Warhammer Fantasy Orc Lord Tactics

Lords are the biggest and mightiest characters that you can have in your Orc an Goblin army. Your choices of Lord will often set the theme for the whole army.

Be careful not to spend too many points on your Lord. For a truly all conquering army you will need good sized units to back them up. This is amplified in smaller games of 2000 point and less.

Orc and Goblin Lord  Special Characters

In the Orc and Goblin Army you have the option to take a named Lord to lead your army. Named Lords normally come with a number of extra rules to give them extra thump in the battle field.

Be careful when you think about taking a named Lord. They come at a higher points cost to cover the special rules, but if you do not use the special rules during the game, then the points have gone to waste.

Gorbad IronClaw

Gorbad has the best stat’s line of any of the Orc war bosses but he does come with one major flaw.

The main bonus that Gorbad has is his high leadership. Orc and specially goblins have a low leadership score. This means that placing Gorbad in the centre of the army will give your troops a well needed leadership boost.

As I mentioned earlier, Gorbad has one flaw. This is that he is the armies battle standard bearer too. This great that you have all the benefits of the general and battle Standard Bearer in one place, but if the squad that the standard bearer is in runs, the standard bearer automatically dies. This means your opponents will not have to kill Gorbad in battle or in a challenge if they can the unit to run.

Weapons

Gorbad’s weapon ‘Morglor the Mangler’ is a fearsome weapon. You will be able to strike first against all comers except High Elves. It also will slice though most armour can case a few wounds per hit, and it is a chop so you get the first round bonus.

Gnarla

Gnarla is Gorbad’s War boar with attitude. With a strength and toughness of 4 Gnarla can do a fair amount of damage on his own. You need to remember to include Gnarla’s attacks in the combat rounds.

Gnarla is a war boar, so he gets the usual tuska charge and Thick Skinned war boar rules.

Grimgor Ironhide

Grimgor is a Black Orc Lord special character. The Black Orcs are the biggest and toughest of all the Orcs so you can expect a Black Orc Lord to have a big impact, and Grimgor Ironhide does not disappoint!

Special Character lords often have a points cost that prohibit their use in regular games of 1500 to 2000 points. However, with carefull use of points in the rest of the army, You can squeeze Grimgor in. What is better is that is skills and abilities will work well at this level too.

Black Orcs

If you field Grimgor Ironhide, then you must take a take a unit of black Orcs. This means that taking Grimgor is more suited for platers who like to field smaller harder hitting armies. By the time you have Paid the points for Grimgor, and a unit of Black Orcs, you will not ave enough points left to pay for a hord army.

Grimgor Ironhide’s Special weapons and rules

Grimgor has a number of special rules and equipment.

Wurrzag Da Great Green Prophet

Wurrzag Da Great Green Prophet is a level 4 Shaman magic user.

Wurrzag if frenzied, comes with a Choppa, 2nd weapon, and can be mounted on a boar. This means that for a magic user, this shaman can go toe to toe with most heroes and Orc Big Bosses in close combat.

Wurrzag’s Revenge

Wurrzag is a Level 4 magic user, so he gets 4 spells from the Big Waaargh book of spells. On top of this Wurrzag gets a 5th spell the Wurrzag’s Revenge. This spell affects enemy wizards and short ranged. So the more wizards the enemy that you can get in to combat with the more valuable Wurrzag becomes.

Wurrzag’s Sepcial Equipment and Rules

Wurrzag gets a number of special items and rules. It is well worth getting to know these rules.

Grom the Paunch of Misty Mountains

Skarsnik, Warlord of the Eight Peaks

Orc Warboss Tactics

Orc Warbosses are the biggest toughest Orcs in the army.

Waaagh!

One of the defining characteristics of the Orc (and not Goblin) army is the Waaagh! This is a temporary mental state that the Orcs enter in the heat of the battle. The rules for the Waaagh! are one of the rules that change most between each revision of the Orc army books.

Savage Orc Warboss Tactics

Black Orc Warboss Tactics

Goblin Warboss Tactics

Night Goblin Warboss Tactics

Orc Great Shaman

Savage Orc Great Shaman

Goblin Great Shaman

Night Goblin Great Shaman

 

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