Dwarfs are the miners of the Warhammer underworld. They are tough, stubborn, and have no magic. In This Section we will be looking at the Fantasy Dwarf army and their tactics.
In many ways the Dwarf army is a good choice for beginners. Their uncomplicated tactics make it easy for beginners to the game. In this section we will have a look at the Warhammer Fantasy Dwarf Tactics that cover the whole army.
General Dwarf Tactics
The Dwarf army has a few well used tactics. Be aware that although these tactics are effective, your opponent will be expecting them.
Slow
Dwarfs are slower than most armies. This means that you will not be able to rush around the table. You will need to get to enemy to come to you.
Dwarfs are slow, but they are purposeful. Dwarfs are never march blocked. This means when the forces get bunched up, the dwarfs may end up being faster than other armies!
Runes, Not Magic
Dwarfs do not have magic in the normal way. This means that you will not have a magic phase. What Warhammer Dwarfs do get instead are Runes. These are magical markings that can be engraved on weapons, armour and equipment to improve their qualities.
One advantage of Runes is that they can not be dispelled. This makes them very predictable, and remember that perdicability is the corner stone of tactics and strategy.
The trick to using runes is to remember that they do not affect the enemy directly, like a fire ball would, but they are used to enhance armour and weapons. An example would be to make a cannonball a flaming attack.
> Also see: Warhammer Fantasy Dwarf Lord Tactics
> Also see: Warhammer Fantasy Dwarf Hero Tactics
> Also see: Warhammer Fantasy Dwarf Core Units Tactics
> Also see: Warhammer Fantasy Dwarf Special Units Tactics
> Also see: Warhammer Fantasy Dwarf Rare Units Tactics