Tau HQ Tactics
There are two HQ choices for the Tau army, The Commander in the very able XV8 battle suit, and
Tau Commander Tactics
The Tau Commanders are hardened veterans that
have shown exceptional tactical ability. In game terms the Tau Commander are very able fighters.
With ballistic scores of four and five they will hit the targets with at least the same regularity as a
Space Marine. For this reason I recommend that you choose weapons
that are not twin linked. I highly recommend the 'Multi Tracker' support system to capitalize on the
commanders excellent BS score and at least one Shield Drone to protect your points investment.
Watch out for the Tau's low initiative value of 3. This will mean that they will be striking last
against most foes in close combat, but then that is what the I4 Kroot are for.
Both Commander options wear Crisis Battle Suites. I have detailed the pros and cons of these
suites in the Elite Crisis Battle Suite Teams section.
Tau Shas'o Tactics
The Tau Shas'o commander is the best skilled of the two commander options. The extra 25 points is well worth the
additional scores you get and I would recommend that choose this commander for games as small as 500 points.
Tau Shas'el Tactics
The Shas'el is the poorer brother of the two commander options. If you desperately need to loose 25 points to
make your army legal then it is an option, but not a good one. I recommend that you choose the Shas'o commander and
loose the 25 points elsewhere.
Shas'vre Bodyguard
The Shas'vre Bodyguard have the same stats as the upgraded Elite Crisis Battle Squad member and what I have written there applies here too.
You are only allowed one or two Shas'vre Bodyguard for each commander. As this makes for a very small
command squad I recommend that you use the gun drone option to make up the numbers. The larger numbers will mean
the cheaper targest and soak up and incommig fire before your more expensive bodyguard and Commanders have to make
a save.
All the Shas'vre Bodyguard have access to the Battlesuit wargear list. This is well worth thinking
about if you are fighting a known opponent with a specific weakness (cheesy army killers).
Independent Character
Instead of taking a bodyguard the commander can be an independent character. This is useful to minimise the
points cost and due to his extra manoeuvrability he will be able to fortify failing troops.
EtherealThe Tau Ethereal give the Tau player a cheaper H.Q. option. They are 50 points like the
Tau Shas'el Commander but do not need to have any upgrades.
The Tau Ethereals can not have a bodyguard. If you find that your Ethereal is being targeted, upgrade
him with one or two Shield Drone.
The Tau Ethereal's extra weapon skill and attacks are hampered by their low toughness and no
saves.
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