Dark Angel Elite Tactics
In this section we will be
looking at the Elite choices available to the Dark Angel army, and their tactics.
The Dark Angel Elite section adds some specialists to the Dark Angel army list.
Like most Elite army list option, you do not get many slots available for Elite choices, and they tend to be
pricey in points. This means that the more you know about our opposition, the you will be able to tailor this
section of the army list.
Deathwing Terminator Squad
If you want a stubborn Troop choice then the Dark Angel Deathwing Terminators show how its done! They are
fearless, have are Ld9, and they have the Terminator armour that is the toughest none-HQ armour available!
They do come with a high cost. At 43 points each basic, you could almost get three Tactical Marines or three and
a third scouts for the points.
Dark Angel Special Rules
The Dark Angel Deathwing Terminators special rules are different from the Codex Terminators.
Fearless
The Deathwing Terminators have the 'Fearless' special rule. No not worry about passing moral checks, they do it
automatically! It does not matter how many screaming Orks they face, or if the HQ is on the table or not, these
models will fight to the last man.
Because the Deathwing Terminators Fight to the last man means that they are very good at holding up advancing
assault squads. This should give you time to counter strike or clear a killing ground if the Terminators don't
finish the job on their own.
Deathwing Assault
Unlike Standard Space Marine Terminators, The Dark Angel Death Terminators have the option to enter the
battle using the 'Deep Strike' special rules. This can be combined with the Raven Wing teleport homers to make
devastating surgical assaults on key objectives.
Mixed Weapons
With Dark Angel Terminators there are no distinctions between close combat Terminators and tactical Terminator
squads. You can make any squad one or the other or a mixture of both by choosing the weapons they take. This means
that you can have a a squad with Assault Cannons, Chain fists, lightning claws and Thunder Hammers. This makes you
choices very flexible. As usual keep your opponent in mind when designing your army list. If you are unsure, keep
the squad flexible with some close combat weapons and some heavy tank busting weapons.
Dreadnought
Dark Angel Dreadnoughts are expensive, about 20 points more than other Space Marine chapters for the basic
configuration.
Techmarines
If you take one or more vehicles (tanks) then you may have the same number of Techmarines in your army. The Dark
Angel Techmarines are different from the 'Codex' Techmarines in several ways.
More Points
The Dark Angel Techmarine basic points cost 75 points, the Codex Techmarine costs 50 points. This reflects
several improvements on the normal Techmarine. It is up you to wether the improvements are worth the points.
Two Wounds Two Attacks
The Dark Angel Techmarine has a extra wound and attack over the Codex Techmarine.
Blessing of the Ommissiah
Dark Angel Techmarines are not as good at repairing Tanks as their Codex counter parts. Dark Angel Techmarines
need a 6 to repair where as the Codex Techmarines only need a 5+. Also the Dark Angel Techmarine Servo Harness
gives you a re-roll (2 in 6 chance = 33.3%) where as the Codex Techmarine's Servo Harness adds 1 on to the dice
roll (3 in6 chance = 50%).
Dont use a Elite Slot
As noted in the introduction, the Dark Angel Techmarines do not use up an Elite slot even though they are
elite troops. This means that you can have three elite choices and extra Techmarines on top. You do have to
have none-dedicated Vehicles in you army to have Techmarines. The rules are unclear as to if a Dreadnought counts
as a vehicle. If it doesn't I can not understand the rule that you can have one Techmarine for each vehicle in the
Elite section as there are no other choices. This might have to be decided by house rules!
Note Just to add to the mix, no vehicles are dedicated any more as transport can be used for any friendly
squad. Decide on house rules again!
Company Veterans Squad
Company Veteran Squad are slightly souped up Tactical Marines that have access to more special weapons. This
means that the Veterans Squad is a very flexible option. They can be configured as Shootie squad or as an assault
squad, or as a special job squad.
Scout Squad
The Dark Angel scouts are better that the
standard Space Marine scouts as they have 1 better Weapon Skill and Ballistic Skill. This makes them equal
to the basic Tactical Squad Marine in everything but armour. They still benefit from the Infiltrate ans
'Move through Cover' special rules and they still cost 80 points basic!
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