios first to get use to them. You can find the main rules for Bikes on P45 of the Warhammer 40k Rulebook. Some particular differences you will find: Bikes are fast. They move up to 12″ in a normal movement phase, but you can ‘turbo boost’ to move up to 24″ per turn. On a standard 6×4 foot table, that is a big chunk of table per move! Bikes are relentless. This means Bikes can move & still fire their...

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Dark Angel Deathwing Redemption Force /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-deathwing-tactics/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-deathwing-tactics/#respond Fri, 21 Nov 2014 16:04:43 +0000 /?page_id=460 If you want to field a Dark Angel Deathwing army you will want to create a Dark Angel Deathwing Redemption Force. However if you want to field a force of Deathwing in addition to a regular Dark Angel detachment then you can field a Deathwing Strike Force. You can find the Deathwing Strike Force on page 158 of the 2015 Dark Angel Codex. Deathwing Strike Force Organization Chart The Dark Angel Deathwing Strike Force has 1 to 3 HQ units and 2 to 12 Elite units. Each unit needs to be either to have the Deathwing special rule or be in a dedicated transport. There is no mention that troops need to have Terminator Armour. This means that the options are open to the Veteran Squads and Command Squads too as long as you stuff them in a Rhino, Razerback, Drop Pod, or Land Raider. Dreadnoughts and Venerable Dreadnoughts need to be in Drop Pods too. Also buy: Discount Dark Angel Veteran Space Marines from Element Games Why field a Deathwing Redemption Force? The main reason to field a Deathwing Redemption Force is to get a load more Elite units, and specially Deathwing Terminators. Also if you are able to...

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Dark Angel Heavy Support Tactics /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-heavy-support-tactics/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-heavy-support-tactics/#respond Fri, 21 Nov 2014 15:13:28 +0000 /?page_id=458 In this section we will look at the Dark Angel Space Marine armies heavy support choices. The Troop Choices may be the glory boys that claim objectives and win the games, however they do need covering fire to thin out the enemy ranks and take out the tanks and Monstrous creatures. This is specially true if you are splitting your units in to smaller combat squads. General Tactics The legendary stubbornness of the Dark Angel army has made them excellent heavy support army. For example it is not unusual to see a single heavy weapon Dark Angel Devastator standing alone passing leadership test after leadership test adding covering fire for the rest of the army long after other Space Marines would have run. Dark Angel Devastator Squad Tactics I do tend to use the Dark Angel Devastator Squads frequently in my Dark Angel armies. This is because I tend to having more static shooting tactics when playing the Dark Angels. The Dark Angel Devastator Squads add a big punch for the points cost. The missile launchers can be upgraded to have the flakk skyfire missiles. This is recommended if you are expecting to be facing flyers. Four missile launchers with...

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Dark Angel Fast Attack Tactics /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-fast-attack-tactics/ /wargame-tactics-top/warhammer-40k/dark-angel-tactics/dark-angel-fast-attack-tactics/#respond Fri, 21 Nov 2014 15:04:34 +0000 /?page_id=456 In this section we will look at the Dark Angel Fast Attack choices and the Fast Attack tactics. The Dark Angel Space Marine Fast Attack come in 4 broad groups, the Ravenwing bikes and Landspeeders, the Assault Squads, Jet fighters, and in the 2015 Codex Dedicated Vehicles can now be taken as Fast Attack choices in their own right and with no attached troop units. Ravenwing units are better on larger tables or with smaller units in a regular 6×4 table. Assault Squads are good for dropping in behind the enemy lines or to hit units weakened from heavy weapons fire. Like a hit squad. The Jet Fighter and the Ravenwing Dark Talon are designed as anti-aircraft fighters. These work better in Apocalypse game. Dark Angel Assault Squad Tactics The Dark Angel Assault Squad are regular Dark Angel Tactical Marines that have specialised in close assault. This means that they have all the same special rules that the Tactical Marines do, plus they have the option to take jump packs too. Dark Angel Assault Squads and Jump Packs The usual configuration for the Dark Angel Assault Squad is to have jump packs attached. This allows them to Deep Strike in...

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