Codex Space Marine
Elite Tactics
The Space Marine Elite Tactics section is where you will find the Space Marine
specialist.
As the Space Marine Elite units are specialists you need top bare things in mind. The first is that you
do not want too many of them, and the second is that you need to be sure of the role you want them to fulfill, and
keep to that plan!
Space Marine Terminator Squad Tactics
Terminators are Space Marines in the mighty Terminator armour you can find their tactics on the Space Marine Terminator Tactics page.
Space Marine Sternguard Veteran Squad Tactics
The Space Marine Sternguard Veteran Squad is a new addition to the 2008 Space Marine Codex. The Space Marine Sternguard by their name show that they are
designed to be rear guard troops. The classic use of rearguards is to protect the army from sneaky attacks from
the rear, and to hold strategic ground to allow the rest of the army escape if they need to run. The Space
Marine Sternguard are designed to bolster the regular Space Marines.
Sternguard as Heavy Weapon Troops
The Space Marine Sternguard make an excellent addition to a shooty Space Marine army or an
assault army that want some support at the rear. Up to two Space Marine Sternguard can upgrade to heavy
weapons. This is an expensive alternative to the regular Devastator squads, but provides option if all your heavy
support slots have been filled.
Sternguard as Shock Troops
All the Space Marine Sternguard are veterans. This means that they have the extra leadership and attack
that veterans get. These veteran skills added to the special ammunition available to them means that you can have 5
to 10 Space Marine Sternguard that can pack a surprising punch in the shooting phase and then can
follow it up with a decent close combat attack.
> Buy: Discount Space Marine Sternguard Veteran Squad
Space Marine Dreadnought Tactics
The Space Marine Dreadnoughts are part man and part vehicle. The are classed as 'Walkers' in the
Warhammer 40k rules.
Being a hybrid of man and machine the Space Marine Dreadnought brings the best of both. It has an
armour value so anti-tank weapons are needed to damage it, but it has a weapon skill value so it can fight in close
combat.
The Dreadnought can have carry heavy weapons too, and like a vehicle in can move and shoot in the same turn. The
Dreadnought can also assault in the same turn it moved and fired.
The Space Marine Dreadnought moves in the same way foot troops do so it will move 6" in the movement
phase, and needs to take difficult terrain tests. The Dreadnought is too big to fit into any transport vehicle,
this makes it a lot slower at moving around the table. Plan where you are going to need the Dreadnought when you
set up. If you are playing on a large table, think about having a drop pod to deep strike the Dreadnought to a
strategic location.
> Buy: Discount Space Marine Dreadnought
Space Marine Venerable Dreadnought
Space Marine Venerable Dreadnoughts are the oldest of the Space Marine Dreadnoughts. In game
terms they are very similar. The difference is that the Space Marine Venerable Dreadnought gets an extra
point of BS & WS, and the 'venerable' special rule. These upgrades cost an extra 60points. Worth it? I'll let
you decide.
The extra BS skill will allow the Space Marine Venerable Dreadnought to hit on 2's (or 5 times out
of 6). This means that all the ranged weapons are better value for the points.
The extra WS point will aide any close combat fights against WS4 & WS5 opponents. If you normally fight
other Space Marines or Chaos Space Marines you could
find this useful. If you normally fight WS3 opponents (Guard & etc), then this upgrade will have no effect.
The "Venerable" special rule gives the Space Marine Venerable Dreadnought some extra survivability. The
ability to re-roll 5's & 6's on the damage table will frustrate your opponent!
> Buy: Discount Space Marine Venerable Dreadnought
Ironclad Dreadnought
A new addition to the Space Marine Dreadnought 'family' is the Space Marine Ironclad
Dreadnought.
The Space Marine Ironclad Dreadnought has been designed to fight in built up areas. It comes with two
close combat weapons by default, with attached special weapons. This is a formidable combination that gives you an
extra close combat attack. The down side is if you don't get in to combat then the Space Marine Ironclad
Dreadnought could end up a waste of points.
You can replace the Seismic Hammer with a Chain Sword. The Chain Sword will cut through tank armour much easier
with an extra D6 penetration, but causes less damage when you do glance or penetrate. Because of this I recommend
the Chain Sword when facing tougher tanks.
If you want some shooty weapons on your Space Marine Ironclad Dreadnought then you can replace the
standard close combat arm with hurricane bolters. Hurricane bolters are mid range weapons (same range as a bolter),
but can lay down a lot of twin linked bolter fire per turn. This is great against swarm armies (Orks, Tyranids,
Guard & etc).
> Buy: Discount Space Marine Ironclad Dreadnought
Techmarine
Techmarines can be useful if you have a tank heavy army. They are not bad in a close combat fight either.
Servitors
> Buy: Discount Space Marine Techmarine and Servitors
Legion of the Dammed Squad
The Legion of the Dammed are an oddity in the Space Marine Chapters. They phase and out, much like
Necrons.
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