Wargame Tactics: Play better tactics to win more games


Wargame Tactics

Because better tactics win more games!

   

Tyranid HQ Tactics

Warhammer 40k Tyranid Hive Tyrant

The Tyranid HQ Choices have been expanded in the 2010 Tyranid Codex. The Tyranid Hive Tyrant is still the defacto-standard HQ choice. The Tyranid Warrior, and Genestealer Brood Lord have been move to troop choices, and some truly gigantic new monsters have been added.
The Tyranid HQ choices are the main supply of Hive Mind creatures. These are important in a Tyranid army to keep order over smaller Tyranid creatures, and over half of the choices are 'Monsterouse Creatures'. This means that the Tyranid HQ choices usually double up as heavy support too, carrying the biggest guns in the army, and possibly the biggest assault weapons (36"; S9 A1 blast) in the game!

> Also See: Tyranid Hive Tyrant
> Also See: Tyranid Tervigon HQ Tactics

Tyranid Swarmlord Tactics

The Tyranid Swarm Lord is a Tyranid special character very much in the mode of Space Marine named characters. Because of this there are no options, you have to play the creature as you see it, and you can only have one on the table per game.

Special Rules

The Tyranid Swarmlord has A number of special rules.

BLADE Parry

4+ invulnerable saves in close combat.

Psychic Monstrosity

18" synapse and 2 psychic powers per turn.

Swarm Leader

One friendly unit in 18" can have one of:

  • Acute Senses
  • Preferred Enemy
  • Furious Charge

Alien Cunning

+ 1 to reserve rolls, with re-roll on table edge roll. 

> Also See: Warhammer 40k Monstrous Creature Tactics

Tyranid Prime Tactics

A Tyranid Prime is a bigger stronger, tougher, faster Tyranid Warrior. As they are interdependent characters can act alone, or they can be attached to other squads. They are also he cheapest Tyranid HQ choice.

Modeling the Tyranid Prime

Games Workshop has not released a modle for the Tyranid Prime. One option is to use an older Tyranid Hive Tyrant model for this role.

Tyranid Prime Special Rule - Alpha Warior

This special rule means that all the Tyranid Warriors in the unit of Warriors that the Tyranid Prime joins gets a boost to their Weapon Skill and Ballistic skill. This means two things. First, the best place for your Tyranid Prime is with a Tyranid Warrior Brood. Second, the bigger the Brood of Tyranid Warriors that the Tyranid Prime joins, the more leverage this special rules gives you. So by extention, if you where dciding between two broods of 3 Tyranid Warriors, or one Brood of 6 Tyranid Warriors during the army list building phase, then the obvious choice is to go with the brood of 6 if you are adding a Tyranid Prime to the Army too.

> Also See: Warhammer 40k Monstrous Creature Tactics

Tyranid Parasite of Mortrex Tactics

The Tyranid Parasite of Mortrex is another Tyranid special character. As such you can not change any of the weapons or special rules.

There has not been a Tyranid Parasite of Mortrex model created by Games-Workshop (to my knowledge) so this is a good excuse to do some modelling of your own. your guides are the sketch and description on Page 60. Personally I would start with a Ravener body, loose two limbs, and add bat wings.

The Parasite of Mortrex Special Rules

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