Games Workshop are certainly pumping out the Codex releases this year, and the next one is the Tyranid Codex!
As regular readers of his site the Tyranids are one of my favourite armies and there has been no secrete about my excitement at seeing the ‘Nids coming back in from the cold as far as rule updates are concerned. I have to say that the last few Codex let the Tyranids down.
The Warhammer Community site had been releasing sneak previews of the Tyranid Codex best bits, and now it’s been released, and it is fantastic!
Tyranids have been slumbering on the GW shelves for many years because of the weak codex releases. The last really good Tyranid Codex was for the 3rd edition of Warhammer 40000. In that release you could virtually make your own Tyranid strains by mixing and matching bio upgrades.
The format of the Tyranid Codex follows the format of the WH40k 8th edition Codexes released so far. Kinks from the Index: rule books have been straightened out, new mission objectives have been created, plus other nice bits like command abilities and special upgrades.
What I really like is the addition of special rules for four different Hive Fleet types. Each of these Hive Fleets have unique special rules. This means that you can play Nid’s with different ‘flavours’. It just makes gaming more interesting. As all the models appear in all the different branches you can pick and chose with set of special rules you want to use before the game begins.
I highly recommend this release of the Tyranid Codex weather you are a new Tyranid player or a veteran.
- Also see: Warhammer 40k Tyranid Tactics
- Also buy: Discount Tyranid Models and Supplies from Element Games