Blood Angel Tactics
In this section we will be looking at the Blood Angel Space Marine army and their tactics.
Hopefully you have become familiar with the Codex (Ultra Marine) Space Marines before you get here, so we will
look at how the Blood Angel Space Marines work.
To make best use of these notes you will need a copy of the Warhammer 40k Rulebook and the Codex Blood Angels.
If you do not own a copy of these two rulebooks, then you will need access to them.
What is different about the Blood Angels? - Assault Army
The main difference between the Blood Angel Space Marine Chapter and the regular Codex Space
Marine army, is that the Blood Angel Space Marines are much more assault and close combat
specialists.
This assault speciality shows in several ways. First off they are faster than regular Space Marines.
Assault Squads are troop choices, Land Raiders can be taken as dedicated transport,
Dreadnoughts have been moved from Elite to Heavy Support choices, you can upgrade a full squadron of
Land Speeders to Typhoons, and there is a new addition to the Space Marine transport choices the
'Stormraven Gunship'.
The next way that the Blood Angels Space Marines are different to the Codex Space
Marines is that the Blood Angels display their close combat speciality is in the 'Red
Thirst' special rule. This gives 1 in 6 of your troops the 'Furious Charge' special rule.
Blood Angel HQ Tactics
As the Blood Angel Space Marine Chapter has been around for a while, there are a number of special
character available. Be careful with special characters, they come with a number of special rules, and the points
cost will be increased because of them. If you do not use these special rules, either because you for get about
them, or because you do not get the chance, then these points will be wasted!
Commander Dante Tactics
Commander Dante is the biggest, baddest of all the Blood Angel commander. as such he has a better stats line
than the other Blood Angels, and he comes with a number of special rules. however these extras come with a cost, a
points cost. For the same points that it costs to add Commander Dante to your army, you could add a Land Raider
tank. This means that is will be well worth your time getting to know what Dante can do for you and the special
rules and equipment that he has.
Commander Dante's Strength and Weapons
Commander Dante's Toughness and Special Rules
Chapter Master Gabriel Seth Tactics
The Chapter Master Gabriel Seth is different from the other characters here on the basis that he
is not a Blood Angel character at all. This character is the Chapter Master of the Flesh Teares, a spin off chapter
founded on the Blood Angels chapter. This means that if you follow the fluff (background story) you
should not really be using him alongside other Blood Angel named characters. However in the Blood
Angel Codex there is nothing written to say that this can not happen. The usual fixes are:
1: The Chapter Master Gabriel Seth was visiting the Blood Angels or the other way around, and the
Chapter was attacked, or got bored and attacked someone else.
2: This is not the Chapter Master Seth, but a Blood Angels character that has all the same stats,
special rules, and points of the original.
3: Dump the fluff.
Chapter Master Gabriel Seth is a closer combat specialist. because of this you will want to get him in
to combat as fast as possible. The best way to do this will be to place him in a troop transporter, whether this is
a Rhino, Land Raider, or Stormraven will depend on the number of points you can spend on him. For smaller battles
the Rhino is a good choice and you can spend the points saves form the more expensive options to supply and tool up
a command squad for him.
Chapter Master Gabriel Seth Strength and Weapons
Chapter Master Gabriel Seth does come with a Blot Pistol, but his main weapon is a double handed sword called
Blood Reaver. This sword increases Gabriel Seth's strength to a point where he will instant kill most
Space Marines and any infantry model as tough or less. This means that it is a pretty good character killer. For
creatures that are tougher than the average Space Marine (T6 Tyranids?) you are still going to wound them much
easier than a regular Marine. In the case of most of the Tyranid Monstrous creatures this will be wounding on 2's
still.
It is a Rendering weapon too. This means that if all the attacks are focused on one character, you may expect
about 1:2 of 50/50 chance of getting a rendering hit too. However it is not a power weapon, so it does not ignore
armour automatically.
Whirlwind of Gore
Ok so Gabriel Seth's sword Blood Reaver will instant kill most characters that you wound. So
how about a special rule that will allow you to wound multiple models automatically! That is exactly that
Gabriel Seth's Whirlwind of Gore special rule does. Instead of your normal attacks you get 1
automatic hit per base to base model. This does not include models offering supporting attacks, and all the models
will get a save as no rolls to wound means that you do not get any rendering rolls either.
Chapter Master Gabriel Seth Toughness and Special Rules
In a universe where the Space Marine is the norm. Chapter Master Gabriel Seth is just a bit
better than average. With 2 point better Weapon Skill and 1 point more Initiative that the basic Maribe, this is
enough to give him the upper hand in most fights, but you still need backup if you are facing real close combat
specialists. Gabriel Seth's Iron Halo will give him protection in most situations both in the open and in
combat.
As Chapter Master Gabriel Seth has the highest possible leadership. This is worth remembering then you
have to face leadership based tests. As the leadership will affect the rest of the units he is with, this bonus in
magnified if he is part of a larger unit. So when you are looking at picking a command squad for Gabriel
Seth, you want to look at having more models that are less tooled up, rather than a few overly expensive
individuals.
Astorath the Grim
The Sanguinor, Exemplar of the Host
Mephiston, Lord of Death
Captain Tycho
Librarian
Reclusiarch (Chaplin)
Blood Angel Elite Tactics
The Elite section of a 40k army list is usually where you find the specialists of the army list.
Blood Angel Chaplin Tactics
Sanguinary Guard
Furioso Dreadnought
Terminator Squad
Blood Angel Terminator Assault Squad
Blood Angel Techmarine Tactics
Sternguard Veteran Squad Tactics
Sanguinary Priest
Blood Angel Troop Tactics
The Troop choices should be the core of your army.
The Blood Angel Tactical Squads are subject to the 'Red Thirst' Blood Angel special
rule, so one in six squads will have extra close combat skills. The thing is that you will not know which squads
(or how many) until the game starts. This means that the wise money is on keeping the options open by keeping the
tactical squads light and flexible. Opting out of the heavy weapon option and supplying the squads with rhinos ( or
other troop carriers ).
Blood Angel Tactical Squad Tactics
The Blood Angel Tactical Squad are very similar to the Codex Space Marine Tactical
Squads in composition. This means that if you are moving over from the Codex Space
Marines to playing the Blood Angel Space Marines, there will be many similarities that will ease
the transition. The down side of this is that your opponents will be able to apply standard anti-Space
Marine tactics to your Blood Angels Tactical Squads too.
The Blood Angel Tactical Squads are subject to the 'Red Thirst' Blood Angel special
rule, so one in six squads will have extra close combat skills. The thing is that you will not know which squads
(or how many) until the game starts. This means that the wise money is on keeping the options open by keeping the
tactical squads light and flexible. Opting out of the heavy weapon option and supplying the squads with rhinos ( or
other troop carriers ).
Blood Angel Death Company Tactics
The Blood Angel Death Company is a unique unit available to the Blood Angel Space Marines.
You can only have one Death Company in your army, but you can have anywhere from 3 to 30 Death Companies
Marines in the squad! As a large squad and with the increased stat's, and the 'Feel no Pain' the
Death Company Space Marines can deal out a lot of pain when they are assaulting.
Be careful with the cost of the Blood Angel Death Company squads. The basic cost is 33% higher
than the basic Tactical Marine, and you need add transport or Jet Pack costs on top of this to get the
best from the squad. For larger Blood Angel Death Company Squads the transport option will not be
available as the squad will not be able to fit in. It is advised that this is considered when you are picking you
army list and thinking about the tactics you want to use.
Blood Angel Death Company Dreadnought
If you field a squad of Death Company you can field a Blood Angel Death Company
Dreadnought. And the larger the Death Company, the more Blood Angel Death Company
Dreadnoughts you can field! This means that you could field an army that is virtually completely made of
Death Company and Death Company Dreadnoughts.
Blood Angel Scout Squad Tactics
Blood Angel Squads can make good assault troops. The do not have the armour of the Tactical
Marine, but they get all the sneaky tactics.
> Also see: Sneaky Tactics
Assault Squad Tactics
Unlike the Codex Space Marine armies in the Blood Angel army the Assault
Squad is a troop choice. This means that you could field an army of all jet pack wearing marines.
You do not need to give your Assault Squads jet packs, and not doing so will make the Assault
Squads a lot more predictable. The down side of this is that the Assault squad will be more predictable
to your opponent as well.
If you loose the jet packs the Assault Squad does not get cheaper, but you do get a discount off a
transport
Blood Angel Fast Attack Tactics
The Blood Angel army has a full set of fast attack choices, just as you would expect from an
assault specialist army.
Vanguard Veteran Squad Tactics
Land Speeder Squadron Tactics
Blood Angel Baal Predator Tactics
The Blood Angel Baal Predator is a regular Space Marine Predator that
has been reconfigured for the Blood Angel army. The specifics are that the turret has been armed with
twin-linked Assault Cannons. The sponsons are usually armed with Heavy Bolters too.
Armed like this the Blood Angel Baal Predator is a great close support option to your Space
Marines. It can keep up with the troops as they move forward and thin out any swarm units before the tactical
and assault squads get in to action.
As the weapons on the Baal Predator are medium ranged, you will need to move the Baal
Predator quite close to the action. The Armour on the Baal Predator will fend off most
ranged shots, as long as you do not expose the thinner rear armour. But the main cause for concern will be counter
assault from enemy troops. Specially any wielding melter weapons. This means that the Baal
Predator will work best when supported by assault troops too. As you may see, there is a nice symbiosis
at work here.
> Also see: Warhammer 40k Tank Tactics
Attack Bike Squad Tactics
Bike Squad Tactics
Scout Bike Squad Tactics
Blood Angel Heavy Support Tactics
Even assault specialist armies need some heavy support.
Blood Angel Dreadnought Tactics
Blood Angel Stormraven Gunship Tactics
Blood Angel Predator Tactics
Blood Angel Devastator Squad Tactics
The Blood Angel Devastator Squads are good flexible heavy weapon choices, but in the Blood
Angel army, with the 'Red Thirst' special rule, the points may best be spent on troop choices and add a
tank or two.
Blood Angel Vindicator Tactics
Blood Angel Whirlwind Tactics
The Whirlwind sits at odds with the Blood Angel army. The nature of the Blood angels is that they are an army on
the move, and usually that movement is forward. The Whirlwind usually works better sitting on the back lines
thinning out the troops of the various horde armies.
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