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The Chaos Space Marine army are warped and twisted versions of the Imperial Space Marines. Seduced by favors and powers that the Chaos powers promise. In this section we will have a look at the Chaos army and the Chaos tactics. The New Codex is due for release tomorrow ( 6th October 2012 ) so these pages will be updated as soon as I get my hands on a copy. In the mean time here are the notes for the 2007 Codex. General Chaos Space Marine TacticsThe Chaos Space Marine has a number of options and special rules. With an ary this complex it is a good idea to get some over all tactics. Marks of ChaosAcross many of the Chaos Space Marine units you will see that you can take different Mark of Chaos upgrades. These upgrades are not prices of equipment, but skills bestowed from the Chaos god that the Chaos Marine unit follows. In many cases you do not have to take a Mark of Chaos. They are totally optional. However they do not come free. Each mark will have a points cost associated with it, and you can only have a maximum of one mark per unit. If you are new to Warhammer 40k then I would suggest that you leave the Mark of Chaos skills for now and revisit them after you have played a few games. If you are looking to use these upgrades in your army list make sure that you know what benefits the Mark of Chaos give your units and choose a Mark that fits in with your aver all game tactics. A suggestion that may help here is to write out the units details on a 4x3 index card, using one card per unit, so that you can refer to the units stats and skills quickly during the game. This will mean that you will be more likely to remember any special rules the units have and this in turn will mean that you will not be waiting points on upgrades that you do not use. Chaos Marine HQ TacticsAll armies need a HQ to lead them. With the Chaos Marine arm this specially true. Also the leaders in the Chaos Marine army are some of the biggest and baddest characters in the game. However do not get too seduced by the Chaos HQ options, as it is still the rank and file troops that will win you the games. Named HQ ChoicesThe Chaos Marine army has a number of special characters that you can choose from. Remember that you can only have one of each in your army, so be careful, and be careful of the points cost for these characters. One may alone will not win the game for you, specially when they can not claim objectives. Abaddon The DespoilerAbaddon is the most powerful of the Chaos Space Marine special characters, and has the highest points cost. Strength and WeaponsAbaddon has some fearsome weapons. For starters the two close combat weapons give Abaddon 4 + D6 attacks at S8,that allows you to re-roll any missed wound ( but not re-rolling missed hits), means that Abaddon will be wounding most characters and monstrous creatures on a 2+ ( with that re-roll). This will mean that he will be able to walk through most one on one close combats. Be careful that you are not out numbered. If there enough returned hits Abaddon will eventually succumb and fall. Abaddon also has a twin linked bolter. This is not as good as the Storm Bolter of the Imperial Space Marine Terminator as it is still a single shot per turn rapid fire weapon, but it does allow Abaddon to re-roll missed hits. Toughness and Special RulesFirst off Abaddon is wearing the super tough Terminator armour. Even if he did not have any other special rules,
this would make him a tough nut to crack. However as well as the Terminator armour he has the mark of Nurgle so
this adds 1 point of toughness to his stats, and because he has the mark of Tzeench he has a 4+ invulnerable save
instead of the usual Terminator save. Fabius BileHuron BlackheartTyphusKharn The BetrayerKharn is a popular Chaos Space Marine general because he is the most powerful of the Khorne special characters,
and Khorne armies are popular because of their simple charge, assault, charge tactics. Strength and WeaponsKharn's weapons are a close combat special weapon and a plasma pistol. This highlights his close combat role Toughness and Special RulesKharn is not particularly tough. He has basic Power Armour and basic Space Marine toughness. The only addition to this is a 5+ invulnerable save and immunity from psychic attacks. This means that you will want to place Kharn in a large unit of close combat specialist to sheild him from the brunt of any incoming fire. AhrimaAhriman is the powerful Sorcerer of the Chaos army. Strength and WeaponsAs Ahriman is a sorcerer he relies on his psychic powers more than brute force strength or powerful weapons. He does have a force weapon, a bolt pistol and grenades. Toughness and Special RulesAhriman come with a number of special rules including a number of psychic powers. Lucius The EternalDaemon PrinceChaos LordChaos SorcererChaos Marine Elite TacticsChosen Chaos Space MarinesChaos TerminatorsPossessed Chaos Space MarinesChaos DreadnoughtChaos Marine Troop TacticsThe Chaos Space Marine units are the backbone of the Chaos army. Really you will be wanting to spend half of your points on Space Marine troop units. Chaos Space MarinesPlague MarinesNoise MarinesKhorne BerzerkersThousand SonsChaos Marine Fast Attack TacticsChaos BikersChaos RaptorsChaos SpawnChaos Marine Heavy Support TacticsThe Chaos army us configured to work better as a close combat army. However this does not have to be true. And even if you are playing a close combat army, having some heavy fire power to clear the route in is always useful. Chaos HavocsObliterator CultChaos PredatorChaos VindicatorChaos DefilerChaos Land Raider
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