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Chaos Space Marine
Heavy Support Tactics


The Chaos Space Marine army us configured to work better as a close combat army. However this does not have to be true. And even if you are playing a close combat army, having some heavy fire power to clear the route in is always useful.

Chaos Havoc Space Marine Tactics

Havocs are regular Chaos Space Marines that have a special fondness for heavy and special weapons.

Unlike the Imperial Space Marine Heavy Weapon squads the Chaos Space Marine Havocs can be configured to have either a heavy weapon role or a close support role by arming the Chaos Havocs with special weapons.

Space Marine Havocs with no special weapons

You do not have to arm your Havocs with either heavy weapons or special weapons. This allows you to create some more tactical squads at the same points cost. Remember to make sure that these squads can be identified because these squads are still heavy support squads so they cannot capture objectives.

Flakk Missiles

The Havoc missile launches can be upgraded to have Flakk missiles. This upgrade does make the missile launchers expensive in points costs, but it does give your army some anti-aircraft abilities. If you think that you will be facing flyers then this upgrade is well worth the points.

Obliterator Cult Tactics

Defiler Tactics

The Chaos Space Marine Defiler is a walking battle tank that has a crab like appearance. There is nothing like this in the Imperial armies.
The Defiler has a number of configuration options. This will allow you to configure the Defiler as a close combat creature or as a heavy weapons platform. If you know your opponent ahead of time then you may be able to pick one of these configurations, however if you are going to be facing a number of different opponents then you may wish to configure the Defiler with a mixture of both close combat and ranged weapons to give the Defiler a more flexible tactical unit.

Strength and Weapons

As the Defiler is a walker it has the ability to assault other units. In assault it is armed with two power fists. So it gets one extra attack and this is has the strength doubled to the maximum of S10. An interesting upgrade is that the Defiler can swap it's Reaper Cannon for a third power fist giving the Defiler two additional attacks.

Introduction to Forgefiends and Maulfiends

The Chaos Forgefiends and Maulfiends are new additions to the 2012 Codex Chaos Space Marine, so I thought that they could do with a bit of and introduction. If only because then I will only have to write it once, and not once per entry!

To simplify things, Forgefiends and Maulfiends are oversized, Daemon possessed walkers. The Forgefiend is configured for medium range ( 18 to 24 inch weapon range ), and the Maulfeind is configured for close combat.

Forgefiend Tactics

The Chaos Forgefiend is a monstrous creature sized Dreadnaught configured for medium ranged fire support for your assault troops, or to thin out horde troops like Tyranids and Orks, and maybe Imperial Guard.

Maulerfiend Tactics

Like the Chaos Forgefiend, the Chaos Space Marine Maulerfiend is a daemon possessed monstrous creature sized dreadnaught. However the Maulerfiend is configured for close combat.

Chaos Land Raider Tactics

Chaos Vindicator Tactics

The Chaos Vindicator is similar to its loyalist Space Marine counterpart.  It offers a lot of short ranged punch. It works better on smaller tables and built up areas.

Chaos Predator Tactics

The Chaos Predator is a upgraded Rhino that can be configured for a verity of different support roles.