AoS Chaos Skaven Clan Moulder Tactics

AoS Chaos Skaven Skryre and Moulder Stormfeinds

Clan Moulder is the clan of  Skaven race that love to meddle in bio-genetics. By grafting body part from different creatures they create monsters that rival Frankenstine’s.  Clan Moulder also have an affinity with the smaller and more feral rat creatures that accompany the Skaven in to battle. Also see: Chaos Scaven General Tactics Also see: Chaos Skaven Stormfeinds Tactics General Clan Moulder Tactics It is possible, but rare to play a pure Clan Moulder army. If you do want to play a Clan Moulder only army then you will need a good number of Ratings Swarms and Giant Rats, herded by Pack Masters followed up with Rat Ogors, and a brood horror or two to tack on more difficult enemy units. A more usual way to play Clan Moulder is to use them as auxiliary units to a more inclusive Skaven army. A common example of this is adding Pack Masters and Rat Ogers to back up basic Skaven, adding mussel when needed. Clan Moulder Pack Master Tactics Pack Masters are the core of Clan Moulder. The junior Pack Masters are in charge of herding swams of Rat Swarms and Giant Rats. More senior Pack Masters get to herd…

Read More on AoS Chaos Skaven Clan Moulder Tactics »

Tags:

AoS Destruction Grot Gitmob Snotlings

AoS Destruction Snotlings show off to their Orruk kin.

Snotlings are are smaller Grots that run around in small mobs (all on one base). What they lack in size they make up for with noise. Grots are not short of small, cheap disruptive units. Snotlings are another unit that can take on this role. Snotlings have a 6″ ranged attack, and a close combat attacks. The ranged attack in only short so you may only get one shot before assaulting, or being assaulted. However if you sit your Snotlings on the sidelines as you Orruks take on the enemy and have the Snotlings fire in to the combat. Don’t get excited about the amount of damage the Snotlings will cause. The basic chance to wound is 5+,6+, or 1 in 18 (5.55%). Even if you are 6″ then the melee attacks only come down to 1 in 12 (8.33%) per attack. So with 5 melee attacks per base you get a 27.5% or 41.65% chance of wounding per base depending if there are any Orruks around. If you do wound there is no rend and 1 damage per unsaved wound! In summary Snotlings are not going to be game winners. You may want to add them to the army…

Read More on AoS Destruction Grot Gitmob Snotlings »

Tags:

AoS Chaos Scaven Skryre Warlock Engineer and Arch-Warlock 

Age of Sigmar Chaos Skaven Skryre Warlock Engineer

In the Skryre Skaven army the Warlocks are part engineer and part wizard. Warlock Engineer Tactics The Warlock Engineers have two main uses. The first is using their Warlock Pistol they can offer some covering fire as your clanrats some cover as they engage with the enemy, the other is as a wizard casting and unbinding spells. The Warlock Engineer does have a melee weapon, but he is far more useful behind the front line than he is in combat. The Warlock Pistol is a one attack 9″ ranged weapon with the usual 3+,4+ to hit and wound (33.33% chance of wounding). So don’t depend on it wounding. However if it does wound then the -1 rend and D3 wounds will bite. Skaven Skryre Warlock Engineer Magic The Skaven Warlock Engineer can dispel one enemy spell if they are in range during the enemy command phase. This means that they are a useful addition to any units that are going wizard hunting. The Skaven Warlock Engineer can cast the usual Mystic Shield and Arcane Bolt spells.  If you are new to Age of Sigma battles I highly recommend that you get use to these spells as they will pop up…

Read More on AoS Chaos Scaven Skryre Warlock Engineer and Arch-Warlock  »

Tags:

AoS Destruction Grot Doomdiver Catapult

Twang, whoosh, “Wee!” the sounds of another moonclan grot launched towards the Chaos army.  You may have thought that the Grot war engine crew would have difficulty finding Grots to send on a one-way trip in to the enemy lines, but this was not the case. Around the war machine where a throng of willing Grots wanting to fly high over their Orruk overlords, even if it was just the once. Bubby was next in line to be hurled into oblivion. With his wing harness strapped on he flop landed in to the launch seat. The catapult groned under the weight but it held firm as the crew pulled back the bungie cord.All of a sudden the cord was released, Bubby felt himself catapulted forward at a tremendus rate just before blanking out. Bubby woke up, still in the air hurtling towards the enemy. “No one warned me of that” he thought, but as noone had come back from one of these trips, it was no surprise! “Oh bother, I have over shot the Barron and his Guard. I will just have to hit something else. Bubby set is eyes on a Chaos Giant right in his flight path. Gob…

Read More on AoS Destruction Grot Doomdiver Catapult »

Tags:

AoS Destruction Grot Moonclan Shaman

Moonclan Grot Shamans are wizards and mushroom lover. As they are goblins they are not strong on their own. The first rule of battling with Grot is that you need numbers! Strength and Weapons Ok, don’t think that you will put up much of a fight in combat. If you do hit with your Moon Staff then it will do D3 damage. The Moon Staff does have a 2″ reach. You can use this reach to make sure there is a line of Grots between your Shaman and the attackers. Moonclan Shaman Abilities Ok, so if they are not great in combat so why take them? For the magic of course! And Moonclan Shamans are quite good at magic too. They can cast one spell and dispel another spell a turn.However the Shaman can take a magic mushroom each Hero Phase. If he does there is a 5 in 6 chance that you can add 2 to your casting roll. You need to decide if you want to take the mushrooms and roll for their results before you roll to cast your spell. On the whole it is worth the risk. Moonclan Shaman Signature Spell: Curse of the Bad Moon…

Read More on AoS Destruction Grot Moonclan Shaman »

Tags:

Just Relesed: AoS Desciples of Tzeentch Battletome

Warhammer AoS Tzeench Herald on Burning Chariot

Great news for Age of Simar Tzeentch Daemon players. New Age of Sigmar Battle Tome, Battle Tome: Desciples of Tzeentch has been released. With new units for the followes of Tzeentch, new Allegiance Abilities, Battle Traits,  Warband Tables,  and a full set of Pitched Battles Prifes and points for the more seriouse gamer. Also see: Chaos Daemon Tactics  

Tags:

AoS Destruction Moonclan Grot Warboss

The Moonclan Grot Warboss is the meanest nastiest Grot around.  The thing is is that a mean nasty Grot still dosent amount to much. Grot Warbosses work best when backing up and surrounded by thier grot underlings. Grot Warboss Weapons The Grot Warboss is not the strongest fighter. He does have a few weapon options. Of all the options I would rscommend the Moon Prodder. This is the weapon that Skarsnik, Warlord of the Eight Peaks had. If you have the Night Goblins from the ‘Battle for Skulls Pass’ box set then the Night Goblin Warboss in that set was supposed to be Skarsnik, however the Squig on that model is far too small to be called a ‘Great Cave Squig’. So here is a ‘house rules’: Some Moonclan Warbosses have a Moon-prodder and junior squig. Melee Weapons Range Attacks To Hit To Wound Rend Damage Junior Squig 1″ 2 4 3 -1 1 Junior Squig Abilities: Junior Squigs have no special abilities. Grot Warboss Abilities The Grot Warboss comes wih a special rule that adds an extra chance of survivability. Dead Tricksy The ability of Grot Warbosses to dodge blows, or to place another grot in the way is…

Read More on AoS Destruction Moonclan Grot Warboss »

Tags:

AoS Destruction Moonclan Grot Squigs, Mangler Squigs, and Squig Hoppers

Age of Sigma Night Goblin Squig Hoppers

‘Squigs’ or Squiggly Beasts are fungus based life forms that the Moonclan Grots use as beasts of Burden and some time food. Squids come in all sizes and a variety of shapes, however they all tend to be bipedal with a mean attitude. In this article we will have a look at all the different Squids and how to use them in Age of Sigma games! AoS Destruction Moonclan Grot Cave Squigs and Squig Hurders Squigs are cheap harassing units that can use to disrupted your opponents manoeuvres and ability to catch objects. They are not strong or tough so don’t expect them to delay the enemy long, but a well placed speed bump can make all the difference! Oh for a Squig Hurder! Squigs have quite a bite causing D3 wounds with -1 rend, however they only hit on a 5+ wounding on 3+. This means that you wound 22.22% of the time, or just over 1 in 5 times. The way to improve this is to have a Squig Hurder. With a Squig Hurder within 5″ the chance of hitting comes down to 4+. This means that you will wound 33.33% of the time. That’s much better! The…

Read More on AoS Destruction Moonclan Grot Squigs, Mangler Squigs, and Squig Hoppers »

Tags:

AoS Order Aelf Swordmaster Tactics

The Swordmasters are the heavy armour heavy hitting foot solders of the Aelf army. Thier great swords hit often and cut deep. General Swordmaster Tactics Swordmasters are elite units this means that you will want them to take on the more difficult enemy units. The crunch is that the enemy will do thier best to avoid getting thier best units sliced by the Swordmasters and may try to tie them up will large cheap units. As the Swordmasters are on foot you will need to engineer situations where the Swordmasters get in to combat with the right targets. Swordmaster Weapons and Abilities The Aelf only has one weapon, a double handed sword, however they are experts using these swords. First foff they have 2 attacks each wounding 44.44% per attack each. They also re-roll 1’s to hit  so will wound almost once per combat round per so there are 2 extra 1/6th chances of hitting at 44.44%. This means the total chance of hitting is 103.69% per swordmaster (just over 1 chance of wounding each) befor saves. When saves are rolled the Greatswords get -1 rend too. Deflect Shots This is an unexpected bonus ability. In the enemies shooting phase…

Read More on AoS Order Aelf Swordmaster Tactics »

Tags:

AoS Order Free Peoples Freeguild General

The Freeguild General is a natural General to choose if you are fielding a Free Peoples army. He comes either on foot or on horse and can be armed in a number of ways. In the Warhammer Fantasy Battles game the Freeguild models made up the Empire army. If you have, or can get hold of some Warhammer Empire models then you will have the core of a Freeguild army. The first point at note is that the Freeguild General comes either on horse or on foot and the two play quite differently. General Freeguild General on Foot Tactic The Freeguild General on foot was the Battle Standard Bearer in the 8th edition Warhammer Fantasy Battles. The Freeguild General on foot is a great general to have supporting your rank and file units. He can be armed with a great weapon that will aid the troops if you are faced with a monstrous creature. The Freeguild General’s Command ability will be useful keeping the rank and file troopers in order. Another option is to arm the General on foot with a sword and war banner. This improves the battleshock rolls for all Free peoples units in 24″ range. 24″ is…

Read More on AoS Order Free Peoples Freeguild General »

Tags: