Wargame Tactics

Tactics for Wargames!

Warhammer Fantasy
Empire Tactics

Warhammer Fantasy Empire Lord General of the EmpireThe Empire is the world of men in the Warhammer Fantasy world. In this section we will investigate the armies of the empire.

Why play a Empire army?

So what are the key points of an Empire Army? There are several strong reasons to play Empire, they are the arm where you have the broadest range of options. You can have an army of many troops, or you can have a Brittonian mounted Army, or a magic heavy army, the options are huge!

The empire army has the look and feel of the European middle ages, with the odd fantasy item thrown in, wizards, dragons, and steam tanks.

Empire Lords

The Lords selection of an army is where you can find the biggest toughest warriors for your army. And to be honest, with the Empire army, having a hero that packs a punch is really useful.

Named Lords

The Empire army has a number of named Lords that you could field. These lords have extra special rules that the standard Lord choices do not have. To beware! These extra rules come with a cost, and if you do not know or use the special rules then you may end up spending points on your lord that you do not use, and could be better spent elsewhere!

The Emperor Karl Franz

Kurt Helborg

Grand Theogonist Volkmar

Balthasar Gelt

General of the Empire

Warhammer Fantasy Empire Lord General of the Empire

The General of the Empire of the Generic Empire General. You can tool him up with weapons and magic. Be careful to remember what type of opponent you will be facing when choosing the upgrades. When you are facing Goblins you will want weapons that will kill lots of little creatures, but when you are fighting Ogres you will want a fewer harder hitting punches.

Temple Grand Master

Arch Lector of Sigmar

Wizard Lord

> Also See: Warhammer Fantasy Magic Tactics

Empire Hero Choices

Named Heroes

Ludwig Scharzhelm

Luthor Huss

Captain of the Empire

Warhammer Fantasy Empire Hero Captin of the Empire

Warrior Priest

Battle Wizard

> Also See: Warhammer Fantasy Magic Tactics

Master Engineer

Empire Core Units

The Empire Army has a good number of core units to choose from. This will allow you to design any type of arm that matches your style of play. If you favor a swarm army, then the Spearmen are cheap. If you want to pay a gun line, then there are hand gunners, archers and crossbowmen, a cavalry army can be created by fielding Knightly Orders. Ususally a mix of these tactics are used to allow the maximum flexibility. The is specially true if you do not know what army you will be playing.

Halberdiers

Spearmen

Swordsmen

Knightly Orders

Handgunners

Crossbowmen

Archers

Free Company

Empire Special Unit choices

Greatswords

Pistoliers

Outriders

Great Cannon

The Empire Great Cannon is the largest cannon in the game. It has a range of 5 feet, so you will be able to reach anything on the table that you can see.

> Also See: Warhammer Fantasy War Machine Tactics
> Also See: The Rule Book page 112

Mortar

The Mortar is another war machine option available to you. It works like a stone thrower but it has a reduced range and damage. What to do get is a 5" blast marker and -1 armour save.

> Also See: Warhammer Fantasy War Machine Tactics
> Also See: The Rule Book page 112

Empire Rare Units

Flagellant Warband

Helbaster Volley Gun

The Helbaster Volley Gun is a more extreme version of the Dwarf Organ Gun. You roll the artillery dice 3 times to find the number of shots. This means that you have 3 chances to roll a misfire or a 50% chance. The up side is that you could get 30 x S5 shots off.

Fielding a volley gun is a big gamble, but it can pay off big too.

Helstorm Rocket Battery

Steam Tank

The Steam Tank is loosely based on the Leonardo Da Vinci drawings. Of coarse Leonardo did not know about steam, so his was peddle powered!

The Steam tank can be temperamental. They are great to start with, but as they take wounds, generating steam to move and shoot increasingly damages the tank further.

The Steam Tank is tough but strength 3 and 4 weapons and wound it on 6's.

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