Warhammer Fantasy
Orc and Goblin Core Unit Tactics
The Orc core unit will make up the largest part of your army. The Orc army does rely on numbers to work
effectively. Do not scrimp on the rank and files troops.
Orc Boyz
The Orc Boyz are the core of the Orc army. They are very good in close combat, so that is where you want them to
be.
> Also Buy : Discount Orc Warriors Regiment
Orc Arrer Boyz
Orc 'Arrer Boys are good at providing support for the main Orc Boys. Remember that the Arrer Boys also carry
close combat weapons if required.
Savage Orc Boyz
Savage Orc Boys can not carry armour, but they do get a 6+ ward save.
Goblins
Goblin units can be used in two ways, either are the core of a goblin only army, or as secondary units to an Orc
army.
> Also Buy : Discount Goblin Regiment
Goblin Wolf Riders
Wolf Riders are fast. And they are fast cavalry most of the time too. This makes them great for harassing the
rear ranks of the enemy.
I highly recommend Goblins Wolf Riders armed with short bows.
> Also Buy : Discount Goblin Wolf Riders
Forest Goblins Spider Riders
Gobline Spider Riders are fast cavelry. This means that you will be able to move quickly and refom to face the
enemy in one move.
Spider riders can move faster that other fast cavelry because they are not slowed down by woodland. This may
give you the element of suprise if your opponant things that you will have to ride around the sceanary.
> Also Buy : Discount Forest Goblin Spider Riders
Night Goblins
> Also Buy : Discount Night Goblin Regiment
Snotlings
Snotlings are the smallest of the green skins. Because of this they do not seem threatening ad are generally
ignored by your opponent. You can use this to create sneaky traps.
> Also Buy : Discount Snotlings
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