Wargame Tactics: Play better tactics to win more games


Wargame Tactics

Because better tactics win more games!

   

Tyranid Tervigon Tactics

Is it a monstrous creature? Is it a Synapse creature? Is it a troop carrying tank? Well the Tyranid Tervigon is all three of these things and other things too.

Games workshop have now released a plastic Tyranid Tervigon model, and what a monster it looks too! If you are in to scaring your opponents, then this may be the HQ choice for you.

At 160 points the Tyranid Tervigon is 2/3rds the points cost of a Land Raider. So in this respect it can be seen to be quite good value for points, and cheap enough in points to play in a 2k point game.

Toughness and Armour

The Tyranid Tervigon has a toughness that will require Lasguns and Bolters to need to roll 6's to wound. Other more powerful weapons will need less. This does mean that the Tyranid Tervigon is not all powerful, and you are recommended to use as much cover as possible as you approach the enemy. Also the Tyranid Tervigon's armour is as tough as a Space Marines, but there is no invulnerable armour save available. This means that you can be sure that any Lascannons will be coming this way. In the Tyranid Tervigon's defence is that it has a sizeable number of wounds, and it's toughness is just enough to make sure that it will not be instant killed from S10 weapons.

Strength and Weapons

The Tyranid Tervigon has a Carapace weapon called the Stinger Salvo. This is a medium ranged weapon that will be effective against tougher troops and weaker transport. It is Assault 4 so you will be able to move and shoot, and be confident at having a few hits each round. The Stinger Salvo is AP4, so like most Tyranid weapons Power Armour will get the usual 3+ save, but carapace armour will be no defence.

Like Most of the larger Tyranids, the Tyranid Tervigon is useful in a close combat fight too. However in comparison to some of the other Tyranid HQ choices, the Tyranid Tervigon is not a prize fighter.

Special Rules

The Tyranid Tervigon has a number of special rules that you will want to get use to. Knowing the special rules will make sure that you get full value from this centre piece model.

Tyranid Synapse Creature

The Tyranid Tervigon is a synapse creature. This means that you can use it to control the rest of the smaller creatures in that area. And as the Tyranid Tervigon as a large base, this will cover a sizeable section of gaming table.

Tyranid Psychic Powers

The Tyranid Tervigon gets Shadow of the Warp. This is a great power if you are facing other psychic centric army like the Eldar, Dark Eldar, and Chaos armies. If you are facing one of these forces you will want to read up on the Shadow of the Warp rules.

The Tyranid Tervigon is a Psycker and can take a couple of psychic powers for additional points. These are Catalyst and Onslaught. What is interesting about these two psychic powers is that they do not cause direct damage to the enemy, but they are designed to enhance your own troops. This means that the more squads that the Tervigon has around it, the more powerful it becomes.

> Also See: Warhammer 40k Monstrous Creature Tactics

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