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Warhammer 40k Rulebooks

"The must have to play Warhammer 40k"


Product Info
Price:
£29.66
Our Rating:
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I just got into playing Warhammer 40k so I can't really compare this edition between any earlier editions. However, I have read many rule books, in both the Role Playing and the Miniatures Wargaming world. I have to say that in terms of content I got my moneys worth. This book gives you everything you need to do in order to play the game and then help you get deeper into the world.

If all you care about is getting the miniatures and learning the rules then I highly recommend you pick up the "Assault on Black Reach" box set for about the same price. It comes with all the rules to play the game and is exactly the same you find in this book, but it also gives you over fifty miniatures so you can start playing right away. So at this point, I suppose some people will be asking "why should I get this book?" Well I picked this book up just to see what was different about the rules in "Assault on Black Reach" and was surprised to see that the first 95 pages are the same as the 95 page mini book you get in that box set. After that it brings you deeper into the Warhammer 40k universe. It gives you a brief overview of all the races you'll be encountering on the battlefield. If you want to learn even deeper about these varying factions then you'll have to get the various Codexes to learn the real nitty gritty on each of them. The book is also beautifully illustrated and includes a lot of photos of in-game battles with the miniatures.

After that it gives you helpful hints on developing some games to play and even runs through some possible campaign scenarios. It also gives you tips on painting your miniatures, as well as collecting them in general. It also shows you pictures of every miniature army available in the Games Workshop line of miniatures as of the books writing. Each army is beautifully painted and really inspires one to get an army and learn how to paint. The book even goes to lengths to talk about building terrain and things like that. It also points the reader in the direction of a couple expansion areas called "City Fight" and "Apocalypse" for those who want to delve into even more epic and larger games. At the end of the book it gives you helpful hints on getting engaged with the war gaming community in general and a brief overview of how tournaments work and are setup.

I've played through a few bouts with a friend of mine and I have to say the game is incredibly fun; however the rules seem to be overly complex at times. If you're a beginner, like me, I'd recommend ignoring some of the more complicated rules and start out small and then build up to using all the complexity in something like the "City Fight" setting. One of the greatest features of this book is that the authors outright tell you use things the way you think is best. If you find it's more fun to play the game with a modified rule then that's up to you. It feels very different from reading something like the D&D manual where it feels a lot more rigorous. However, if you expect to tournament with Warhammer 40k, then you should definitely learn the agreed upon rules, which are enclosed in this book. I've already chosen my army to be the Tyranids and I've picked up the 1500 point "Assault Brood" to start my army off. Which army will you choose after reading this?