The hive Tyrant is the Classic Tyranid HQ choice, and for good reason too. It is a monstrous creature, with great assault and shooting skill. The Tyrant is a synapse creature and in more resent incarnations, can fly too!
In later rule changes in the 5th edition of the rules the Tyranid Hive Tyranid was seen as such a threat that a ‘shoot the big ones’ was added where shooty armies could shoot at the Synapse Creatures even if they where hiding behind other units.In the 8th edition this has changed so that you can shoot at Characters with 10+ wounds even if they are not the closest visible model. At least the Tyranids are now playing on an even playing field with the other armies with Monstrous HQ units (Daemon Princes & etc).
Different Hive Tyrant Roles
The Tyranid Hive Tyrant can fulfil different roles in your army mainly depending on how it is configured.
Because of the flexible nature of the Hive Tyrant, you may wish to magnetise the arms and weapons. If your Hive Tyrant is pre-built, do not worry. There is no such thing as a bad Hive Tyrant. Just adapt your play style to the model you have.
Wings or no wings?
Wings add speed to your Hive Tyrant. This means that you will be able to use it’s many skills over a greater area. Wings however come at a big point cost! So are they worth the cost?
Tyranid Hive Tyrant Psychic Powers
The Tyranid Hive Tyrant is a psyker, and a powerful one at that. Casting two psychic power on your turn and dispelling one in the opponents psychic phase, this creature does make sparks fly!
- Also see: Tyranid Psychic Powers
- Also see: 8th Ed Psychic Tactics
- Also buy: Discount Hive Tyrants and Swarmlords from Element Games
Tyranid Swarmlord Tactics
When a standard Tyranid Hive Tyrant just isn’t big enough, then you can call on the Tyranid Swarmlord. These have wings as standard!
- Also see: Tyranid Psychic Powers
- Also see: 8th Ed Psychic Tactics
- Also buy: Discount Hive Tyrants and Swarmlords from Element Games