Daemonhunters Tactics
In this section we will look at the tactics for the Daemonhunters army.
As usual, this guide does not replace the Codex. you will need a copy of the Daemonhunters codex if you want to
field a Daemonhunters army.
Daemonhunter General Tactics
Daemon hunters can be played in two ways, first as a pure Daemon hunter army, or secondly as an additional force
to an Imperial Guard or Space Marine army.
Daemonhunter HQ Tactics
Daemonhunters have two HQ choices.
Ordo Malleus Inquisitor Lord
You can only have one Inquisitor Lord in you army.
Weapon Options
Special Rules
Retinue
Grey Knight Hero
You can only have one Grey Knight Hero in your army, but you can have one as a second HQ choice to an Inquisitor
Lord.
Weapons and options
Special Rules
Retinue
Daemon Hunter Elite TacticsDaemonhunters have five elite option but three of them can only be used if you
have an Inquisitor Lord.
Ordo Malleus Inquisitor
Weapons and Options
Special Rules
Renitue
Daemonhosts
Special Rules
Grey Knight Terminators
Weapons and Equipment
Special Rules
Death Cult Assassins
Special Rules
Officio Assassinorum Operative
Usually known just as assassins. You can add an Assassin to your Daemonhunters army as an Elite unit.
Vindicare Assassin
Culexus Assassin
Callidus Assassin
Eversor Assassin
Daemonhunters Troop Tactics
Grey Knights
Inquisitorial Strom Troopers
Allied Space Marine Tactical Squad
Allied Space Marine Scout Squad
Allied Imperial Guard Infantry Platoon
Allied Imperial Guard Armored Fist Squad
Daemonhunters Fast Attack Tactics
Grey Knights
Allied Space Marine Assault Squad
You can have a Space Marine Assault Sqaud as an Allied unit.
> Also see: Space Marine Assault Squad Tactics
Allied Space Marine Land Speeder Tornado
Allied Space Marine Land Speeder Squadron
Allied Space Marine Bike Squadron
Allied Imperial Guard Sentinel Squadron
Allied Imperial Guard Rough Rider Squad
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